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Dying Light 2 Stay Human

Platform(s): Nintendo Switch, PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X
Genre: Action/Adventure
Developer: Techland
Release Date: Feb. 4, 2022

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Dying Light 2 Stay Human' Rolls Out v1.17 Update, Kicks Off Open Beta For Time-Limited Tower Raid Co-op Experience - Trailer

by Rainier on June 27, 2024 @ 3:14 p.m. PDT

Dying Light 2 is a novel vision of the post-apocalyptic experience will bring everything players would expect from a new, radically improved installment in the series.

Dying Light 2 Stay Human brings to life a unique post-apocalyptic vision of  Modern Dark Ages - a brutal, bleak, and unforgiving reality where you are as likely to perish at the hand of a human as you are by the Infected.

In Dying Light 2 Stay Human players are visiting the City—mankind's last stronghold in the fight against the virus.

Developed parkour mechanics enable players to explore the vast open world and use tactical combat. The lost civilization and setting of the modern dark ages requires creative approaches to finding items and crafting gear. Gameplay shifts during a day and night cycle, so players can dare to plunder abandoned lairs of infected at night and discover the dark secrets of those in power by day. Players must choose which side they want to take and write their own story.

Make ambiguous decisions and witness how they impact the world on multiple levels, transform the shape of The City, and ultimately decide its fate.

Techland launched the Tower Raid open beta, a new co-op-focussed experience for Dying Light 2 Stay Human.

For three weeks, from June 27th to July 18th, players will have the limited opportunity to explore this new game mode and provide valuable feedback to shape it even further.


We are unlocking the doors of the Tower as Tower Raid debuts with Update 1.17! Are you ready to venture into its abandoned floors to find long-forgotten riches? But that’s not all,  you can also expect some changes to Jai and the in-game economy. So without further ado, let’s see what we’ve cooked up for you!

Tower Raid is a new type of activity, inspired by the VNC Tower mission in Dying Light 2 Stay Human. The goal is simple: reach the top and grab the special loot waiting for you there. Each time though, you’ll have to traverse different floor combinations with different obstacles and goals. To additionally spice things up, you’ll have different modifiers for each run. It will affect (positively or negatively) the Player, the enemies… or both!

Tower Raid can be started via Jai’s Board, which can be unlocked through the side quest “Lost Armory” (available automatically once you reach the Central Loop). When the Tower Raid is started, you (and your friends if you’re playing in co-op, which we highly recommend) are spawned inside the lobby of the Tower. Your adventure will take you from the ground floor all the way to the roof (if you make it that far)! It’s up to you how you deal with various encounters and if you search each floor for loot. The ultimate goal is to find your way to the roof, and what’s there? We won’t spoil the fun, you’ll have to find out for yourselves.

For completing the Tower Raid, you’ll be rewarded with Jai’s Reputation Points and Tokens, which can be used to buy new stuff from him (including the Tower Raid chest). Moreover, on top of the Tower, you’ll find an Airdrop that contains a large amount of loot and an Exotic Weapon. Additionally, when you complete the raid for the first time each week, you’ll get bonus Reputation Points and Tokens.

Important: This feature is still in development. We are releasing it for the next three weeks (June 27 - July 18), so you can try it out and give us feedback on how to make it the best experience possible!

The open beta will feature new content releases each week, ensuring a dynamic and progressing gameplay experience.

June 27 - Tower Raid launch

  • 12 floors
  • 20 modifiers
  • 5 new levels at Jai’s to progress through and 5 new rewards to unlock

July 4 - Update week 2

  • Adding a new "Elite Mode" difficulty - complete 4 (up from 3) floors against harder enemies and with tactical stamina on, but for better rewards
  • 3 new floors (15 in total now)
  • 10 new modifiers (30 in total now)
  • 4 new rewards (up to a total of 9)

July 11 - Update week 3

  • 7 new modifiers (up to a total of 37)
  • 3 new rewards (up to total of 12)
  • 2x Jai RP reward for completing Tower Raids

Tower Raid open beta will close on July 18th.

Economy Rebalance
Alongside the Tower Raid Open Beta, we are rebalancing the economy a bit. From now on, you’ll be able to earn more scraps and trophies from almost all sources. We want to make crafting more accessible and reduce the amount of time you'll spend rummaging for crafting parts. However, you’ll find more scraps on human enemies. We've also tidied up the blueprints to make them clearer in terms of resource variety!

Jai’s rework and new items

With this update, we’ve also reworked Jai’s Reputation and fixed the issue with progress going back to 1 in NG+. All sources of Jai’s Reputation Points now give more than before, and leveling is now more dynamic and streamlined. Moreover, we’ve also added 5 new levels, thus expanding his rewards. Now, you’ll be able to get some of your favorite weapons from him, like the Scorpio and the Tribal Machete!

Co-op Improvements

In this round of Co-op Improvements, we focused on 3 features and enhancements for the co-op experience:

  • Joining Players from the Main Menu: To join from the Main Menu, you need to have unlocked co-op on your last save and can only join people that are currently in-game.
  • Quickly rejoining a lost session: Whenever a Player loses connection to a session, we have two ways to help them reconnect quickly. Remember this is only possible when the reason Players got disconnected is not directly caused by the host’s session dismissal. You can either reconnect directly through the “Lost Session” pop-up or “Join Last Player” option in the Online Menu.
  • Improving UX and UI of co-op sessions: When joining a game for the first time, you will receive an explanation on what to expect in terms of story progress saving and character progression saves. We have also added an on-screen notification informing when Players join or leave the session, and updated the visual representation of each Player (now in color). Moreover, you can now join sessions with your friends without them being on your favorites list.

New Level 5 Chase Music

The Nightmare Mode update introduced us to Level 5 chases, which are pretty hardcore by themselves! To make them stand out a little more, we decided to give them their own musical theme. So every time you hear this new tune, you'll know it's a little late for caution - time to run for your life!

Free Content

With this update, you must go and check out Pilgrim Outpost as we have some awesome stuff for you there! First up - Vola-Toy! Yes, the charm you voted for during our Second Anniversary is finally here! Attach it to your weapon to decrease stamina consumption on attacks and have a handy counter for how many Volatiles you’ve killed with that weapon. It’ll look particularly charming on the other free item - the Pilgrim’s Weed Whacker available from July 2. Don’t wait around though, as the Pilgrim’s Weed Whacker will be free only until July 11. After that date, it will be sent to the Armory where it will be obtainable for Pilgrim Tokens. Last but not least, we’ve prepared a Peacekeeper’s Hammerbasher as a Twitch drop. Watch any Dying Light stream for at least 120 minutes by July 4 to get this new weapon!

Game Updates
Aside from all the big news from Update 1.17 above, we’ve also introduced the following fixes and improvements to the game:

Co-op

  • Fixed multiple issues with AI not working properly in co-op sessions - eg. doubling, idling, disappearing
  • Fixed the issue with Moe’s model still being present and improperly displayed in the Dark Zone after progressing the “True Friends” quest
  • Fixed the zipline audio loop sometimes not stopping in co-op
  • Fixed the issue when tapes only play under specific conditions in co-op
  • Fixed the issue where Players downed by 0 immunity are revived with 0 HP
  • Fixed the issue where the Water Tower unlock cinematic sometimes became blurry in co-op
  • Fixed the issue when Players can sometimes lock each other in unescapable locations
  • Fixed the issue with Dude still visible after the cutscene in the “Double Time” quest

Gameplay

  • Fixed the issue where ammo was sometimes blocking the inventory. Player can now drop ammo, bolts and arrows from their inventory
  • Fixed the issue with Hakon being idle if the Player dies and respawns during the chase in the “Getting Stronger” quest
  • Fixed the disappearing objective marker for “Track Down Renegade Officer” in the “Spy Game” quest, when the Player is more than 120m away from the church
  • Fixed the doors sometimes not opening after defeating Damien in the “Missing Persons” quest
  • Fixed the issue where the next group of board quests would not unlock after finishing the first four all at once
  • Fixed the issue with the objective location marker sometimes disappearing from the radar and map when approaching it from specific places when being asked to "Report to the PKs' HQ"
  • Fixed the issue with quest objective marker disappearing when the Player is less than 100m form the container during the “Den For Brigitte” quest
  • Fixed the issue where the objective location marker is missing from the radar and the map after talking to Horace for the first time during the “Perfume” quest
  • Fixed the challenge pop-up sometimes remaining displayed if the Player is killed and respawns while being AFK after completing the challenge
  • Fixed the issue sometimes showing multiple loading screens during all Water Tower activation cutscenes
  • Fixed the Infected disappearing when the Player turns around during the “The Only Way Out” quest
  • Fixed the exploit allowing the Player to take the weapons out from the Firearms challenges
  • Fixed the Poison Alice resistances for melee weapons not working in the “Toxic Work Environment” Survivor Mission
  • Fixed the issue with AI not reacting when the Player shoots next to them
  • Fixed missing blueprints for the Nutcracker, Chicken, and Brecken Bundles, and the Dead of Winter bow and Deep Freeze arrows
  • Fixed the crossbow firing rate sometimes lagging
  • Fixed the issue with two Sophie models sometimes appearing in the Bazaar during the “Veronica” quest
  • Fixed the issue where too many Volatiles are spawned in the 2nd Dark Zone in the “Twin Brothers” quest
  • Fixed the issue where Volatiles sometimes are sliding on the ground instead of walking/creeping
  • Fixed the issue where Volatiles in Dark Hollows are still present during the night in the “True Friends” quest
  • Fixed the issue with blocked or disappearing exits in GRE Quarantines after looting all inhibitors
  • Fixed the issue which blocked access and prevented fast travel to the Quarry End Metro Station
  • Fixed the issue where the Player is unable to pick up loot from the water in the “Prince of Thieves” quest by allowing reset of all heavy objects
  • Fixed the issue with improperly placed bars on the military barricade near the Fish Eye, making it impossible for the Player to use it
  • Fixed the issue with the disappearing book during the “Book Club X” quest
  • Fixed the hit reaction and knock down possibility on Renegades with two-handed weapons

Technical

  • Fixed the improper rendering sometimes encountered for a few seconds during the “Priceless” Elite mission
  • Fixed the missing texture of bars visible in Online menu
  • Fixed the issue with the Sturdy SMG icon sometimes not showing properly
  • Fixed the pistol reload animation sometimes not working
  • Fixed the misplaced occluder which sometimes can be observed from a building in a Central Loop
  • Fixed the crash that sometimes happened during a GRE Aberration encounter
  • Fixed some performance issues sometimes happening in Old Villedor when Ray Tracing is on
  • Fixed the issue allowing the Player to get inside a specific building near the VNC Tower Metro Station
  • Fixed the missing texture of stairs on the other side of the lake during the Prologue
  • Fixed the issue with losing remaining ammo when the Player fills the entire ammo stack by moving the ammo from their stash to their inventory
  • Fixed the flashing lights sometimes present in the destroyed Bazaar
  • Fixed the incorrect lighting in parts of Colonel's Fortress during the “Assasination - Epilogue” quest
  • Fixed the high GPU render sometimes occurring when fighting a group of enemies under a status effect
  • Fixed the stage in the Fish Eye sometimes disappearing in free-roaming mode
  • Fixed the missing LOD on the Office Tower
  • Fixed the display of the Power Shot’s tooltip
  • Fixed the missing SFX of turning on or off flashlight during cutscenes and dialogues
  • Fixed the issue with lightning sometimes being tinted gray in various places
  • Fixed the issue with “The Librarian III” quest not being marked as a night quest
  • Fixed the issue with certain swing plate overlapping building in Central Loop
  • Fixed the improper rendering of Lower Dam Ayre
  • Fixed the issue with Sophie sometimes clipping through the table in “The Raid” quest

UI

  • Fixed the issue with the UI information about the bonus experience during the night sometimes does not change when affected by the Hypermode Alteration
  • Fixed the issue with the lack of information about consequences of switching difficulty mode from Nightmare to a lower level
  • Fixed the issue with Bounties sometimes not being displayed on the HUD when tracked

DevTools

  • Added Developer Menu for modders in DevTools
  • Added visual mods for Custom Maps
  • Minor fixes for the Community Maps menu
  • Added more prefabs to DevTools
  • Added Olympic Stadium meshes to DevTools - now you can create your own Stadium!

Dying Light 2 Stay Human is powered by the C-Engine, a new generation of Techland’s in-house technology dedicated to open-world action-adventure and action-RPG games.

BAFTA-nominated French composer Olivier Derivière (A Plague Tale: Innocence, Streets of Rage 4, Remember Me) scores his most ambitious soundtrack yet in Dying Light 2 Stay Human. Renowned for his distinctive and dynamic soundtracks recognized by Billboard, Classic FM, MTV and The New York Times, Derivière commissioned A-list avant-garde musicians and custom-built instrumentation to bring a unique, emotional soundscape to the game’s deep story and visceral world infected by a viral outbreak.

As composer and music designer for Dying Light 2, Derivière sought to portray the game’s realistic themes of devastation, loss and isolation from a viral outbreak, human civilization’s fight for survival, and hope through unity, by way of a dual textured compositional approach. In his pursuit of unorthodox sounds, Derivière commissioned the London Contemporary Orchestra, one of the world’s leading innovative and respected avant-garde music ensembles, and recorded at Abbey Road Studios with three-time GRAMMY® award-winning score engineer John Kurlander. During their collaborative process, Derivière captured the experimental articulations of the orchestra to enhance the emotional narrative, while his rhythmic electronic synth soundtrack is steered by the strings of a bespoke electric psaltery instrument blended into the score and manipulated to evoke the gritty, lonely landscape and cold, corrupted state of the world’s seemingly hopeless future.

Dying Light 2 Stay Human is available for Xbox One, Xbox Series X|S, PS4, PS5 and PC, followed by Nintendo Switch (Cloud) later in 2023.


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