The Second Battle for Fallujah began in 2004 after Al Qaeda seized control of one of Iraq’s major cities. The battle proved to be the toughest military conflict for Western forces since 1968.
Lead a fireteam through accurately recreated encounters from the real battle. Each mission is played through the eyes of a real person who narrates what really happened.
Featuring four co-operative, four-player missions, Six Days in Fallujah’s urban maps are generated procedurally, simulating the uncertainty of combat, and offering unlimited replayability.
Over 100 Marines, Soldiers, and Iraqi civilians who were present during the Second Battle for Fallujah have shared their personal stories, photographs, and video recordings with the development team. The game gives these stories voice through gameplay and first-person accounts captured in original documentary interview footage. Six Days in Fallujah aims to be the most authentic military shooter to date and to tell these military and civilian stories with the integrity they deserve.
Working in partnership with frontline Marines and Soldiers who fought in the Battle for Fallujah, Victura and Highwire have spent more than three years building unique technologies and game mechanics that bring players closer to the uncertainty and tactics of modern combat than other video games have explored.
Victura and Highwire Games announced that Six Days in Fallujah is now available through Steam Early Access at US$39.99, and will remain so for a little more than 12 months.
The game will launch with four co-operative four-player missions. These missions are set in urban maps that are generated procedurally every time the game is played to recreate the uncertainty of combat along with unlimited replayability.
In Early Access, Six Days in Fallujah will focus initially on the experiences of US Marine fireteams on the first day of the battle. As Early Access develops, players can also choose to play cooperatively as special operations or Iraqi soldiers fighting alongside coalition forces, and players will begin to encounter civilians as the battle progresses.
"Everyone has an opinion about war but very few people have fought in one and truly understand the experience," says Sgt. Garcia, who was wounded during the Second Battle of Fallujah in 2004. “Six Days in Fallujah will provide a window into what it feels like, the enormous responsibility every young Marine experiences as they enter combat, and the visceral terror and human cost of combat.”
“When we got home, we felt the love, but people didn’t have the knowledge – about Fallujah, or about combat,” Sgt. Garcia continued. “Perhaps participating in these real events through this highly realistic videogame will give people a new perspective on something most of us will always struggle to understand.”
In the coming months, additional features and content will be introduced, including:
- Night-time Missions: Knowing what lies around the next corner is hard enough during daylight hours. Gameplay evolves with even more tension with the addition of night-time missions, as more are added throughout Early Access.
- Weather variation: While night-time missions will add to the procedural architecture, weather variation will challenge players and add to the complexity of missions.
- “Go” Command: Later this year, take control of your AI teammates with unique tactical control, drawing inspiration from real-life tactics.
- Single Player Missions: Specific moments from the second battle of Fallujah from those who were there, including Special Operations Missions, Civilians and more.
Key Features:
- Procedural Architecture re-shapes the inside and outside of every building each time the game is played. Just like the real battle, players never know what to expect.
- Block-scale AI is a dramatic new approach to AI based on insurgent tactics from the battle. Unlike games in which AI is constrained to move in very small areas, AI enemies in Six Days can go anywhere on the battlefield, and they will stalk, flank, and ambush players while coordinating their attacks with each other and luring players into difficult situations.
- Global Dynamic Lighting simulates real weather and lighting effects dynamically, so visibility shapes gameplay, especially as players move between blindingly bright outdoors and terrifyingly dark indoors. Realistic smoke, dust, and weather effects complicate visibility in unpredictable ways.
- Tactical Indoor/Outdoor Sandbox. Players -- and their AI enemies -- are free to approach challenges from any direction in Six Days in Fallujah. Rather than breaching a house through a front door, for example, players might choose to climb to a rooftop, or cross rooftops on wooden planks, to attack from the top down.
Six Days in Fallujah is coming to PS5, Xbox Series X|S and PC (Steam) in 2024.
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