For the first time in a Tom Clancy’s Rainbow Six game, players will engage in sieges, a new style of assault where enemies have the means to transform their environments into modern strongholds while Rainbow Six teams lead the assault to breach the enemy’s position. Tom Clancy’s Rainbow Six Siege gives players unprecedented control over their ability to fortify their position - by reinforcing walls and floors, using barbed wire, deployable shields and mines, and more - or breach the enemies’ using observation drones, sheet charges, rappelling, and more. The fast pace, lethality and uniqueness of each siege sets a new bar for intense firefights, strategic gameplay and competitive gaming.
Tom Clancy’s Rainbow Six Siege also features a technological breakthrough that redefines the way players interact with a game environment. Leveraging Ubisoft Montreal’s proprietary Realblast engine, Tom Clancy’s Rainbow Six Siege incorporates procedural destruction that is realistic and unscripted, meaning the environment reacts authentically, distinctively and dynamically, based on variables like the caliber of bullets or the amount of explosives used. This advance allows players to leverage destruction in meaningful ways. Walls can be shattered, opening new lines of fire. Ceilings and floors can be breached to create new access points. This ability to modify the level design in real time enables players to create new gameplay opportunities directly within the game level.
Ubisoft announced an ambitious Year 9 roadmap for Rainbow Six Siege, introducing four action-packed seasons, two new Operators, two Operator remasters, balancing changes, improved onboarding & training features, a cross-play update, a modern machine-learning Versus AI Playlist, further anti-cheat and anti-toxicity measures, and many more updates to reinforce the game as the ultimate tactical shooter experience.
During Year 8, Rainbow Six Siege introduced the Commendation System to reward positive play, four new Operators, one new map and an extensive map rework, new controller layouts, an industry-first Mousetrap system for anti-cheat detection, the new Arcade playlist, and more. In Year 9, Ubisoft continues its commitment in maintaining Rainbow Six Siege’s resonant and fair gameplay.
YEAR 9 ROADMAP
Operation Deadly Omen, the first season of Year 9, brings the terrifying villain Deimos to players’ control. Additionally, season one will introduce important updates, such as a new inventory management menu. Known as the Locker, this system is an easier way for players to organize, view, and access their skins collection. Following the Year 8 Season 4 Test Server Lab, other updates include a revamped shield mechanic for more balanced play and an attachments & ADS upgrade. The ADS upgrade will reward and reinforce a tactical playstyle by reducing access to magnifying and supporting a methodical play style.
Season 2’s remasters will relaunch fully upgraded Operators and breathe new life into some old favorites, beginning with Recruit, the starting Operator. Additionally, Season 2 will introduce the following: the full release of the Reputation System; map filters in the Standard Playlist; new maps and new Target drills in the Map Training Playlist; and the full release of Siege Marketplace.
Season 3 will introduce a new Greek Operator, long-awaited badges and career system, access to the Shooting Range during matchmaking, the Siege Cup tournament, and a revamped versus AI mode with a full new feature: AI can control attackers, allowing players to play as Defenders this time. The upcoming badge system is intended to celebrate and recognize player achievements, allowing players to showcase players’ dedication. Additionally, the Siege Cup event, a competitive tournament system, will offer players unique rewards. The new Versus AI playlist, which uses machine learning to replicate a specific Attacker playstyle, allows players to practice their defense in preparation for matches.
Finally, Season 4 updates include remastering a beloved American Operator and a cross-play update to access matchmaking with PC for Console players. Additionally, Season 4 plans to support anti-cheat efforts by implementing a system that will automatically kick cheaters and minimize the negative impact cheaters have on matches.
PLAYER PROTECTION
Rainbow Six Siege remains committed to fair, resonant gameplay for all players and maintains a zero-tolerance policy for toxicity and cheating. New strike teams will be able to update and reinforce anti-cheat solutions more regularly, including the QB System for PC users and Mousetrap for Console users. Year 9 continues to build on player protection features, such as new ranked playlist requirements, an update to the Reputation System, and improvements to data bans. In particular, the team improved on the machine learning-based data bans to be more effective in reducing the impact of cheaters, alongside improved account bans on PC. Mousetrap will be implemented within the Reputation System and there will be a full release of automated text chat moderation.
PLAYER COMFORT & LONG-TERM PROGRESSION
Following Year 8’s updates, more player comfort-focused updates will launch this year. Player comfort updates intend to improve the quality of life and add features for a smoother Rainbow Six Siege experience. In Season 1, these include improvements to rappel entry and exit as well as improved gadget pickup. Also coming in Operation Deadly Omen is the Locker, an easier way for players to sort, favorite, and manage their collected items. Furthermore, a new badge and career system that celebrates players’ achievements will be added, encouraging them to earn badges and using the career page to see an overview of their progress.
Players can also expect previsualization to be implemented for mechanics like projectile trajectory, drone jump, and deployable gadgets. Previsualization allows players to be more confident and precise with their gadget use, effectively onboarding new or returning players to the current state of the game. Trajectory previsualization will be available in all game modes and can be turned on or off in settings.
Additionally, Year 9 plans to introduce improvements for matches, including a new 1v1 preset for custom games and a better matchmaking system. Dynamic matchmaking will be tuned to each specific region, so players will be matched appropriately, regardless of where or when they play. The development team plans to launch After-Action Report 2.0 to provide better visibility for the end of the matches and provide more details on the match played.
BALANCING
The objective of balancing in Rainbow Six Siege this year is to break the run and gun meta to highlight utility and strategic play through emphasizing the balance between gunplay and utility. The goal is to ensure that gunplay is not the sole option in all situations, as well as reinforcing our Attackers lineup. In Year 9, the development team is focused on delivering meaningful balancing updates, split into three categories. The first being an Operator, loadout, or gadget update, to always be on top of current gameplay needs. The second category is system updates, split into separate entities that affect the game globally like an update to shotguns or attachments. The third and significant category is a remaster, which is the most in-depth change and affects Operators’ base stats, loadouts, gadget capability, and more. An Operator remaster is a reimagining of them and their in-game use, like Tachanka in recent years. To ensure the Operator roster remains impactful to play, remastered Operators will be chosen from their pick rates, ban rates, and if previous balancing levers were ineffective.
Consequently, the team will implement remasters for two Operators, as well as balancing for Solis, Azami, Fenrir, and others. Season 1 also adds an LMG update, which along with the attachment update and new balancing levers, makes this weapon class more viable.
TRAINING & ONBOARDING
To improve how new players are introduced to Rainbow Six Siege, fully revamped onboarding features introduced in Year 8, including new Tutorials, will continue to receive updates this year. Specifically, Year 9 will expand the Versus AI and Map Training Playlist modes introduced last season. Season 1 will bring additional Operators and maps to the Versus AI mode, helping players develop in-game strategies based on the AI’s behavior. In Season 2, onboarding updates will continue to add Operators and maps. Furthermore, Season 2 will introduce a large update to Target Drill in the Map Training Playlist and more improvements.
Season 3 brings a new cover lane to Shooting Range, new Drone Drill Playlist, as well as Additional Operators and Maps to the Versus AI Playlist. These features will offer players the effective tools to improve their competitive play and train strategic efficiency. Finally, Season 4 will receive more updates for the Versus AI and Maps Training Playlists, such as additional Operators and Maps. Understanding a map is key to succeeding in gameplay, and with more maps available, players can practice and develop stronger strategies across matches.
Key Features
- Counter terrorist operatives are trained to handle extreme situations, such as hostage rescue, with surgical precision. As “short range” specialists, their training is concentrated on indoor environments. Operating in tight formations, they are experts of close quarter combat, demolition, and coordinated assaults.
- For the first time in Rainbow Six, players will engage in sieges, a brand-new style of assault. Enemies now have the means to transform their environments into strongholds: they can trap, fortify, and create defensive systems to prevent breach by Rainbow teams. To face this challenge, players have a level of freedom unrivaled by any previous Rainbow Six game. Combining tactical maps, observation drones, and a new rappel system, Rainbow teams have more options than ever before to plan, attack, and diffuse these situations.
- Destruction is at the heart of the siege gameplay. Leveraging Ubisoft Montreal’s proprietary Realblast engine, players now have the unprecedented ability to destroy environments. Walls can be shattered, opening new lines of fire, and ceiling and floors can be breached, creating new access points. Everything in the environment reacts realistically, dynamically, and uniquely based on the size and caliber of bullets you are using or the amount of explosives you have set. In Rainbow Six Siege, destruction is meaningful and mastering it is often the key to victory.
Tom Clancy’s Rainbow Six Siege is available on PS4, PS5, Xbox One, Xbox Series X|S and PC.
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