Located in the Pyrenees, a timeworn Jesuit monastery is home both to a madhouse and an inquisitorial prison. Five mysterious characters have been imprisoned between its walls under different pretenses. Plagued by cruel punishment, madness and despair, they will soon devise a plan to escape this place.
Using an isometric perspective take and alternate control of your characters and aid their escape. Depending on how you play, their sanity will deteriorate, gaining them a “Stone of Madness” and triggering new disabilities and negative effects such as paranoia, dementia or bouts of violence. Explore your surroundings, find clues and tools to help you achieve your goal. Be careful though, if you’re caught being somewhere you shouldn’t be the guards will not be kind…
We all have our strengths and weaknesses and our heroes are no different. Each character starts with various traumas and phobias. Depending on how you play, their sanity will deteriorate, gaining them a “Stone of Madness” and triggering new disabilities and negative effects such as paranoia, dementia or bouts of violence. This in turn increases the game’s difficulty. Characters can also unlock positive skills or reverse the negative effects on their sanity by finding “Stones of Clarity” which are scattered throughout the monastery. Some actions may exacerbate phobias and other mental conditions or even trigger new conditions to develop.
With several different escape plans to execute, each with unique stories, objectives, special characters, and other surprises, The Stone of Madness offers a rich, dynamic real-time tactics experience for players.While exploring the monastery you may come across items or clues that can aid different escape plans or future attempts. These items can unlock new content for your future play-through's.
Tripwire Presents announced they will publish The Stone of Madness on PC (Steam / Epic Games Store), PS5, Xbox Series X|S and the Nintendo Switch, for release in early 2025.
“The passionate team at Tripwire Presents is a pleasure to work with,” said Maikel Ortega, Game Director at The Game Kitchen, “The Game Kitchen studio cannot wait for the world to finally discover The Stone of Madness.”
"We were big fans of The Game Kitchen and the work they did with the Blasphemous series, and Tripwire Presents is thrilled at the opportunity to publish their next title,” said Matt LoPilato, CEO of Tripwire Interactive, "The Stone of Madness shines with a uniquely creative art style, engaging narrative, and gameplay that fans are sure to enjoy. We're especially excited to help bring this title to all major console and PC platforms at release."
Each new game generates a different monastery thanks to a semi-procedural system. Everything from the monastery lay-out to item location is variable making each play session as fresh as the first.
Time is continuous in The Stone Of Madness; Day & Night phases are split with actions to complete during the day and preparation activities (healing/crafting/resting) at night. Most actions can be completed during the day while others, are better done at night with fewer eyes watching. But there are reasons you should not go prowling at night...
Add in managing psyche through “negative character progression,” the traumas and phobias of your escapees in The Stone Of Madness add flexible degrees of difficulty to this dynamic stealth and strategy game.
Developed by the acclaimed developers of Blasphemous and Blasphemous 2, The Stone of Madness' visuals are heavily inspired by 18th century artist, Francisco De Goya. Everything from scenery, to clothes and even character faces are influenced by De Goya's works. Combining his styles with our artist team's sketching and animation has resulted in numerous hand-painted scenes and hundreds of traditional-style animations that is both eye-catching and enhances the isometric-perspective The Stone of Madness uses.
Key Features:
- Escape the Monastery: Control all five characters independently to aid in their escape, taking care to preserve each member's sanity as much as possible. As they explore the corridors and rooms of the monastery they may discover useful tools or clues to aid their escape. They must avoid detection at all times, their jailers are not known for their mercy.
- Manage the Madness: Each character carries their own unique traumas and phobias contributing to their own respective madness. Managing their mental health will be crucial to their escape, using a system of character progression and regression. Failing to maintain a character's sanity can trigger new negative traits including paranoia, dementia, or bouts of violence.
- Discover the Secrets Within: Choose between two different escape plans, with each campaign featuring unique stories, objectives, and surprises. These plans will play out through a day and night cycle separating daytime actions and nighttime preparations, giving the prisoners time to rest and recover. Most actions will be best performed during daytime, even with the jailer’s presence, however the darkness of night offers unique opportunities, and risks. There is a reason most inmates rarely venture out after dark.
- Experience Stunning, Hand-painted Art Style: The visuals in The Stone of Madness have been lovingly hand-painted and animated, drawing heavy inspiration from 18th-century artist Francisco De Goya. An isometric perspective allows players to explore scenes and observe minute details as if they’re adventuring through a Goya painting brought to life.
The Stone Of Madness is coming to PC (Steam), Nintendo Switch, PS5, and Xbox Series X|S in 2025.
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