An ancient evil threatens to engulf Sanctuary in darkness, and new heroes have been called upon to face challenges the world has never seen before.
True to the franchise’s roots, Diablo IV will deliver visceral combat, gruesome and varied monsters, an epic hunt for legendary loot, and endless playability and progression. Players will find a lifetime’s worth of adventure scattered across a land rooted in unique ecologies and inhabited by dangerous new foes. They’ll delve into randomized dungeons packed with unpredictable adversaries and unimaginable treasures. While continuing to fully support solo and coordinated party play, Diablo IV will also provide opportunities for groups of players to encounter each other in the same shared world—whether to tackle bigger challenges . . . or possibly even slaughter one another in player-vs.-player combat.
In Diablo IV, players will attempt to bring hope back to the world by vanquishing evil in all its vile incarnations—from cannibalistic demon-worshipping cultists to the all-new drowned undead that emerge from the coastlines to drag their victims to a watery grave. For the first time in the series, Sanctuary will be a contiguous, seamless landmass comprising diverse regions ranging from the burning desert of Kejhistan, to the verdant werewolf-infested forests of Scosglen, to the harsh and rugged wilderness of the Dry Steppes.
Game director Joe Shely, associate writer Eden Trujillo, senior manager of lore Sean Copeland, and principal writer Matt Burns sat down together to give players an exploration of how the story between Lilith and Inarius is the darkest ever told in a Diablo game.
The story of Diablo IV takes place 50 years after the events of Diablo III, presenting a new plane of Hell for both veteran wanderers and newcomers alike to slay demons in.
Players begin their journey as a wanderer in the Fractured Peaks zone, before being pulled into the monumental events that are shaking and shaping the world of Sanctuary. Rich character customization allows players to create whatever fantasy they want to as they progress through the story.
What remains of humanity is caught between this eternal battle between the High Heavens and the Burning Hells, and the last of the secret order of scholars and mages known as the Horadrim aim to sway your mind against Lilith’s dark powers.
Meet the characters who inhabit Sanctuary with the familiar Horadrim, Lorath, a new Horadrim and scholar, Donan, the young adventurer, Neyrelle, and Prava, another new character who leads the Cathedral of Light, a militaristic faction associated with following Inarius, who hopes to show you the commanding ways of the Light.
The story unfolds during utterly tragic and apocalyptic events within Sanctuary, with the story of Lilith and Inarius being the darkest we have ever told in the series.
Diablo IV is being developed using modern technology that pushes the franchise to dark, new depths. This technology is at the heart of everything players will see, hear, and feel—delivering much higher fidelity and a more engrossing experience. It opens up countless possibilities for the Diablo series, from smooth character animations, such as the Druid’s fluid shapeshifting, to the seamless, vast overworld players will travel across in search of the next loot-filled underground dungeon. Ultimately, Diablo IV will ground players in a grittier and deadlier world.
Diablo IV is coming to PS4, PS5, Xbox Series X|S, Xbox One and PC on June 6, 2023.
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