Your expeditionary force has just completed construction of its first space port in orbit of a new world, but you are not alone. Rivals from the old colonial wars between Earth, Titan, Venus, and the other lineages that divide humankind have also arrived in the same star system.
Explore a vast procedurally generated star system filled with planets, moons, asteroid fields, and nebulae. Build and upgrade shipyards, supply depots, refineries, and recon stations as you research new technologies to unlock ship hulls, weapons, orbital facilities, colonization options, and more.
The game includes a detailed intel system, complete with recon stations, scout ships, and probes, which all are influenced by planetary bodies and stellar phenomena and present trade-offs in the choice between active and passive scanning modes. Design ships and raid enemy supply lines, lay minefields and construct recon stations, and ambush enemy forces within asteroid fields and nebulae.
Battles in Falling Frontier combine intuitive control with deep mechanics. Shots can strike unintended targets after missing or ricocheting off hulls and each ship has subsystems that can be damaged or destroyed upon impact. Smaller, more maneuverable craft can defeat much larger vessels through ambush or tactical superiority.
Wars are won or lost through logistics. A weaker opponent can choose to engage in guerrilla warfare, raiding supply depots and refineries, blockading colonies, and otherwise attacking each point in the enemy supply chain. Likewise, a stronger force cannot simply combine their ships into a single massive and unstoppable fleet and must instead strategically distribute smaller defense flotillas throughout their territory.
Hooded Horse is excited to share the latest Falling Frontier information, showing off brand new ship designs, and fresh gameplay focused on the recently completed combat overhaul. Witness Mars and Titan-pattern Hano-class destroyers clash in contested space near Saturn, with new mechanics including improved movement, a better damage model, enhanced ballistics behavior, and more!
The new trailer's opening continues the story begun in the Sukula Mining Barge reveal trailer, before switching to all-new gameplay footage as Martian and Titan-pattern Hanodestroyers clash around Saturn. Discerning viewers should be able to spot a host of new changes as part of the recent combat rework, including:
- Faction variants of the new Hano model
- Improved ship movement mechanics
- Improved combat model, including missile tracking and countermeasures
- Improved damage model
- Tactical slow-motion
- Free-range orbital camera
- Updated UI, including for managing point-defense cannons
The Hano’s final form continues the work begun by artist Aleksandre Lortkipanidze, who has recently joined developer Stutter Fox Studios to design new and reworked ship models to enhance Falling Frontier’s visual identity. New frigate models with faction variants are next on his hit list, so keep an eye out for their arrival later this year.
As developer Stutter Fox Studios continues its journey towards Falling Frontier’s early access release, expect the game’s visual identity to improve further with more new ships and additional mechanical overhauls. Watch this space; we’ll have more news to share over the coming months!
Use probes, scout ships, and recon stations to explore and monitor the vast emptiness between planets. Recon stations scan defined angles with either passive scans that grant limited information or active scans that give away their position. Similarly, the enemy will continuously search for your forces, and you may hide your ships behind moons or mask their heat signatures near gas giants.
Falling Frontier incorporates over 20 different ship types, including frigates, destroyers, cruisers, and battlecruisers, alongside an array of civilian ships. You may create your own designs and choose weapons, utility modules, and other components to best serve your strategic needs.Your command crews are not abstract and impersonal entities, but rather named individuals with ranks, portraits, and identities. Each officer has their own traits and abilities, making personnel choice a critical factor in efficient flotilla composition. Enemy officers not killed in action can be captured and interrogated, or left in their escape pods as bait in order to ambush any rescue ships.
Falling Frontier is in development for PC (Steam).
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