A no-nonsense, battle-focused arcade shooter, Crossfire: Sierra Squad Squad will have players fighting a seemingly endless enemy force with high AI intelligence.
In Crossfire: Sierra Squad, players will assume the role as leader of an elite fireteam in the middle of a war over a top-secret biochemical weapon that has recently been discovered. Who is responsible for this weapon and for what reason? Players will soon find out as they face fierce resistance from all sides battling a variety of crafty enemies while relentlessly searching for the truth.
Crossfire: Sierra Squad is being developed to immediately immerse players in the action, with no delay or steep learning curve. Players will experience all the high-quality characters, maps, and movement that Crossfire fans have become accustomed to, now in VR. Fierce paramilitary action between rival factions Black List and Global Risk in a variety of indoor and outdoor battle scenes with over 60 campaign missions will keep mercenaries riveted.
39 types of weapons including pistols, rifles, throwable – and throw back-able – grenades and sniper rifles with revolutionary scope mechanics provide plenty of options to dispatch 17 types of enemies. Players will also engage with heavy artillery like helicopters and LAV’s in full 360° VR space.
Dominating the battlefield out won’t be easy, so if going solo proves too challenging, players can recruit up to 3 other friends and jump into large-scale co-op play!
“I’m so proud of the amazing work that the whole team is doing to bring the Crossfire IP into the world of virtual reality,” said SH Kim, Team Leader and Project Manager. “Our vision is strong and we are laser-focused in bringing a really fun game experience to all players who put on their headsets and drop into our world.”
Key Features:
- High Resolution Graphics - 4K HDR @ 90/120Hz
- Headset Rumble
- Haptic Feedback & Adaptive Triggers
- Eye Tracking
- Multiplayer Co-op Shooter Supporting up to 4 Players
Crossfire: Sierra Squad is coming to PlayStation VR2 in Summer 2023.
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