Playing as one of six character classes, players find themselves banished for their past misdeeds to the dark fantasy world of Wraeclast. There, they will encounter hundreds of species of opponents laden with loot and mysterious artifacts as they explore the abandoned continent.
Players will be able to purchase in-game perks, such as extra victory animations, clothing and special effects. To protect the integrity of the game for all players, Grinding Gear Games has decided not to sell abilities or experience points – ensuring a level-playing field for everyone in game.
With an open-ended and flexible skill and item system, randomised items and random dungeons, the game promises three acts of visceral combat gameplay, with additional expansions already planned.
Grinding Gear Games has teased the next v3.17 endgame update livestream (January 27 at 11am PST) for the game’s upcoming major new content-driven features, Siege of the Atlas.
Hailing as Path of Exile’s largest expansion of the last year, Siege of the Atlas introduces new endgame systems and new pinnacle enemies, and is accompanied by a new challenge league. Players can look forward to new unique items and rewards, new story quests in the end game, as well as game balance improvements.
Path Of Exile: Siege of the Atlas will launch for PC on February 4th and on February 9th for PS4 and Xbox One.
Key Features:
- Download and play for free, but never pay-to-win
- A dark and deep action RPG
- Unlimited character combinations with the game's gigantic skill tree
- Combine skill gems to create unique combat strategies
- Explore a dark and gritty world rendered from a fixed 3D perspective
- Explore randomly generated levels for nearly infinite replayability
- Craft weapons, magic items, and even end-game maps to become more powerful
- Cooperate or compete with thousands of other Exiles in a persistent online world
- Ascend online ladders in every game mode
Path Of Exile is available for PS4, Xbox One and PC.
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