With cutting-edge technology in hand, the Black Ops team led by David Mason must fight back against a manipulative enemy who weaponizes fear above all else.
Squad up with friends or play solo in the innovative Co-op Campaign, harness near-future weaponry in the signature Multiplayer mode packed with brand-new maps, and descend into the next twisted chapter of Round-Based Zombies in the heart of the Dark Aether.
For the first time in Call of Duty history, developers Treyarch and Raven Software are bringing players Black Ops titles back-to-back with the confirmation of Call of Duty: Black Ops 7.
The Call of Duty Black Ops 7 Open Beta is here. If you’ve been with us since Early Access, we hope you’re having a blast. If you are just jumping into Multiplayer or Zombies Survival for the first time, we’re excited you’re here – and we look forward to hearing from you.
Sharing your experiences is critical to making Black Ops 7 the best it can be, and we’ve been hard at work making real-time changes based on Early Access feedback. Keep the feedback coming.
Today we’re excited to raise the Beta level cap from 20 to 30 with more Weapons, Perks, Field Upgrades, Scorestreaks, Beta Rewards and more to unlock in-game. We’re also adding more options for Open playlists where skill consideration is drastically reduced when matchmaking. These playlists provide more varied match experiences and outcomes. For those of you who have been asking, Search and Destroy arrives today and Hardcore is back.
Multiplayer
Here’s what’s coming to the Open Beta in a playlist update later today:
Modes
- Moshpit
- Open Moshpit (JUST ADDED)
- Open Hardcore Moshpit (NEW) - Classic matchmaking where skill is minimally considered, featuring Team Deathmatch and Domination, Hardcore rules enabled.
- Open Search & Destroy (NEW) - Classic matchmaking where skill is minimally considered, featuring Search & Destroy.
Maps
Zombies
- The Forge
- Cortex
- Exposure
- Imprint
- Blackheart (NEW)
It’s been incredibly rewarding to see the community dive into Vandorn Farm during Beta. Based on your feedback we’ll be extending Zombies Survival for the remainder of the Open Beta. For those of you joining the Beta today for the first time, we do not recommend any attempts to pet the bear.
Progression
The Beta level cap increases from 20 to 30 today. Here is what will be available to unlock across Multiplayer and Zombies:
- Level 21: Progression Unlocks (Master Sergeant III)
- Shadow Rift (Zombies, Ammo Mod)
- Bullets deal Shadow damage. Each bullet has a chance to spawn a black hole on a normal or special enemy, warping some way and dropping others from the air.
- Level 22: Progression Unlocks (Master Gunnery Sergeant I)
- CODA 9 (Secondary Weapon, Pistol)
- Full-auto pistol. High damage and rate of fire, but high recoil and shorter effective ranges.
- Watchdog Helo (Scorestreak)
- Close air support escort chopper that pings and attacks enemies in your area.
- Guardian (Perk, Strategist)
- Faster healing while capturing and holding objectives. Revive downed teammates faster.
- Level 23: Progression Unlocks (Master Gunner Sergeant II)
- Beta Reward
- “Beta Survivor” Loading Screen.
- Bruiser (Perk, Enforcer)
- Melee kills and Finishing Moves replenish health and earn extra Score.
- LT53 Kazimir (Zombies, Tactical Equipment)
- Creates a small singularity that pulls in and kills enemies.
- Level 24: Progression Unlocks (Master Gunner Sergeant III)
- Psych Grenade (Tactical Equipment)
- Explodes on impact with the ground, releasing a lingering cloud of hallucinogenic gas.
- Mangler Cannon (Zombies, Support)
- All the ballistic power of a Mangler, at your fingertips.
- Level 25: Progression Unlocks (Second Lieutenant I)
- Razor 9mm (Primary Weapon, SMG)
- Full-auto submachine gun. Extreme rate of fire, but limited range and slower handling.
- Engineer (Perk, Recon)
- See enemy Equipment and Scorestreaks through walls and Scorestreaks on the minimap. Aim at them to see target information.
- Level 26: Progression Unlocks (Second Lieutenant II)
- Needle Drone (Lethal Equipment)
- Small flying drone that explodes on impact. Toggles between auto or manual control.
- Hunter’s Instinct (Perk, Enforcer)
- Killing an enemy marks the direction of the next closest enemy on your minimap.
- Perk Greed (Wildcard)
- Equip an extra Perk.
- Level 27: Progression Unlocks (Second Lieutenant III)
- Beta Reward
- “Beta Conqueror” Calling Card
- Vendetta (Perk, Recon)
- On Respawn, mark your killer’s last known position for a short duration. Get bonus score for killing that enemy.
- Brain Rot (Zombies, Ammo Mod)
- Bullets deal Toxic damage. Each bullet has a chance to temporarily turn a normal or Special enemy into an ally.
- Level 28: Progression Unlocks (Lieutenant I)
- Echo 12 (Primary Weapon, Shotgun)
- Rechambering double-barrel shotgun. Great range and high damage potential with back-to-back shots.
- Squad Link (Field Upgrade)
- Deployed device that boosts score and improves effectiveness of allied Operators and gadgets in range.
- Ninja (Perk, Recon)
- Move more quietly.
- Level 29: Progression Unlocks (Lieutenant II)
- Looper (Perk, Enforcer)
- Gain the ability to re-earn Scorestreaks in the same life.
- Aether Shroud (Zombies, Field Upgrade)
- Phase into the Dark Aether and become temporarily hidden from enemy detection.
- Level 30: Progression Unlocks (Lieutenant III)
- Beta Reward
- “Beta Legend” Weapon Blueprint – M15 Mod 0
- RHINO (Scorestreak)
- Remotely control an armored robotic soldier equipped with a deadly minigun.
MULTIPLAYER
Matchmaking and Open Moshpit
Like all things in Beta, our collective goal is to gather critical in-game data and feedback to make Black Ops 7 the best experience possible.
We’re engaging with the community discussion about matchmaking and will be making some updates to our playlist plans.
Today, we’ll have two playlists available: Moshpit, and a new option – Open Moshpit.
In Open Moshpit, skill consideration is drastically reduced when matchmaking, with the goal of providing more varied match experiences and outcomes. This playlist will match players with and against players of more varied skill differences than in the current Multiplayer matchmaking system.
The maps and modes in both playlists are the same:
Maps
- Imprint
- Cortex
- Exposure
- The Forge
Modes
- Team Deathmatch
- Domination
- Hardpoint
- Kill Confirmed
- Overload
We will continue testing throughout the remainder of the Beta, so jump in and see what you think!
Looking Ahead
We recently confirmed that we’re planning some additional Perk changes (including slot assignment) for launch. While these updates will not be in the Beta, we’ve heard your feedback and will be sharing more about them on the road to launch.
We can also confirm that we will be making reloading while Wall Jumping default behavior for launch. Now, let’s get into what’s in today’s update.
Patch Notes Preview
Weapon Tuning
We are so excited that the community finally has its hands on Black Ops 7, and we have been closely following feedback on weapons and time-to-kill (TTK). Our changes today predominately target the Dravec 45 and M8A1. We currently see these weapons well ahead of the pack in our TTK data, and they also have very high usage, which means they are contributing heavily to combat pacing right now in the Beta. The goal of the changes outlined below is to bring their average performance closer to the other weapons currently available.
Our intent with Black Ops 7 is for weapon TTK to sit in the same range as Black Ops 6. There are many factors that play into TTK beyond player health and weapon damage profiles, such as recoil (both actual and visual), movement, average engagement distance, and more. Throughout the Beta, we will be assessing how all these factors are combining and contributing to general TTK. While we may make further adjustments during the Beta, it will be crucial for us to consider the entire weapon portfolio for launch in any overarching TTK changes.
Thank you for playing and for your feedback. See you online.
Call Of Duty: Black Ops 7 is coming to PS4, PS5, Xbox Series X|S, Xbox One and PC (Steam) on November 14, 2025.
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