Archives by Day

Falling Frontier

Platform(s): PC
Genre: Strategy
Publisher: Hooded Horse
Developer: Stutter Fox Studios
Release Date: 2025

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





'Falling Frontier' Gameplay Footage Shows Off 10 Mins Of Ship Combat, Customization And More - Screens & Trailer

by Rainier on March 11, 2024 @ 10:11 a.m. PDT

Conquer a vast procedurally generated star system in Falling Frontier, a sci-fi RTS where intel and logistics are decisive factors.

Your expeditionary force has just completed construction of its first space port in orbit of a new world, but you are not alone. Rivals from the old colonial wars between Earth, Titan, Venus, and the other lineages that divide humankind have also arrived in the same star system.

Explore a vast procedurally generated star system filled with planets, moons, asteroid fields, and nebulae. Build and upgrade shipyards, supply depots, refineries, and recon stations as you research new technologies to unlock ship hulls, weapons, orbital facilities, colonization options, and more.

The game includes a detailed intel system, complete with recon stations, scout ships, and probes, which all are influenced by planetary bodies and stellar phenomena and present trade-offs in the choice between active and passive scanning modes. Design ships and raid enemy supply lines, lay minefields and construct recon stations, and ambush enemy forces within asteroid fields and nebulae.

Battles in Falling Frontier combine intuitive control with deep mechanics. Shots can strike unintended targets after missing or ricocheting off hulls and each ship has subsystems that can be damaged or destroyed upon impact. Smaller, more maneuverable craft can defeat much larger vessels through ambush or tactical superiority.

Wars are won or lost through logistics. A weaker opponent can choose to engage in guerrilla warfare, raiding supply depots and refineries, blockading colonies, and otherwise attacking each point in the enemy supply chain. Likewise, a stronger force cannot simply combine their ships into a single massive and unstoppable fleet and must instead strategically distribute smaller defense flotillas throughout their territory.


Just because Falling Frontier has been delayed until 2025, doesn’t mean it’s gone radio silent. Hooded Horse is very excited to be able to share the most comprehensive look at Stutter Fox Studios’ upcoming space RTS game to date in the “Might of Mars” trailer.

Behold brand new ships deploying to the frontline, revel in the most comprehensive look at the game’s core loop to date, and bear witness to the might of Mars in the newly released extended gameplay video.

This new footage offers an in-depth look at features both old and new. From the four new ship types joining the game’s expanding roster, to updated visuals and UI, to the next evolution of the detailed ship designer. The new video offers plenty of details big and small to dive into, as rising tensions between Mars and Titan serve as a high-stakes background to events.

Here is a summary of the new ships:

  • Berwick Frigate – a forward observer/spotter, with the ability to lay mines with the right module installed
  • Coventry Frigate – an escort frigate with plenty of armaments.
  • York Frigate – A scout frigate with advanced sensor modules, as well as optional defensive options.
  • Faslane Frigate – A frigate specializing in stealth, with options for both missile pods and support drones.

There’s too much to unpack in the new trailer for a single press release, but some highlights from the new footage include:

  • A new visual identity throughout the game, from the new-look UI to the additional ship and installation models.
  • New mechanics such as ships being built on planets and sent into space, and resource pods being sent down to the planet’s surface before being added to a player’s resource pool.
  • An up-to-date look at the ship designer, featuring more levels of customization than ever before.
  • Brand new visuals for FTL jumps.
  • Various gameplay loops, from setting up logistic chains to configuring patrol missions, recon UI, and seeing how the Sukula Mining Barge collects its resources.
  • And as the cherry on the cake, the combat at the end of the video ends with a good old-fashioned orbital bombardment.

Use probes, scout ships, and recon stations to explore and monitor the vast emptiness between planets. Recon stations scan defined angles with either passive scans that grant limited information or active scans that give away their position. Similarly, the enemy will continuously search for your forces, and you may hide your ships behind moons or mask their heat signatures near gas giants.

Falling Frontier incorporates over 20 different ship types, including frigates, destroyers, cruisers, and battlecruisers, alongside an array of civilian ships. You may create your own designs and choose weapons, utility modules, and other components to best serve your strategic needs.Your command crews are not abstract and impersonal entities, but rather named individuals with ranks, portraits, and identities. Each officer has their own traits and abilities, making personnel choice a critical factor in efficient flotilla composition. Enemy officers not killed in action can be captured and interrogated, or left in their escape pods as bait in order to ambush any rescue ships.

Falling Frontier is in development for PC (Steam), scheduled for 2025.


More articles about Falling Frontier
blog comments powered by Disqus