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Sony Showing Off PS5 Hardware, Advanced Visualization Facility Using Unreal Engine And Polyphony Digital Vehicle Development At CES 2024

by Rainier on Jan. 8, 2024 @ 6:51 p.m. PST

Sony is showcasing the latest PS5 hardware lineup, featuring products like the new PS5 console in a smaller form factor, PlayStation Portal remote player, Pulse Explore wireless earbuds, Access controller, and the upcoming Pulse Elite wireless headset.

PlayStation 5 Products and Games

The Deep Earth Collection of stylish metallic PS5 console covers and DualSense® wireless controllers will also be on display.

Attendees can also experience Gran Turismo 7 on both PS5 and PlayStation VR2 (PS VR2) in immersive racing pods at the booth, as well as preview the brand-new No Return mode in Naughty Dog's The Last of Us Part II Remastered, which launches on Jan. 19.

Sony Pictures Entertainment (SPE)'s New Advanced Visualization Facility: Torchlight

Sony Pictures Entertainment (SPE) announced the establishment of Torchlight, a new groundbreaking advanced visualization facility located at Sony Pictures in Culver City. The space will feature the latest in proprietary technology from Sony Group companies in collaboration with Epic Games’ Unreal Engine, the world's most open and advanced real-time 3D tool.

Torchlight allows filmmakers to create digital scenes prior to principal photography, in a hands-on virtual environment using Unreal Engine and virtual cameras, including the Virtual Production Tool Set, which seamlessly links virtual environments with on-set production using Sony’s digital cinema VENICE camera. The facility, which also gives filmmakers the flexibility to communicate to stakeholders in real-time and with unique specificity in film production, provides services that can help serve as a roadmap for visual effects, art department assets, principal photography, set design, gaming assets, marketing assets, and more.

The space will also be equipped with Sony technologies including the mobile motion capture system, mocopi, which provides full-body motion tracking with lightweight sensors, and Hawk-Eye Innovations’ optical tracking system, SkeleTRACK, which is used by top sports leagues around the world for real-time player, object and ball tracking. These technologies, and more, are incorporated into the workflow at Torchlight.

Sony Corporation will continue to provide Torchlight with the latest advancements in technology, as the Sony Group companies work together to continue to develop and test new technologies.

“Sony values creators and we are always searching for ways to make the most of their time. Torchlight empowers filmmakers with real-time creation to help turn creative sparks to stories,” says Kenichiro Yoshida, Chairman and CEO of Sony Group Corporation.

Torchlight will be overseen by Alex LoCasale (SVP, Visualization) and Alex Cannon (Creative Director, Visualization) who will report to Andy Davis (President, Production Administration, Columbia Pictures) and Sanford Panitch (President, Sony Pictures’ Motion Picture Group).

“For my entire career, I always dreamed about a state-of-the-art facility where we could give filmmakers, creators and storytellers a way to experiment with the highest quality pre-visualization and give them the ability to play with ideas and sequences – and even entire films,” says Sanford Panitch, President, Sony Pictures’ Motion Picture Group. “Sony’s extraordinary technology and its investment in Epic Games along with the brilliant leadership at Torchlight have made this dream come true.”

Adds Alex Cannon, Creative Director, Visualization, Torchlight, "Coming from a traditional VFX background, I've experienced the challenges that come with developing a filmmaker's vision and the pressures that build when a project ramps up. Torchlight offers filmmakers the ability to express their ideas in real-time, using tools designed for their unique sensibilities. We can invite creative partners into our space and within moments produce memorable images that would normally take weeks or months.”

Torchlight is operational and currently working on several projects.

Sony Group Corporation (SGC) is an investor in Epic Games. SGC’s investment is an effort to collaborate with Epic in pursuit of new entertainment possibilities by combining their expertise, including their powerful game engine, Unreal Engine, with Sony’s various technologies. 

Polyphony Digital and Sony Honda Mobility Announce Partnership in Vehicle Development

In advance of CES being opened to the public, Sony’s press conference was held on Monday, January 8 (local time). Representative Director, President and COO Izumi Kawanishi took the stage.
During the press conference, SHM announced a collaboration with Polyphony Digital Inc. a subsidiary of Sony Interactive Entertainment, (Polyphony Digital; Head Office: Koto-ku, Tokyo; President and Representative Director: Kazunori Yamauchi) in real world vehicle development. The following is a summary of the announcement of this collaboration at the press conference.

SHM is starting a partnership with Polyphony Digital in vehicle development, with the aim of creating new value with partners by sharing vehicle information.

The purpose of this partnership is to develop vehicles that fuse the virtual and the real, mainly in the area of human senses and emotions by combining Polyphony Digital's simulation technology with the development of actual vehicles by SHM.

AFEELA Prototype 2024 introduced at the press conference will be included in a patch update for Gran Turismo 7 later this year (release date TBA.) Before the vehicle is released, we would like to give an opportunity to drive the car in the game.

Sony Honda Mobility Inc. (SHM) will exhibit a booth at CES 2024 in Las Vegas, Nevada, USA on Tuesday, January 9, 2024 (local time).

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