The year was 2045 and humanity was in a state of abeyance that allowed technology to flourish, but deepened the social divide between the rich and the poor, the Haves and the Have Nots.
Within the ranks of the latter grew a faction who planned the Great Reset–an event steeped in primitivism that would change the course of humanity.
The Thousand Plateaus launched two weapons of mass destruction, triggering a worldwide nuclear war.
And so, the Great Reset was accomplished.
Enter our Protagonist, a rookie member of a private military company tasked with handling the worsening situation.
It is up to you to discover the truth behind love in a world wracked by devastation and whether humanity is capable of being revolutionized.
In Guns Undarkness you take the role of a protagonist who becomes the newest member of the BTI Alpha Team private military company in the year 2045 and must carry out operative missions with his peers in a devastated world after a nuclear war. The game’s story focuses on the lead characters as they fight to revolutionize the human race and move closer to the idea of true love.
The Guns Undarkness Kickstarter campaign is approaching its final 48 hours, marking the crucial last chance for backers to support the title and receive unique rewards, announced Shoji Meguro, lead game designer of the project and former Persona series and Shin Megami Tensei series composer.
Since its launch in September, the Guns Undarkness Kickstarter campaign has more than tripled its original goal, surpassing 14,000,000 yen in funding from over 1,500 backers, making it a success.
Among the exclusive key rewards remaining in the campaign include Seats to a Private Concert scheduled in 2023 where Shoji Meguro will perform live for the audience and provide special signed vinyl copies of the Guns Undarkness soundtrack.
The Guns Undarkness Kickstarter campaign officially ends on Friday, October 14 2022 at 9:00 AM Pacific Time.
Guns Undarkness is Shoji Meguro’s first project as a freelance game designer, and he has teamed up with character designer, Ilya Kuvshinov (Ghost in Shell: SAC 2045, The Wonderland), and lyricist, Lotus Juice (Persona Series), to make his dream a reality.
On the field, the player will control the main character and up to three allies. With the use of hand signal buttons, players can instruct their allies to hide at cover points and use the “Go” button to order them to cover their character.
When an enemy is spotted, the player can open fire. If the player’s team engages the enemy while totally hidden, it will activate an attack bonus. The more the player fires during this bonus, the more damage they will deal before the battle begins. Hidden or not, once the player fires on the enemy, the game will leap into turn-based battle.
In-battle commands include a range of choices such as basic ATTACK and SKILL, which packs more punch and costs SP. There will also be GUARD, MOVE, WEAPON, ITEM, ESCAPE and TAGS, which refers to the character’s defense suit.
Strategic gameplay can be employed by unleashing skills while attacking from behind cover, which will cost no SP. If the player manages to strike the enemy in a weak point, they can deal massive damage and be able to duck into cover.
The affinity of the character’s weapon and that of the target’s TAGS will determine how much damage is done. However, an enemy’s defense value can also reduce the amount of damage they take. In addition to powerful skills, there are also guns with special buff and debuff abilities.
Winning a will earn the player’s team two types of experience points: Character EXP and Gun EXP. Leveling up boosts a character’s stats and unlocks new skills for guns. Players will be able to enhance the guns they own by adding parts, and even acquire blueprints and materials that will let them build new guns as they progress through the story.
Outside of missions, players will spend their time in the Maroon hub, an amphibious submarine that the team uses as their hideout, which they can use to accept quests, visit shops or travel to other locations on the world map.
Key Features:
- A turn-based tactical RPG inspired by games like Metal Gear Solid and Persona
- A relationship system that boosts the main character as they grow closer with their teammates
- A story set in a futuristic world on the verge of global and societal ruin
- A meeting of the minds Shoji Meguro (Persona series, Shin Megami Tensei series), Ilya Kuvshinov (Ghost in Shell: SAC 2045, The Wonderland), and Lotus Juice (Persona Series)
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