Electronic Arts and developer Full Circle reveal more details about skate.’s in-game activities, rewards, experiences and progression.
Episode 3 is jam-packed with tasty nuggets of skate. goodness courtesy of some of the Full Circle team who are leading the charge on designing activities, experiences, progressions and rewards.
Here’s some highlights from Episode 3:
- Yes, we’re still currently playtesting on PC. Don’t fret - console playtesting is coming. We’ll share more on that closer to the time.
- We’re still early in our designs for progression and rewards, and we’ll share more as soon as we can. For now, a reminder that skate. will not have paid loot boxes.
- There are three core pillars for Activities in skate.:
- It’s not a stagnant experience, they’re constantly changing and evolving
- They’re grounded in our reality, meaning they’re not bound to the rules of the reality you’re currently sitting in. Bend and break the rules a little bit to create some unforgettable moments
- Activities ultimately celebrate and support players and the community
- Regardless of playstyle and skill level, all players will be able to enjoy Activities
- With our core gameplay innovations, we’re unlocking new ways to challenge people
- We’re currently exploring and testing a few different types of Activities:
- Challenges - short solo experiences that rotate in and out periodically. Unlike previous games, these Challenges will change so that replaying challenges will force you to think of new ways to tackle them.
- Pop-ups - Dynamic events around the city that are meant to be co-operative experiences.
- Community Events - Come one, come all type events for the whole community to participate in together.
- Throwdowns - Customizable and user-initiated. Throwdowns allow players to gather together, build friendships (or maybe rivalries), practice or show off.
- We’re also working on new concepts like Climbing Challenges, which are all about using the verticality and density of the city. We're also exploring things like big games of Tag.
- Flumping is our name for our new offboard gameplay we’ve added. Flicking + jumping = flumping!
- In order to make the game accessible for all skill levels while still providing a challenge to seasoned players, we’re planning on three difficulty tiers for activities: Own It, Crush It and Shut it Down.
- The harder the difficulty the better the rewards!
- Beyond baseline difficulties, we also have Modifiers. These are additional restrictions that will make you rethink how to tackle a challenge.
- As we’ve mentioned, San Vansterdam is a living city, so you can expect something different every day, week or season in San Van.
- Do cool stuff, get cool stuff. Whatever activity you’re doing, you’re making progress towards getting those sweet sweet rewards.
- All of our rewards have one thing in common and that’s giving you more ways to show off what makes you uniquely, you!
If you are not signed up already, what are you doing? Go, right now and sign up to be a skate. Insider for the chance to test the game during development, share feedback, and help shape the future of skate.
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