Explore lush, ever-changing worlds that mix precise platforming with fevered combat. Destroy fearsome Guardians. Master unique Powers. Rediscover the thousand years we've lost.
Awaken a thousand years after 20XX to realize the world that needed you is gone, changed irreversibly by the advent of the Synthetic Mind and a human race that's lost the will to reach for the stars. Explore the lush, verdant prison our world has become, and fight to save what remains.
Rise. Fight. Fall. Adapt. There's a sublime meaning in this endless cycle, somewhere, buried deep.
Inspired by classic Mega Man titles and infused with modern design, 30XX builds upon 20XX’s Megaroguelike foundation with a plethora of new features including a new hi-bit art style from art director Glauber Kotaki (Rogue Legacy, Duelyst, and Chasm) and a fresh set of eight new worlds to explore, each with their own identity, platforming mechanics, and fearsome Guardian.
30XX introduces its eighth stage "Watergrav" with the Abyssal Armory Update today alongside new lore secrets to discover, mini-bosses guarding game-changing appearance-altering armor, and much more.
Wall jump into Watergrav, where would-be heroes must think with their heads instead of just being quick on their feet. Gravity Zones flip allies and enemies alike between the floor and ceiling, both scattered with threats and sticky goo blobs. At the end of Watergrav, face off against the menacing, Experiment 9, who manipulates gravity to dance in and out of the player’s range.
As the catalog of levels expands, so does the difficulty variety. In addition to Easy, Normal, and Hard, a 4th difficulty tier titled “Spicy” puts Nina and Ace’s skills to the ultimate test near the tail end of each run.
Uncover the history of 30XX’s world, filling in the timeline gaps after the events of 20XX with five hidden lore terminals hidden throughout each stage, with 40 in total to collect.
Fashion is just as important in the future as it is today, but more deadly to acquire. New Armor Guardian mini-bosses defend four treasured pieces of Resonant Armor that can give Nina and Ace valuable ability boosts and stylish visual upgrades. Both heroes also have fresh powers to obtain: Nina's Autodrone and Ace's Leviathan Ball, after clearing Watergrav.
30XX is available through Steam Early Access for $19.99 with English, French, Italian, German, Spanish, Portuguese, Russian, Japanese, Korean, and Simplified Chinese language support.
v0.33 Game Changes & Fixes:
- Introduced Watergrav, the Endless Abyss! Watergrav comes with all the usual good stuff - new music, new enemies, new visuals, new mechanics, a new boss, and shiny new Powers for Nina and Ace! (We described them a bit in the above text.)
- Runs now go to Level 8! New Mega Mode runs will also spawn with 8 levels.
- Added two new Core sets, bringing the total to 6!
- Dance on the razor's edge with the high-risk, high-reward Vagrant's set, whose Core Augs cause you to build Corruption while attacking enemies. Corruption empowers your character, but pushing it too far will cause damage and a brief stun. Each Vagrant's Aug introduces an additional Corruption interaction. Power use does not trigger Corruption, making Powers a great choice while your Corruption is cooling off.
- Command your (hopefully) vast army of Repros with the Driver's set, whose Core Augs allow you to get the most juice out of your Repros!
- We've also made a few Core balance updates:
- Effects that trigger on dashing (like Oxjack's Ken) no longer consider cooldowns when used while airdashing.
- If the player has access to both Hover and Fly at the same time, they now combine into one effect (with the longer duration of Hover, but the vertical movement of Fly).
- Owlhawk's Focus (Head Core) CP cost increased to 4 (up from 3).
- Owlhawk's Talon (Arm Core) proc chance increased to 100% for Ace (up from 15%). (I thought we'd done this one awhile ago!)
- Reduced additional raw stats provided by Arm Cores by 50%. (For example, Dracopent's Claw now grants +2 ATK, from 4.) We may remove these stat gains entirely in a future patch.
- Added the Resonant Armor, new Augs that show up on your character model and boost your Cores!
- Each piece of Resonant Armor is found at the end of a new combat-heavy section in a level called a Gauntlet. At the end of a Gauntlet you'll come across a powerful Armor Guardian, a new miniboss who you'll have to defeat to get the Resonant Armor piece.
- Found pieces of Resonant Armor change your character's model. This change altered much of how we render the player character in 30XX,
- Reworked Weapon Charging:
- Characters now have a half-charge after 0.5 seconds, and a full charge after 1.5 seconds (changed from "full charge after 1 second").
- Effects that rely on charged attack activation require a full charge to trigger.
- Nina has a new projectile visual for her half-charged shot, which deals lower damage than a full charge but still pierces through enemies it kills.
- Ace doesn't currently have a visual update at half-charge, but we're working on his charged effects for a future patch.
- Added a new difficulty class for lategame chunks - "spicy". These aren't used commonly, and can start appearing on Level 7.
- Added Lore Terminals that can appear in stages, beginning to shed some light on what's going on in our world. NOTE: For the time being, these are available in English only, and won't appear when playing in other languages. This is because they contain a very large amount of text and are very subject to change - we'll localize them once they're final. (Let us know what you think!)
- Updated visuals in Highvault and Burning Temple.
- Certain non-projectile abilities are no longer defendable (by Echo Shell, Negation Pulse, or Orbital Barrier). For now, this is mostly the game's "laser"-type and "tornado" abilities.
- All damage dealt by Bosses is increased after Level 4.
- Sacred Spines now increases damage taken from Spikes & similar hazards by 2/5/9999 (down from 3/6/9999).
- Taking hits that result in more than 1 damage taken now only counts as one hit for Glory Zone tracking purposes.
- Changed several Ace Powers, and removed Surging.
- Zen Ascent and Dolomite Link left unchanged.
- Echo Shell and Osafune now cost 1 NRG. Osafune damage dealt increased to 50.
- Raijin Call now costs 2 NRG. Damage dealt increased to 40.
- Ryuusei now costs 2 NRG. Damage dealt increased to 50 (+25 per meteor stage, for a total of 100 if you fall really far while using it). Now sends the "surge sparks" by default.
- Void Double is still free while we figure out what to do with it. Also, Void Double now projects Osafune when used while the shadow is active.
- Scrap Trawler now caps at 5 stacks (down from 999), for a cap of 15 nuts per scrap.
- Added proper palette support for Player 2 in co-op when both players are using the same character.
EDITOR CHANGES & FIXES:
- Added Watergrav support to the Editor.
- Added new tiles and decoration for Burning Temple and Highvault.
- Implemented a new palette for Burning Temple and Highvault to match the game's visual clarity updates.
- Changed the graphics of some enemies and level objects to match their updated in-game versions.
- Reworked chests into "Special Items" and removed their object parameters to better represent how the game treats them.
- Burning Temple's Flame now faces upward if not in contact with a solid tile.
- Moved Burning Temple's "grass stone" and "grass roots" tiles to the Background Tiles category.
- When selecting an asset from the asset bar, favorites bar or eyedropper tool (Ctrl + click), the page that that asset is on will now automatically be selected.
- Burning Temple Chase chunks now require a Giant Rolly to be placed.
- Reworked how tiles work internally. Large chunks with lots of tiles should be more performant.
- Fixed an issue where Dustria spikes and containers would be drawn below certain decoration.
- Fixed a bug where moving a set of tiles to connect to another set of tiles, then undoing the move, would result in incorrect tiling on the other set.
- Fixed a bug where you could still select the BG/FG Tile category in simple mode using a keyboard shortcut.
- Fixed line breaks in several asset descriptions, most notably in Chinese and Japanese.
Beyond the aesthetic overhaul, 20XX heroes Nina and Ace return with a myriad of new abilities. No longer merely wielding different primary weapons, in 30XX the powerful pair possess entirely distinct move sets allowing greater freedom of expression for both exploring levels and beating back the machines holding Earth prisoner.
Nina’s new Power Fusion system allows her to meld together abilities earned from vanquishing bosses and tailor them to the situation at hand with 64 separate attacks. Meanwhile, the blade-brandishing Ace boasts a versatile set of Techniques, which can be chained together with standard attacks to unleash fierce combos, adapt to any situation, and reach new heights.
30XX also introduces a fresh level of roguelike challenge and reward with its new metagame currency, Memoria. Collected during runs, Memoria can augment the experience, boosting character abilities, giving keen insight into the challenges to come, or altering how stages generate other helping hands. Once certain criteria are met, turn up the heat with Entropy Conditions, introducing optional layers of additional difficulty in exchange for Memoria and other rewards.
30XX will be double jumping and dashing to PC (Steam) and consoles in 2022.
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