Featuring new items, nine-player matches, and overhauled gameplay; Deceit 2 is a fully engrossing and truly terrifying multiplayer game where only the sane will survive.
Deceit 2 will feature a massive overhaul of gameplay mechanics that will create a more tense and suspicious atmosphere for players as they attempt to figure out who among their friends is the Infected Terror stalking them. Combat will feature new items and abilities to empower the innocents as they defend themselves against the Infected, as well as interactive maps that create more intense chases.
Deceit 2 will also offer narrative content to fans featuring new and returning characters from the original Deceit, following the story of a mysterious ritual with blood and subterfuge in a multidimensional fight to survive.
The game’s visuals also receive a huge makeover thanks to Unreal Engine 5, featuring more detailed characters and horrifying monstrosities, as well as higher-fidelity textures in maps.
Player count has been upgraded to 9 players, offering more opportunities for strategy, but more chances that someone might be the Infected too. Players will also be able to trade with a new character “The Peddler” for weapons, items, and clues on Infected players.
Following the launch on PC, World Makers is hard at work as they fine-tune the heart-pounding mix of social deduction, strategy, and action for Deceit 2.
Although the PC launch didn't meet fans' expectations, the team has been listening to feedback and actively incorporating changes and improvements as they optimize the gameplay experience.
The Deceit community has always been vital to World Makers, and the team is keen on implementing smoother and more dynamic gameplay that makes the game accessible to more players and varying hardware capabilities. These changes are just the tip of what World Makers hopes to accomplish with Deceit 2.
As for what’s coming next, players should be on the lookout for a slew of new content, including the upcoming Halloween event on Thursday, Oct. 26 (more details coming soon!), the Deceit 2 launch on PlayStation 5 and Xbox Series X|S in late November, and a tease of their first DLC.
Road to Full Launch
Hello Deceit 2 Community! Since our Steam-only launch in September, we’ve been listening closely to your feedback, as we’re working full-steam ahead towards our launch on consoles. You’ve asked for a load of improvements, and we are determined to deliver.
Deceit 2 is not just any game; it's a heart-pounding arena of social deception, strategy, action and the ever-enticing question of whom to trust. We are making a number of improvements across the board in advance of our console launch, and in this post we’re going to run through some of them.
Optimisations
Following what we confess was a premature PC launch, we’ve been working on a load of optimisation-focussed updates. We're thrilled to announce we’ve already achieved a roughly 200% performance increase since our initial launch. These improvements translate to smoother, more dynamic gameplay and make Deceit 2 accessible to even more players with varying hardware capabilities. We've enhanced the lighting, reworked character models and animations, and optimised gameplay code. We are much happier with where the game is now, but we are still expecting a further increase in FPS in our updates planned for November.
User Experience
We can admit when we followed the wrong path, and we wanted to address that some of the visual and thematic elements around Deceit 2 have been confusing. That’s why the entire graphical style surrounding Deceit 2 is undergoing a rework to be more aesthetically pleasing and consistent. This new style will roll out across the game's UI in the coming months, as well as on the website and other media. It will adhere to a ritual-esque chalk line style, emphasising the magical-fantasy aspects of the game.
User experience remains at the heart of our ongoing improvements. We've been working diligently to make Deceit 2 as user-friendly as possible. Our focus has been on a more intuitive UI that simplifies navigation and enriches your in-game experience. Expect responsive gameplay mechanics, easier access to vital information, and an overall smoother, more enjoyable journey from login to leaderboard.
We're elevating your auditory experience as well, with line trace-based occlusion and improved implementation of convolution and algorithmic reverbs for a more immersive sound environment. All of this means that you should notice big improvements to the sound!
Furthermore, we'll be enhancing the flow throughout the game. Key moments like the intro sequence, activating weak points, voting cinematic, banishing circle, and end-of-game sequence will be updated for clarity and intent. We've been busy addressing your feedback from Discord and Steam, as well as from live game data and the recent EGX event in London. This community-driven approach will continue, so keep your comments coming—even if they're brutal.
Mastery System
Our brand-new Mastery System adds another layer of complexity and excitement to Deceit 2. Climb the ranks from Wood to Master by earning accolades for your strategic brilliance and cunning deceptions. Various accolades await your claim as you progress, allowing you to flaunt your achievements with exclusive plinths and badges. With our full launch we’ll be adding a load of new rewards that can be unlocked with accolades.
New Content
Rest assured, we're never content with standing still. To keep your Deceit 2 experience as invigorating as the first time you played, we're introducing new maps, roles, and terrors. These additions promise to not only freshen up the scenery but also introduce new gameplay mechanics that will keep even the most seasoned players on their toes. We’ll be making a community beta version of our second map available later this year.
Console Launch
We're over the moon to announce that we've completed development on both Xbox Series S|X and PlayStation 5, subject to review, and submitted Deceit 2 for console certification. To make sure we’ve addressed all of the PC-launch feedback, we’re targeting a full console launch in late November, but with an extra pre-release console test in the next few weeks. Stay tuned, and we’ll be announcing the final dates very soon! Cross-play will be enabled, and while there won't be console-exclusive features, the inclusion of controller support will ensure a comfortable and intuitive gameplay experience for all players.
Expanded Availability
We're not stopping at console availability. To make Deceit 2 even more accessible, we're in talks to bring the game to other stores, such as the Epic Store, and will be looking at other platforms in 2024. We're also exploring options to include Deceit 2 in subscription services like Game Pass. This global expansion ensures that a wider range of people across the world will have access to our riveting world of deception and strategy. The more the merrier—and, of course, the more entertaining the game becomes as new communities join the fray.
That's all for this week - but we have much, much more planed for Deceit 2 very soon! Our Halloween event starts on the 26th October, and we'll be sharing much more on that shortly.
Key Features:
- New Next-Gen Visuals: All-new visually stunning characters and maps built completely from the ground up for modern platforms in Unreal Engine 5.
- Increased Player Count: Deceit 2 expands the player cap from six to nine players. Maps and gameplay have been redesigned to accommodate larger matches.
- Overhauled Combat: Intense chase sequences with remastered Terror monsters, new items and abilities, and interactive maps provide groundbreaking asymmetric action.
- Three New Characters: A set of brand new characters join the roster.
- Enhanced Story Content: Detailed backstories and expanded lore wrap the characters and players into a richer universe.
- Rich Investigation Mechanics: New items, clues, and abilities flesh out the investigation gameplay.
Currently available for PC (Steam), Deceit 2 is coming to PS4, PS5, Xbox One, Xbox Series X|S in November 2023.
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