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Prison Architect 2

Platform(s): PC, PlayStation 5, Xbox Series X
Genre: Simulation
Publisher: Paradox Interactive
Developer: Double Eleven

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'Prison Architect 2' Needs More Polish, Delayed Until May

by Rainier on Feb. 21, 2024 @ 9:12 a.m. PST

Prison Architect 2 is a 3D prison management simulator, offering deeper simulation, greater player control, an inhabitant behavior system and creative options to define the next generation of management gameplay.

Prison Architect 2 offers advanced simulation systems, enabling players to construct intricate compounds with a high degree of creative freedom in a 3D environment.

From building elaborate structures to managing inmates’ needs while maintaining the facility's financial stability, Prison Architect 2 expands gameplay and creative tools across the board, for an engaging sandbox experience. The game also introduces a connection  system between the prisoners, who will make friends or enemies with each other, impacting who they will hang out, partner or fight with. 

Prison Architect 2 brings prison construction and management gameplay to a new level by entering the third dimension and bringing deeper simulation than ever before.

Hello Architects,

After careful consideration, we have made the decision to delay the release of Prison Architect 2 from March 26nd to May 7, 2024. While we are already confident in the game, this extra time will enable us to fix more bugs and further optimize the game for all platforms. Although sticking to the original launch date was an option, we feel that taking this additional time is necessary to ensure that we offer you a smoother experience from day one.

We also want to show you how the development of the game is going in these final stages, which is why we'll be starting streams up in March to go alongside our Prison Architect Academy series. Stay tuned to find out the dates and times for these.

We would love to build the future of Prison Architect 2 and its community together with you. Please keep giving us suggestions and feedback, let’s go on this journey together!

You can send us your suggestions and vote for things already suggested on our forum.

The Prison Architect 2 Team

Key Features:

  • The World’s Greatest Prison Simulation Game - Now in 3D! Use your resources to build, manage, and control your prison in classic Prison Architect playstyle—now in 3 glorious dimensions! Design every corner of your prison and manage everything from daily schedules to policies, and ensure your prison is safe, self-sustaining, and secure.
  • Build the Ultimate Penitentiary: Establish all of your prison infrastructure over multiple floors, and use tons of snazzy new tools that allow you to build a state-of-the-art correctional facility. The design of your prison will affect every aspect of your inmates’ lives, so make your schemes accordingly!
  • The Smartest Inmates Ever: Unique inmates have schemes of their own – they now form distinct relationships that influence behavior, make decisions based on wants and needs, and plot their paths better than ever. Watch as they interact and attempt to navigate the daily trials of your prison. Remember that every choice you make might either help or hinder your inmates' correctional journey. What type of relationships will your inmates have with your prison?
  • The Prison Magnate: Establish and run a true institution from the top, building up unique correctional facilities in a freshly upgraded Career Mode that will take you across a brand new world map. Will your prisons end up being monuments to rehabilitation or retribution? Most importantly, will they pay the bills?
  • Every Action has a Reaction: Choices matter and yours will determine the fate of your prison. More control than ever—over inmates, prison policies, architecture and more—means more ways for things to go well… or not! Plan carefully or you may have to cope with escapes, gang wars, and all sorts of expensive and destructive problems.

Prison Architect 2 comes to PC (Steam), Xbox Series X|S, and PS5 on May 7 at $39.99 / £34.99 / €39.99.


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