Drift Type C is a Real Physics Driving Game. Drive 50+ real spec cars right from the factory, with exact specifications and a detailed handling model accounting for everything from power to weight to differential setup to factory tire compound and alignment settings.
Your journey in Drift Type C will take you across 9 biomes, as you compete against 13 warriors and 13 ghosts to free the God of Time. To aid you in your quest, the God of Time gives you the Hypervesicle, an item that slows down your race timer every time you pull off a successful drift. Master it, and set a two second lap time in a two minute race!
Off-roading. Multi-stage rally races. Dorifuto Batadu. Drive on trays. Flagging. Deliver tofu. DIY Space Gymkhana. Text while driving. Drive a bus for some reason. Drive in daytime or night through assorted weather conditions. Visit nine biomes and an alternate Realm with different air density affecting aerodynamics. And so many jumps!
Drift Type C is a curated experience in an infinite, hybrid-procedurally generated world. That means the 100+ miles of road were hand-built for the best driving experience. The cities were all built in-game and events all developed for the best gameplay. Yet, you could travel thousands of miles through beautiful terrain in any direction before….. Actually I don’t know what happens when you go too far.
Indie developer Jonworks Interactive has brought its real physics driving game Drift Type C to Steam Early Access for $19.99.
To celebrate this, a new high octane Gameplay trailer has gone live showing off some of the 50 real spec cars, 100 miles of track, 13 bosses, and a level editor on offer.
This Early Access period is so players can give feedback about what to add before releasing the finished version in a few months time. Potential upcoming features include: traffic, steering wheel support with force feedback, vehicle models that better resemble their real-life counterparts, an easier difficulty setting, and expanded tutorial, AI improvements, additional surfaces to drive on, and car modifications, among others. What features sound most important to you?
“In truth, drifting isn’t usually the fastest way to drive, but it is the coolest. Other racing games try to get around this by making drifting faster, but that totally goes against the supposedly realistic physics that they pride themselves on,” said game director, programmer and writer Jonathan C. Haman. “Drift Type C doesn’t change physics to be more realistic, but time itself! Our unique Hypervesicle mechanic lets players pull off super slick drifts while setting a superior score on the race timer. We’ve also included loads of fine turns that really encourage players to master the art of drifting!”
Behold the HYPERVESICLE, a gift from the God of Time. Drifting is generally slower compared to other driving styles, so to get the best time, you couldn’t drift… which is boring. Points-based systems are too complicated in some ways, too simple in others, and always too easy to exploit. Many drifting games solve this problem by altering the vehicle physics so that drifting is actually faster, but that kind of defeats the purpose doesn’t it? But when sliding sideways in Drift Type C, the Hypervesicle slows the race timer without altering the true-to-life physics in any way. Master it, and set a two second lap time in a two minute race.
Everything you see here was built in-game. Build your own roads, cities, and events. Deploy over 1000 prefabs. Apply over 20 terrain surfaces with their own particle and skid effects and traction profiles.
There's a perfect segment for every car. A left you can cut, a right sweeper, and just a moment with all four wheels off the ground. There's a flow… a balance… and you have to carry the inertia just right the whole time. Mess it up, and there's always a catastrophic crash. But if you go flat out and get it perfect, it's the most rewarding moment in gaming. Most AAA racing games with dozens of tracks have five or six of these. Drift Type C has about thirty. That's because the roads are all organic, built as the procedurally generated terrain demands just like real mountain roads.
We have real, organic progression. Behold our four-car mystery spinner, where you unlock new cars by completing events instead of by paying real money - a novel invention from the 1990s that has since been replaced in other games by trying to get more out of you.
Drift Type C is in development for PC (Steam), scheduled for 2022.
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