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Commandos: Origins

Platform(s): PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X
Genre: Strategy
Publisher: Kalypso Media
Developer: Claymore Game Studios
Release Date: 2024

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'Commandos: Origins' Needs More Optimizing And Polishing, Gets New Voice-Overs, Delayed Until March 2025

by Rainier on Dec. 3, 2024 @ 9:01 a.m. PST

Commandos: Origins is a tactical strategy game that takes place in the first half of World War II.

Revealed in 2020, Commandos: Origins transports players back to World War II, where the original characters unite to form the legendary Commandos squad. Engage in close-quarters-combat with The Green Beret, Jack O’Hara, and as the Commandos join forces to take down enemy soldiers with brute strength and calculated efficiency.

A gripping storyline sets the stage for a thrilling adventure, filled with challenging missions and tactical stealth gameplay. With over 10 missions across authentic historical locations, spanning the icy landscapes of the Arctic to the scorching sands of the African desert, you'll find yourself facing varied scenarios and diverse objectives. Each mission offers a fresh and engaging experience that keeps players eagerly anticipating each new challenge.

The game offers an exhilarating real-time strategy gameplay experience allowing players to harness the unique abilities of the Commandos, master the art of stealth, strike from the shadows, and vanish into the night before the enemy can react.

Kalypso Media and Claymore Game Studios  announced that the release of Commandos: Origins is now scheduled for March 2025. This extension will allow the team to refine the game and deliver the most immersive and polished tactical experience possible. This will give also Claymore the opportunity to address player feedback from the recent Closed Beta and public demo – where most Steam players gave positive reviews.

“The Commandos franchise has always been rooted in tactical precision; offering different approaches to solve versatile missions. The teams at Claymore Game Studios and Kalypso Media are fully committed to honouring this legacy. With the valuable feedback we have collected from our devoted community, we’re now making the final adjustments needed to deliver the best possible tactical experience for our players” said Jürgen Reusswig, Studio Director at Claymore Game Studios, thanking the community for their insights.

The additional development time will focus on several core areas. First, performance optimisations will address frame rate concerns for a smoother game experience. Enhanced AI will improve NPC responsiveness, while updated control schemes will make gameplay more intuitive, complementing the customisable key-bindings on Windows PC introduced in the Closed Beta and the demo. Additional updates to UI/UX will further enrich the player experience.

Furthermore the provisional voice-overs used in the demo and Closed Beta will also be replaced with professionally recorded lines in English, German, French, Spanish, and Chinese, adding greater authenticity to the WW II setting.

Community Feedback Inspires Key Updates as We Head Toward Launch

We’re excited to share an exclusive peek behind the scenes of Commandos: Origins. During the Closed Beta and following the release of the demo, we’ve collected tons of feedback from testers and players and have been evaluating it throughout the development process.

First of all, we need to express our deepest thanks to our community – your enthusiasm and love for the series is truly special and makes us feel even more honoured to be working on such a beloved and long-awaited title. Your feedback has been incredibly inspiring and motivating! Of course, there were also critiques – the majority of which were very detailed and well thought out. To honour your commitment, we’re giving you an inside look at the top nine topics you raised and how we are responding to them.

Let’s dive right into what we’re working on to ensure Commandos: Origins delivers the experience you’ve been waiting for. 👇

1) Performance Optimization
The overall game performance is a top priority as we push towards launch. We’ve heard your concerns regarding the performance and the gameplay feeling clunky in some instances as a result of this, especially in the demo. Improving optimization to get a fluid gameplay experience is crucial and we’re committed to refining the performance to guarantee a seamless and immersive experience.

2) Enhanced AI Behaviour
Players have reported several instances where the AI did not react as expected, disrupting the flow of gameplay and player immersion. Addressing this is at the forefront of our plans, and we’re making improvements to ensure that AI interactions feel realistic and dynamic.

3) Revamped Voice-Overs
Your feedback regarding the voice-overs, especially the intensity of the German voices, hasn’t gone unnoticed. The current game versions all included temporary voiceovers. We’re continuing to record and refine the dialogue, and the release version will feature finalised voice lines in English, German, French, Spanish, and Chinese.

4) Adjusting Controls and adding Customization Options
Control layout was another area of feedback, with some players commenting about the default scheme not being intuitive enough. We are re-evaluating the keybindings to reflect your feedback and, while we may not be able to fulfil every individual request, there will be 3 different control schemes to choose from and, for PC, we’re making custom key-binding available so you can adjust the controls to your liking.

5) Modernized Loot System will take over Inventory System
Starting in the Closed Alpha, players shared that they miss collecting ‘loot’ and having a backpack with an inventory system in place. This feature would add depth and more options to gameplay. Following this feedback, we went back into discussions and research for potential approaches.
After careful consideration, we’ve opted for a modernized loot system that aligns with our vision of staying true to the Commandos series’ core, prioritizing stealth rather than giving the player the ability to just blast into enemy territory. What does this mean in Commandos: Origins? Some enemies will drop loot – like ammunition, collectibles and uniforms, when they are knocked out or killed. Loot can also be found in your surroundings. Once you pick up an item, this is directly available for the selected Commando via his abilities without needing an additional inventory (i.e. backpack).

6) Non-Lethal Combat Options
Many players were asking about non-lethal combat choices in the game – we are happy to confirm that this will be implemented into the game upon release! You will be able to knock-out enemies temporarily, adding an extra layer of strategic depth to gameplay.

7) Music
The iconic music from previous games is close to many fans’ hearts, and some have requested we use the same soundtrack or the same composer, Mateo Pascual. While we deeply respect Pascual’s legacy, we’re also eager to bring something new with the talented team at Dynamedion. Our hope is to blend tradition with innovation, creating a soundtrack that builds on Pascual’s influence while bringing fresh elements to Commandos: Origins.

Check out a brief preview of our title theme recorded by the Budapest Art Orchestra below

8) Expansive Map-Design
Map-size has been a feedback category that demo players have particularly focused on – along with the linear design. Rest assured the hand-crafted demo mission was just a taste of the core gameplay. The full game will feature larger, more open maps with plenty of opportunities for different approaches, ensuring a multi-layered mission experience.

9) Refining User Interface (UI) & User Experience (UX)
Your attention to UI and UX details has been incredibly helpful. While we will stick to the overall design, many of your suggestion are now on our list – currently we are testing and implementing more tooltips and hints to increase transparency and accessibility.

Thank you once again for your passion, and your detailed and incredibly helpful feedback. Every suggestion, critique, and bit of encouragement helps us to shape Commandos: Origins into something truly special – a game we can’t wait to share with you. Your support and dedication mean the world to us, reminding us daily why this journey is so worthwhile.

As we move closer to launch, please stay tuned for more updates, and keep the feedback coming. Together, we’re building a game that honours the series’ legacy while welcoming a new generation of players.

Key Features:

  • Challenging Real Time Tactical Stealth Gameplay: Make the best use of your Commandos’ unique abilities, infiltrate enemy facilities and hit them where it hurts most before disappearing into the shadows. 
  • An extraordinary team: Featuring 6 infamous characters, each with their own storied history, banding together to form an extraordinary fighting force – the Commandos: Take control over Jack O’Hara “the Green Beret”, Thomas “the Sapper” Hancock, Francis T. “the Sniper” Woolridge, Samuel “the Driver” Brooklyn, James “the Marine” Blackwood, and Rene “the Spy” Duchamp and lead them to success.  
  • Many paths to victory: The detailed, varied and interactive environments offer multiple approaches to reach your goal. Sneak, climb, drive in various vehicles, or hide and creep your way to mission success!
  • On your mark: A modern user experience with precise and intuitive controls enables you to control the commandos with expert precision. Coordinate complex actions simultaneously to overcome heavily fortified targets. 
  • Fight on all fronts: Play through more than 10 missions in historically authentic WWII environments, spanning from the barren Arctic to the African desert, with a range of core and voluntary objectives that will require your full tactical expertise.
  • There is no I in team: Take on missions with a friend in the 2-player cooperative multiplayer mode, either online or via local split-screen

Commandos: Origins is coming to PS4, PS5, Xbox One, Xbox Series X|S and PC in March 2025 release and will be available on day one on Xbox Game Pass for console and PC.


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