Embark on dangerous scavenging expeditions, and dare to come back – solo or with a team. Or play as an alien monster that can only be killed with light, and make sure no mortal escapes alive.
Developed in Unreal Engine 5, Level Zero: Extraction is a multiplayer extraction horror, a unique take on survival experience which blends the heart-pounding tension of asymmetric horrors with the high-stakes showdowns of extraction shooters. Embark on a dangerous scavenging expedition where 3 teams of up to 3 mercenaries compete for loot, and dare to come back. Or take on the role of two deadly alien monsters and hunt for human prey.
Venture out solo or with a team, and extract as much valuable loot as you can: weapons, gadgets, research data, crafting resources, and more. Your expedition time and inventory space are limited. You will lose almost all of your loot if you die. There are other mercs competing for valuables and extraction points. And… Player-controlled aliens are lurking in the shadows, determined to hunt you all down.
Publisher tinyBuild and developer DogHowl Games have released a new update for Level Zero: Extraction on Steam Early Access.
Update 0.7: New Weapons & Map Sectors, Redesigned Contracts | Server Wipe
❗ SERVER WIPE ❗
The progress, including your stash, trader reputation, and Merc/Alien Monster levels, has been reset. Unique cosmetic skins remain in your inventory.
General ChangesResearch Facility Map Changes
- Added 2 new wipe cosmetic skins for the Merc and Alien Monster;
- Added 3 new weapons: Two SMGs and a marksman rifle;
- Added new types of syringes: anti-radiation and DNA. Anti-Rad ones help withstand the radiation of the Radiation Tests sector (more info below). DNA syringes can be found in the Medblock sector. These grant a random buff or debuff related to mutant DNA experiments;
- New generic contracts that require basic items found on both maps;
- Redesigned contract system: basic contracts in easy-accessed zones are available to players on starting REP levels. As REP increases, traders will require harder contracts available in dangerous zones instead of simpler ones;
- Optimized optical sights performance;
- You can now see open customization options and check them out even if you don’t have access to a certain character.
Merc Changes
- Added a new sector: Medblock. It requires an access card that is printed in the Research Facility;
- Added a new sector: Radiation Tests. It requires an access card that is printed in the Research Facility;
- Added a new enemy type to the Radiation Tests sector;
- Added a new type of mutant to the Medblock sector;
- Introduced card-printing machines that can print access cards to secured areas around the map; three card printers can be found on the map;
- Reworked a closed room in Sector C that required the yellow access card; it now requires a new access card that is printed on the Research Facility map;
- Redesigned some of the contracts to evenly spread contracts throughout the map.
Alien Changes
- Overall increased the amount of bullets required to kill a merc with an automatic weapon and shotguns; find specific changes below;
- 12g slug damage reduced from 50 to 30;
- Reduced HV Bolt’s damage from 50 to 40 against humans and from 25 to 20 against aliens;
- Increased HV Bolt’s effective distance to 80m;
- Increased Damage Capsule’s damage from 25 to 27;
- Reduced SKAR’s damage against humans from 15 to 14;
- Reduced MRX’s damage against humans from 12 to 11;
- Reduced RD-707’s damage against humans from 17 to 16;
- Reduced Malyuk’s damage against humans from 17 to 16;
- Reduced SR-32 damage against humans from 34 to 25;
- Reduced recoil reduction for grips and suppressors by around 50%;
- Rebalanced reputation levels and item unlocks based on that reputation.
Bug Fixes
- Added VFX effects for flares, glowsticks, and emitters to easily distinguish them from one another;
- Increased alien rewards for killing mercs to 30% of merc inventory worth;
- Alien skulls now show the player's nickname.
- Fixed an issue with leaderboards where the stats of players would be shown to be 0.
Please install the patch and restart the game so the changes take effect. Expect smaller patches in the next couple of weeks, as currently we're finalizing the Mutations feature.An update on the Mutations upgrade system for the Alien Monster class:
We've taken more time to finish the Mutations system properly. Our team is aware that you are all expecting it to be added ASAP; rest assured, we're working as fast as we can to deliver it. It will be released in one of the following updates before the end of the year.
Level Zero: Extraction features unique gunplay, melee, movement and health systems developed from the ground up to deliver an immersive survival experience. Devastate enemies with a vast arsenal of melee weapons like hammers, bats and machetes, or engage in tense shootouts using pistols, SMGs, shotguns, assault rifles, nail guns, flamethrowers, mines, grenades, and more.
Use the loot you’ve extracted to increase reputation with several traders and acquire better gear as well as unique items. Or you can collect resources to create new tools at the recycling/crafting station. Each of your firearms can be upgraded and customized with sights, stocks, grips and other attachments. Play as a human and as a monster to level up and unlock new perks to develop your own playstyle. Craft randomized modifications that can be implanted into your merc, or grow your monster to then sell its DNA for in-game currency and reset progress.
Survive no matter what. Cooperate, be a lone wolf, or betray other players. Use a vast variety of gadgets like motion sensors, light traps, or remote controls to your advantage, and craft useful tools on the go. Keep quiet and be aware of your heartbeat level which could be sensed by monsters. If you die, you can still help your team by controlling a small scout drone that can ping enemies, use light switches, and stun monsters.
Light is the only thing that can kill the aliens, making every illumination source both the ultimate weapon and safe haven against them. As a mercenary, strategically use flares, glowsticks, flashlights, and lume traps across the map to stave off monsters.
When playing as a monster, use powerful alien abilities and team up with another player-controlled beast. Stay in the shadows, scan through walls, deploy living traps, crawl through vents, and emit a high-frequency scream to temporarily shut down all light sources in the area. Make sure no mortal gets out alive. Level up your beast and then sell it to scientists to reset the progression and obtain in-game currency.
Key Features:
- Multiplayer extraction horror is a brand-new take on the genre to create a totally unique experience combining asymmetrical horror games with tactical extraction shooters
- Play as human mercenaries fighting over valuable loot – or as deadly alien monsters
- Intense first-person combat with immersive gunplay and melee mechanics
- A vast arsenal of weapons and gadgets to help humans survive
- Hunt humans with out-of-this-world alien abilities
- Deep progression system with a variety of items and perks to unlock
- Aliens can only be killed with light - this unique gameplay mechanic allows humans to strategically use light sources across the map to stave off monsters
Level Zero: Extraction is coming to PS4, PS5, Xbox One, Xbox Series X|S and PC (Steam).
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