Made in Unreal Engine 5 with a soundtrack by Noriyuki Iwadare, the composer behind the Grandia series, Project MBR will immerse players in a deep battle system where shooting alone won’t guarantee success.
facilities, fixed artillery points and other stations will lie scattered across the battlefield. Operators must plan to overwhelm defenses and eliminate each of these stations to complete their mission. Thankfully, they’ll be able to command drone companions and change their behavior according to situational analysis. SIEG Games is also considering mech customization via weapon combinations, which will greatly expand the range of tactics players will be able to deploy in combat.
Mech operators will be able to alternate between tank, flight and turret forms as they maneuver across a realistic universe set roughly 30 years into the future. Mastering each form will be key to victory, as each will confer unique advantages and disadvantages in combat.
For the sake of proper balancing, Project MBR will not include loot boxes or other F2P components. Instead, the game will be developed entirely through updates directly influenced by feedback from the community.
Developer SIEG Games, founded by Grandia, GunGriffon and Lunar series producer Yoichi Miyaji, announced that a Project MBR Kickstarter campaign will be live on March 7, 2023.
“Project MBR is being actively developed from a pro-consumer perspective,” says Yoichi Miyaji, CEO at SIEG Games. “The team plans to routinely update mechs, battlefields, and other elements of the title in hopes that players will enjoy this refreshing, original take on robot action shooters for a long time to come. We’re excited to launch our Kickstarter campaign today and look forward to bringing this ambitious project to life alongside the hardcore mech community.”
Project MBR is in development for PC (Steam) and PlayStation 5, scheduled for release in Spring 2024.
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