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Bodycam

Platform(s): PC
Genre: Online Multiplayer
Developer: Reissad Studio

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'Bodycam' Steam Early Access Update Brings The FPS To Unreal Engine 5.5, Adds Stability, Performance, And Gameplay Improvements - Trailer

by Rainier on Nov. 25, 2025 @ 6:00 a.m. PST

Bodycam is the first ultra-realistic multiplayer, first-person shooter game made using the latest technologies of the next-gen game engine Unreal Engine 5.

Developed by two French video game enthusiasts aged 17 and 20, Bodycam was designed to push the boundaries of realism and photorealism: a truly revolutionary experience for the genre.

Close-quarters combats feel raw and loud. Every angle, callout, and bullet matters. Play Deathmatch, Team Deathmatch, and Body Bomb on photoreal maps where teamplay, tactics, and clutch skill are key.

With the capabilities and technologies available through Unreal Engine 5, players will experience a next-generation gaming experience that showcases the future of realistic video games - stunning graphics, immersive sound effects, as well as a revolutionary shooting and movement experience.

Prepare to dive into intense combat phases with your teammates, plan strategies to triumph over your opponents using your equipment. Ultra-detailed environments allow for total immersion and in-depth tactics. Enjoy classic game modes like Deathmatch or Team Deathmatch, and also a brand new Body Bomb mode designed for competition. Cooperation and communication with your teammates will be essential to win!


This Steam Early Access patch, which launches Bodycam on Unreal Engine 5.5, delivers the most substantial improvements to stability, performance, and gameplay since the start of Early Access, demonstrating the studio’s commitment to building a competitive, polished, and authentic experience.

This first major update since the launch of Early Access last year focuses heavily on community feedback, tackling performance bottlenecks, persistent bugs, and a complete overhaul of key systems, all while injecting fresh content and two brand new maps into the game. While you’ll find all the details below regarding this update, there are way more things coming to Bodycam as teased in the first Devlog. Reissad Studio is committed to keep improving the game and players should stay tuned for more information about the roadmap going forward.

Version 0.2 New Content

Players have two new environments to explore, alongside a powerful new weapon:

  • New Maps: Two brand new environments are introduced: a massive CQB Power Gun map, which is the largest close-quarters environment to date and also the most realistic one thanks to intense scanning of a real location. And a new Village map designed for the enhanced Zombie mode. Finally, the interior of the existing Wornhouse map has also been completely reworked.
  • New Weapon: The Crossbow enters the arsenal - a powerful, silent, and deadly weapon, which will first be featured prominently in the updated Zombie map.
  • Zombie Mode Overhaul: The Zombie mode receives a rework, featuring more immersive enemy behavior, refined wave pacing, and new enemy types.

Optimization and Performance

The most critical upgrade is the migration to Unreal Engine 5.5, unlocking advanced rendering features like Lumen (dynamic global illumination) and Virtual Shadow Maps. This engine upgrade, coupled with dedicated optimization work, drastically improves the game's efficiency:

  • Lighter on Hardware: All existing maps were reviewed to reduce GPU and CPU usage through optimized lighting, shaders, shadow complexities, and mesh merging.
  • Faster, More Stable: The game is now quicker, significantly more stable, and more realistic, providing a lighter load on players’ systems. Optimization remains a core priority for all future updates.

Stability and Internal Quality Assurance

Addressing a common source of frustration, this patch resolves the most frequent crash scenarios, including the major lobby crash that occurred when hosting or loading a game after a friend invitation was received.

A dedicated effort has fixed a significant number of recent reports, including spawn bugs, incorrect score displays, the misleading "Defeat" UI in GunGame, and issues with the server list and friend visibility. Furthermore, client stability has been reinforced, ensuring players always safely return to the lobby after disconnection. To maintain this new standard, the development team has implemented a new internal QA process with a dedicated team to prevent regressions and ensure consistent quality with every release.

Immersive Overhauls: Audio, VFX, UI, and Networking

To deepen the realism and competitive integrity of Bodycam, several foundational systems have been updated:

  • Networking & Multiplayer: Crucial performance issues related to player updates and full lobby lag spikes have been eliminated. The matchmaking flow now features proper state synchronization, and a community-requested map voting system has been added to the end-of-match sequence, making multiplayer faster and simpler.
  • Audio & VFX: The tactical experience is sharper with new footsteps, impact, and melee sound effects, along with the removal of ambient noise clutter like birds. Visual effects for muzzle flashes, impacts, and debris have been updated, and the blood decal system has been reworked with the return of some of the old, favored blood effects. Lighting reflections are also significantly improved.
  • UI & UX: The User Interface is now more accessible and intuitive, supporting full aspect ratio scaling across all screens. The input rebinding interface has also been redesigned to align with the new Unreal Engine 5.5 framework.

A Commitment to Continuous Development

"We know that optimization and stability were non-negotiable for our community, and this update represents the first major fulfillment of that promise," said Luca Dassier, Studio Director at Reissad Studio. "By migrating to Unreal Engine 5.5 and establishing a dedicated internal QA team, we have fundamentally strengthened our development foundation. This structural growth, supported by additional staffing, ensures we can consistently deliver high-quality, game-changing updates throughout the Early Access period. We are actively listening and committed to making Bodycam the ultimate visceral FPS experience."

Bodycam is in development for PC (Steam).



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