Following in the footsteps of its critically acclaimed predecessor, Sins Of A Solar Empire II will seamlessly blend real-time strategy and 4X gameplay to deliver a grand space conflict equal parts immersive and intense, while introducing a whole new level of detail and raising the bar on what it means to become the ruler of a vast space empire.
Sins Of A Solar Empire II will once again explore the tragic war between the desperate Vasari Empire, emergent Trader Emergency Coalition, and vengeful Advent Unity as their struggle leaves them exposed to much greater threats. Each race will further distinguish their play styles with unique game mechanics, new and reimagined units, extensive research trees, and refined sub-factions. You take the role of leader of one of the game’s factions in order to build a stellar empire using force, trade, alliances, subterfuge and more.
Players will need to evaluate real-time celestial mechanics, observing the orbits of planets and moons while expanding their empires and maneuvering fleets. Sins II will give players more tools than ever to form their own play styles as they battle, scheme, monopolize, and manipulate their way to victory. The sequel also introduces new emergent tactics and strategies that reward creative thinking. Players can protect vulnerable units by body-blocking missiles with their Titan, launch a surprise attack from a rogue asteroid when its orbit reaches the enemy's back line, or guard themselves against a backstab with a time-locked alliance.
Sins of a Solar Empire II will be debuting Season 1 of content for players, beginning with a massive free update for all players, releasing November 21.
See content details for that update below:
- New custom debris for capital chips, starbases and titans: Witness these heroic units break apart when they explode, leaving their wrecks to be looted.
- There are three new non-colonizable gravity wells: Magnetic Cloud, Plasma Storm and Radiation Storm, each with its own gameplay impact for units traveling through it.
- New star types: White dwarf, red dwarf, blue giant, and black hole.
- First hour game pacing improvements.
The rest of this year will bring more free content to Sins II with plans for a new expansion for the game to come in Q1 2025.
Starting on your homeworld, you begin by exploring your local system. Each area in the game is pre-populated, however, so to expand you will need to use force of arms. To do this, you’ll construct capital ships, cruisers, frigates and strike craft to take over the planets around you. With each world, you can increase your empire’s capabilities and specialize your planets. You’ll also build research stations to learn new technologies and to unlock new ships. Eventually you’ll encounter another major player and it’s at this juncture you must decide if you want to try and be friends or not.
Sins Of A Solar Empire II demands a galaxy filled with thousands of units - from individual missiles to colossal titans - all while maintaining high fidelity visuals and smooth frame rates. Powering this is a new, custom 64-bit multicore engine called Iron Engine 3. This bespoke engine will also go a long way to addressing long-standing player requests like seamlessly rejoining multiplayer games and improved modding.
For those who enjoy challenging themselves in online play, Sins Of A Solar Empire II allows for up to 10-player multiplayer matches. Players can now seamlessly join or resume games, and an in-game mod workshop automatically keeps in sync with any enabled mod content.
Key Features:
- Three playable races including the Advent, Vasari, and TEC return with two sub-factions that utilize unique items, mechanics, and Empire Systems to achieve total victory
- Orbiting planets that dynamically alter the map during play, requiring players to gradually shift strategies as new challenges and opportunities emerge
- Minor factions that provide unique capabilities to players that befriend them through a new influence system
- Enhanced tactical battles and deeper combat simulation including lasers and missiles that can be blocked or deflected
- New economy model that allows players to truly customize their worlds to fit production needs
- Ten-player multiplayer matches that allow players to seamlessly join or resume games
- Build and command thousands of high-fidelity ships in a new engine built from the ground-up for Sins of a Solar Empire II
- Capital ships that can be equipped with special augmentations to be more effective in battle
- New in-game mod browser allows for easy installation for user generated content and maps
Sins Of A Solar Empire II is available for PC (Steam / Epic Games Store) at $49.99.
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