Players follow the final days of the inquisitor Avery, the last surviving member of a doomed scientific expedition into a remote and unaccountable stretch of sinking country. Tasked with tracking down the source of a strange transmission believed to have originated from somewhere within the region, they must navigate, survey, and survive an eerie, ever-shifting landscape reclaimed by nature — and something stranger.
My Work Is Not Yet Done seeks to provide a unique and innovative take on the survival-simulation genre aimed at accurately reproducing the physical and psychological experience of being alone and lost in the wilderness.
Work heavily revolves around a combination of open-ended investigative and analytical work, in tandem with a detailed simulation-lite approach to representing the character's embodied physical experience at the level of moment-to-moment minutiae. My Work Is Not Yet Done seamlessly blends procedural generated location with a variety of handcrafted points-of-interest to provide a unique sense of disorientation with every playthrough.
It's also about haunted radio signals, and catastrophic signal failures, and the encroaching emptiness of wilderness, and the paradox of an empty tomb. And lastly, of course (although hopefully not ironically), it's about unfinished — and unfinishable — work.
Key Features:
- Explore and survive, based on authentic bushcraft and land navigation techniques
- Deep survival simulation mechanics, focusing on both physical and psychic conditions
- A beautiful and expansive open world featuring real-time weather, atmospheric conditions, and day/night progression
- Dynamic environments that react to the player’s condition and behaviour
- Mesmerising 1-bit visuals, with an immersive HUD
- A free-form unscripted narrative experience built around emergent gameplay and ambient lore
My Work Is Not Yet Done is coming to PC (Steam) in 2023.
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