Fight for either the United Earth Defense Coalition (UEDC) or the rebel Exo-Terrans - whoever pays the most, wins your trigger finger and excessive arsenal.
In Leap, players will select from four unique classes, each delivering a unique balance of power, agility and defense as well as epic abilities that bring shock and awe onto their foes.
Work together with your teammates, use powerful weapons and unique class abilities, and traverse the terrain quickly with grappling hooks, jetpacks and outrageous vehicles to seize victory.
A Closed Beta Test (CBT) for LEAP begins today at 10:00AM PT and will run through Friday, January 21 at 6:00PM PT.
See what life is like as a LEAP mercenary earning killer contract bonuses on the battlefield - sign up here to join the CBT.
“Our plans are to be in Early Access for 12 months. In the early days, we plan to focus on bugs, stability, performance and gameplay balance. At the same time, we’ll be working on new content to round out the game and get it ready for a 1.0 release.
“The core game experience is complete and already a lot of fun. We’ve got 4 totally unique classes to choose from, each with different play styles. Each class has a large suite of weapons and abilities to unlock and master as you progress through the player and class leveling system. The game features a wide variety of game modes across six enormous environments to battle over. Each environment is designed to work with multiple game modes and player counts. For example, each environment has different layouts depending on the game mode, with small, medium and large variants for each. We’ve also got a large selection of cosmetics for players to unlock and equip. These range from new armor suits for your character, to new weapons, weapon skins, fun and crazy personal vehicles and much, much more. In addition to the above, the game features a per-class progression system, challenges, leaderboards and parties.”
“From day one, we'll put a priority on bug fixing, stability improvements, performance and gameplay balance. There is already a ton of content in the game at day one Early Access launch, and we’ll prioritize making sure the existing content is as good as possible. With that said, there is a lot we’d like to add to the game. Brand new environments, new game modes, new player classes, weapons and abilities are all in the works today. Full modding support is another big point for us. We’re a small team and we recognize the power of the community. A lot of us on the development team come from modding backgrounds and this feature was a priority to us from the start. Our modding support is functional and already working, we’ll spend some time shortly after our Early Access launch to wrap it all up and officially launch our full mod support. At 1.0 launch, we’ll see to it that the game is as complete and bug free as possible, with more content to round out the full experience.”
Every exosuit comes equipped with match altering abilities - Call in an Orbital Laser to wipe out a group of enemies, or throw down a Support Shield to take temporary cover from enemy fire. Every obstacle is an opportunity to soar, dash or charge, and an elite mercenary will use their unique movement abilities to navigate the battlefield quickly. Use your grappling hook to reach greater heights or your directional dash to dodge enemy fire.
The glory of victory only gets sweeter with rewards. Customize your mercenary with helmet emojis and distinct skin options for exosuits, vehicles and weapons. Flaunt and taunt your frenemies with style and sass.
Nothing is more menacing than a Leap mercenary saddled on a mechanical moose galloping at full speed.
Leap is in development for PC (Steam).
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