Be the Dark Raider exiled by "The Order", embark on the path of vengeance, and uncover the darkest secrets of Wulin!
Phantom Blade Zero is the spiritual rebirth of the original Rainblood. but it’s massively larger and richer, changing engine from RPG maker to Unreal Engine 5, but has never changed in its core.
Phantom World, the universe that the game is set in, is a universe where many kinds of powers converge. You’ll find Chinese Kungfu, intricate machines reminiscent of steampunk, arts of the occult, and intriguing stuff that doesn’t quite fit into any of these categories.
In Phantom Blade Zero, you’re Soul, an elite assassin serving an elusive but powerful organization known simply as “The Order”. He was framed for the murder of The Order’s patriarch and gravely injured in the manhunt that ensued. A mystic healer managed to save him from death, but makeshift cure only lasts for 66 days. He must find out the mastermind behind it all before his time runs out, against powerful foes and inhuman monstrosities.
Phantom Blade Zero unfolds in a semi-open world. We are aware that “open world” is the buzz word in these days, but with limited resources, we would rather present you multiple maps of reasonable size, and handcrafted and populated with diverse activities, instead of one huge continuity full of repurposed/reused assets.
"From Louis Cha’s Wuxia stories to Bruce Lee’s movies, and Michelle Yeoh in Everything Everywhere All at Once, and Donnie Yen in John Wick: Chapter 4, Kungfu in pop culture is constantly evolving, but always awesome! With Phantom Blade Zero, we are adding a new twist to the formula, a heavy dose of punk spirit, alongside with stylish visuals. We call this overall art direction “Kungfupunk”.
"We are huge fans of the hack and slash genre. Stellar titles like Devil May Cry or Ninja Gaiden are insanely exhilarating with their huge arsenal of moves and lightning-fast pace. However, they are not for everyone. What’s more popular today is “strategic action game”, such as Soulslikes and Monster Hunter. They choose to slow things down a notch or two, giving players more time for strategic thinking. But that approach doesn’t convey the kind of action fest we have in mind, namely, the sleek, breathtaking moves in Kungfu movies back in the 1990s."
"And we’re honored to have Mr. Kenji Tanigaki as our action director. Kenji-san is responsible for many mesmerizing fighting scenes in classic Kungfu movies. In fact, many of our ideas are inspired by his early works. In Phantom Blade Zero, his role is to demonstrate each designed move, which is then captured with a camera matrix, for the reference of our animation artists. You’re reading it right. Combat moves in Phantom Blade Zero have to be made with handcrafted animation, because motion capturing can’t do it justice."
The dark/bleak visual style that you’ll see a lot in the game is a deliberate decision. A bleak world makes characters with hearts of gold really stand out. Plus, it serves as a reminder to never let your guard down. There are plenty of powerful beings that want to see you dead. They’re challenging but abundantly rewarding, in the form of weapons, armor, artifacts, skills, among other ways to customize or progress your character.
Powered by Unreal Engine 5, Phantom Blade 0 is in development for PS5 and PC (Steam / Epic Games Store).
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