Witchfire is a first person shooter focused on challenge and mastery, it’s accessible and there are many roads to the ultimate victory but you’ll still need to prove your witch-hunting skills if you’re after all of its secrets.
During the 300 years of European witch hunts that started in the 15th century, tens of thousands of women, men and children lost their lives due to superstition, politics and profit.
But that’s our history and our world.
In the world of Witchfire, witches are real.
And you are the punishing hand of the Church.
That’s the core idea behind the game, even if things are not as black-and-white as one might think.
In Witchfire, a deadly war rages between powerful witches and the Church. In this alternate reality, witches are very real and very dangerous— but so is the witch hunter. Armed by Vatican sorcerers, players wield an ungodly array of guns and forbidden magic as they combat dark terrors on behalf of their shadowy benefactors.
Built in the Unreal Engine 4, Witchfire boasts AAA graphics made by an indie team of only nine people. Players explore gorgeous, semi open-world levels, featuring advanced photogrammetry and post-processing that create an immersive and realistic dark fantasy world.
Today The Astronauts released a bone-chilling short story set in the world of Witchfire, their upcoming grimdark shooter. Written by The Astronauts co-founder and creative director, Adrian Chmielarz, The Preyer reveals further details about the game’s witch hunters, (called preyers) and the fiendish magic at work in Witchfire lore.
The story’s publication marks the official conclusion of Witchfire Halloween Week— over the past week, the studio shared six Witchfire-inspired horror posters from Polish artists: Grzegorz Przybyś, Mat Heldwein, Karol Duma, Paweł Niziołek, Aleksandra Skiba, and Syzmon Urban. The Preyer includes stylish illustrations from Bernard Kowalczuk that bring the dark tale to life. Fans who want to learn more about Witchfire lore, or who simply want a good spooky story for Halloween season, can read The Preyer on The Astronauts website.
Witchfire uses the photogrammetry tech The Astronauts previously used in The Vanishing of Ethan Carter. This tech allows the devs to 3D scan real-life objects – even entire buildings! – and use them as digital assets in our games for unparalleled visual quality, and natural, organic look and feel. The Astronauts believe we can push the tech even further, with new tools, hardware, and all the experience we gathered during the development of their first game and can’t wait to bring you along on the ride.
Witchfire will launch into Early Access (Epic Games Store) in 2023.
More articles about Witchfire