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NVIDIA Rolls Out Omniverse Features For Game Developers, 'Evil Dead: The Game' And 'Ghostwire: Tokyo' DLSS Update Planned

by Rainier on March 22, 2022 @ 3:27 p.m. PDT

NVIDIA launch Omniverse features that make it easier for developers to share assets, sort asset libraries, collaborate and deploy AI to animate characters’ facial expressions in a new game development pipeline.

With the NVIDIA Omniverse real-time design collaboration and simulation platform, game developers can use AI- and NVIDIA RTX-enabled tools, or easily build custom ones, to streamline, accelerate and enhance their development workflows. New features for game developers include updates to Omniverse Audio2Face™, Omniverse Nucleus Cloud and Omniverse DeepSearch, as well as the introduction of Unreal Engine 5 Omniverse Connector.

“Omniverse provides a powerful development pipeline that addresses the challenges of doing business in today’s world,” said Frank DeLise, vice president of Omniverse at NVIDIA. “Its ability to unify artists, art, tools and applications under a single platform can inspire collaboration among even the most dispersed game development organization.”

Game development pipelines are becoming increasingly complex as artists and designers work to exceed gamers’ expectations for enormous, immersive worlds. Global teams of artists work to build massive libraries of 3D content — a labor-intensive, time-consuming process made more challenging when incorporating realistic lighting, life-like physics and AI-powered technologies.

Omniverse addresses these challenges and helps game developers build photorealistic, physically accurate games more seamlessly by connecting artists, their assets, and software tools in one powerful platform. The collaborative aspect of Omniverse can dramatically decrease iteration time on critical design decisions, expediting project completion.

Omniverse is a multi-GPU-enabled open platform for 3D design collaboration and real-time physically accurate simulation. It runs on any NVIDIA RTX device — from a laptop to a server — transforming complex 3D production workflows. Omniverse is built on Pixar’s Universal Scene Description (USD), an easily extensible, open-source 3D scene description and file format for content creation and interchange among most popular major game development tools. NVIDIA has expanded upon USD by developing new tools, integrating technologies and providing samples and tutorials.

Game creators, designers, artists and developers can unite their assets, libraries, software applications and game engines within Omniverse, freely iterate on design concepts in real time, build tools to enhance productivity and instantly share breathtaking, high-fidelity models.

The Omniverse platform is designed for maximum flexibility and scalability. Developers can easily build their own tools using the platform’s modular building blocks. Game developers can use the ready-made Omniverse Apps, with many more being built by third parties.

Components featured in the Omniverse platform for game developers include:

  • Omniverse Audio2Face, an NVIDIA AI-powered application that enables character artists to generate high-quality facial animation from just an audio file. Audio2Face now supports full facial animation and artists will have the ability to control the emotion of the performance as well. With Audio2Face game developers can quickly and easily add realistic expressions to their game characters, which can facilitate a stronger emotional connection between the gamer and the game characters, expanding immersion.
  • Omniverse Nucleus Cloud, now in early access, enables one-click simple sharing of Omniverse scenes, removing the need to deploy Nucleus locally or in a private cloud. With Nucleus Cloud, game developers can easily share and collaborate in real time on 3D assets among internal and external development teams.
  • Omniverse DeepSearch, an AI-enabled service now available for Omniverse Enterprise subscribers, that allows game developers to use natural language inputs and imagery to instantly search through their entire catalog of untagged 3D assets, objects and characters.
  • Omniverse Connectors are plugins that enable “live sync” collaborative workflows between third-party design tools and Omniverse. The new Unreal Engine 5 Omniverse Connector allows game artists to exchange USD and material definition language data between the game engine and Omniverse.

Ghostwire: Tokyo Launching With RT, Gets up to 2X performance boost with DLSS

When Ghostwire: Tokyo launches March 25th, GeForce RTX gamers will be able to enjoy beautiful ray-traced reflections and shadows and can activate NVIDIA DLSS for an up to 2X performance boost.

Evil Dead: The Game Gets NVIDIA DLSS On May 13

The Evil Dead franchise needs little introduction, having entertained audiences with its unique blend of action-horror-comedy since the original film’s release in 1981. On May 13, 2022, Evil Dead: The Game will launch with NVIDIA DLSS. 

Paradise Killer is up to 60% faster at 4K Thanks to a DLSS Update

Gamers can return to Paradise Island in the open world detective game Paradise Killer. GeForce Gamers can experience the game’s vibrant island with ray-traced reflections and performance-accelerating NVIDIA DLSS. When both are enabled, image quality is dramatically improved, and performance increases by up to 60% at 4K.

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