Immortals Of Aveum

Platform(s): PC, PlayStation 5, Xbox Series X
Genre: Action/Adventure
Publisher: Electronic Arts
Developer: Ascendant Studios
Release Date: Aug. 22, 2023

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'Immortals of Aveum' Goes Gold - Trailer

by Rainier on Aug. 10, 2023 @ 9:48 a.m. PDT

Immortals Of Aveum is a single-player, first-person magic shooter that delivers a visceral, cinematic campaign.

Built on Unreal Engine 5 and made by the creators of Call of Duty and Dead Space, Immortals Of Aveum is set in an original fantasy universe engulfed in magic, rife with conflict, and on the verge of oblivion.

Players experience this visceral and cinematic, story-driven game through the eyes of Jak, as he joins an elite order of battlemages, masters all three colors of magic - blue, green, and red - and decimates legions of enemies with clever chained attacks and well-timed counters. Combining a modern story within a fantasy setting, the world of Aveum is filled with unforgettable characters, fast-paced action and spell-based combat that defies FPS conventions.

Having grown up powerless and destitute, Jak is what’s known as an Unforeseen – someone who unexpectedly manifests magical abilities later in life. With his newfound potential, Jak is recruited by General Kirkan to join the Order of the Immortals and is reluctantly thrust into mankind’s endless war for the control of magic. With powerful magic-wielders and legions of soldiers on both sides of the Everwar, Jak and his elite order of Immortals must uncover the mysteries of Aveum's troubled past, if there's any hope for saving its future. Immortals of Aveum’s cinematic campaign is brought to life by an incredibly talented cast of AAA celebrities like Darren Barnet (“Never Have I Ever,” “Road House,” “Gran Turismo”) as Jak, and Gina Torres ("Suits," "Pearson," "Firefly") as General Kirkan.

Hello Battlemages!

I am thrilled to announce that Immortals of Aveum has gone gold! That means that the game was sent off to manufacturing (yes, still a thing) and discs are being shipped to stores as we speak. This is a great moment for the team at Ascendant and myself, the culmination of work we started five years ago.

When I founded Ascendant Studios, I had little more than a game concept, some notes, and the trust of my investor Brian, to create an independent AAA studio. I had no team, no tech, and only a vague idea on how to start such an ambitious project. Fast forward five years, and I think we have an epic, beautiful, and really fun game that came out of the passion and hard work of the team. I could not be more proud of what we have accomplished, from building a world-class team, to learning Unreal 5, creating an amazing combat system and story, through the adversity of Covid, and so many more accomplishments along the way. It's been the best experience of my professional life.

On behalf of the Ascendant team, I can't wait for all of you to play the game and experience the world we have created. This is our first game and the first chapter of our company. It's only the beginning. See you on August 22 when Immortals of Aveum is released!

Best,

Bret and the Ascendant team

The world of Aveum features a land torn apart—quite literally—by a millennium-long Everwar for control of magical leylines. As the conflict continues, a bottomless rift called “The Wound” grows ever-larger, with a mysterious, towering statue at its center seemingly staring down on everything. Here, you take control of Jak, an aspiring Immortal who was plucked from life as an orphan in the slums to become a Magnus battle mage. He has the rare ability to wield all three “colors” of magic: A Triarch, as he’s called. With these skills, he battles the forces of the almighty magic forces of Rasharn, a superpower warring for leyline control with Jak’s homeland of Lucium. But what long-buried mysteries and secrets is this Everwar obscuring?

What exactly is an Immortal? Despite the traditional definition, these Immortals do not possess eternal life. It’s a name meant to strike fear in the hearts of foes—after all, who is less afraid of death than a person the concept wouldn’t apply to?

The setpieces in Aveum are stunning in visuals and gameplay intensity. You aren’t going to be a back-row wizard slinging spells behind a bigger, buffer unit—you’ll need to get up close and personal with waves of fierce enemies, all eager to maul an enemy Magnus. While the fantasy setting is different from the genre norm, longtime FPS players will find a lot of familiar-feeling skills in Jak’s arsenal of magic. For example:

  • Breachfire acts similarly to a shotgun.
  • Stormshards are rapid-firing homing projectiles.
  • Javelins are chargeable projectiles you can hurl at enemies.

Jak also has lots of ways to move around with panache, as Robbins explains. “You can double jump,  hover over enemies, use a Lash spell where you can latch onto anchors in an arena or pull enemies closer, and even teleport dodge.” Jak also has a shield spell for when you need some extra defense. “I didn’t want to make a cover shooter, where you’re hiding and shooting—I want players to feel more powerful, like a gunslinger,” Robbins continues. “You can walk into an arena, really assess it, and own it.”

Augmenting these magical abilities is an in-depth gear and character enhancement systems. Jak can find or buy Sigils, a crucial focus for his magical power. These Sigils grant stat boosts and buffs and can also alter how certain spells work, effectively changing loadouts. Totems are another piece of magical kit that apply various boosts, though they’re focused more on movement abilities. Magic Rings augment and transform the grenade-like Fury spells. Finally, there are Bracers, gauntlets that boost Jak’s defensive abilities. Combine all this gear with a Talent Tree to power up different magic colors, and you’re looking at a considerable amount of customization.

But finding everything will take careful exploration—the stages are packed with secrets, puzzles, and hidden areas, so you’ll want to take time to look around. Robbins was eager to tell us all about Aevum’s hidden treasures. “When you get a new spell, you can return to previous areas and unlock new things. We’ve also got the Shroudfanes: mini-dungeons hidden throughout the game that have specific challenges or unique bosses—they have some of the best gear in the game.”

Ultimately, all of the gameplay and story elements are in service of creating a unique fantasy gaming experience unlike anything else. “I want players to really fall in love with the world,” says Robbins. “We’ve created a great story and a great combat system, all wrapped under the umbrella of Aveum. I truly hope the players will come to enjoy this world and the story and characters we’ve written.”

Pre-orders are available now and include the Purified Arclight sigil, which increases the power of Jak’s spells*. Players who purchase the Deluxe Edition for $69.99 USD (PC) and $79.99 USD (consoles) will receive a unique sigil, three rings, two bracers and three totems; all valuable pieces of gear in the fight to save Aveum. EA Play Pro members will get access to the Deluxe edition on EA App starting July 20, 2023.

Immortals Of Aveum is coming to PS5, Xbox Series X|S and PC on August 22, 2023 for $59.99 USD (PC) and $69.99 USD (consoles).

 


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