After a short “soft launch” as a subscription wellness app earlier this year, this first-of-its-kind VR singing game is returning with a refined access model, expanded features, new ways to play, and the largest licensed music catalog in video game history, with over 1 Million tracks from some of the biggest names in music, and more and more being added weekly.
Realize Music: Sing creates a safe, judgment-free space to sing for fun and pure enjoyment. Every track transforms into a reactive VR world that responds to your voice with color, light, and motion. With word-by-word lyric sync, optional pitch feedback, achievements to chase, and two distinct gameplay modes (Song Hero for scoring and leaderboards, Singadelic for expressive play), the app turns the joy of singing into a tool for both joyful expression and wellness.
Whether you sing every day or think you can’t carry a tune, Realize Music: Sing is for everyone. All talent levels are welcome, and most sessions are private by design. It’s a space where you can practice, experiment, and enjoy the well-documented benefits of singing without pressure.
Simply grab the headset, pick a song from the catalog, and the stage is yours. Lyrics float clearly in front of you in one of a dozen immersive worlds, as the world bends and shifts with your voice. Hit a soaring note and the sky might ignite in bursts of color; whisper a verse and the scene softens around you. Every chorus fills the space with motion, light, and the feeling of a world alive to your voice.
It isn’t only about singing. With your controllers you can pound on virtual drums in rhythm, paint streaks of 3D light through the air, search the massive catalog with your voice, or even play fully reclined. Alone, it feels like a private concert; cast to a TV, it becomes a shared living-room performance where friends can join in the fun. However you use it, Sing turns your voice and popular music into play, wrapping music and wellness into a single, unforgettable moment.
Key Features
- Sing in VR – Step into dynamic, reactive worlds that respond to your voice with color, light, and motion.
 - Song Hero Mode – Compete for scores and leaderboards in a rhythm-game challenge for vocals.
 - Singadelic Mode – A non-scoring mode that turns every track into a freeform, expressive wellness experience.
 - Play Beyond Singing – Use controllers to drum, paint streaks of light, search with your voice, and even play while dancing or while fully reclined.
 - Record-Breaking Catalog – The largest licensed music library ever featured in a video game, spanning genres and eras, with new tracks added weekly.
 - Judgment-Free Design – Sing for the way it makes you feel, without scores or leaderboards. Sing for yourself!
 - Social Options – Sing privately or cast performances to a TV so friends can join in.
 - Wellness Built In – Grounded in research on singing’s impact on mood, lung capacity, and the vagus nerve.
 
Realize Music: Sing is a video game built on the science of singing. Research shows that singing has measurable benefits for both body and mind. Vocalization like humming or chanting can stimulate the vagus nerve, activating the parasympathetic nervous system to slow heart rate, lower blood pressure, and ease stress. Studies also show singing releases endorphins and oxytocin while reducing cortisol, boosting mood and fostering emotional connection. Realize Music: Sing taps into these proven effects, encouraging players to let go through music and self-expression, with scoring and leaderboards available as an option for those who want a challenge.
“The health benefits of singing are well documented, but what keeps people coming back is the pure joy, feelings of self-improvement, and connection with others,” said Mike Wilson, co-founder of Realize Music. “That’s why we rebuilt Sing to be a game first, with wellness as a natural bonus.”
Realize Music: Sing launches with the largest licensed music catalog in video game history, featuring over 1 Million songs. This unprecedented library spans every genre and era, giving players an unmatched breadth of choice.
Access to the catalog is flexible by design. Players can preview a curated set of free tracks, unlock individual songs or packs permanently, or subscribe for unlimited access. Subscribers will see the library expand every week with both new music and new interactive worlds, ensuring the experience continues to grow long after launch.
At launch, Sing will be available on the Meta Quest Store in the United States, with additional regions and platforms to follow as licensing expands. A companion mobile app is also in development, allowing players to find their vocal range, browse songs and build playlists outside of VR.
Many of the changes in this relaunch were driven by user feedback during the soft launch period, shaping how players can access music and interact with the game.
- No Paywall – Try the app without a subscription.
 - Flexible Access to a Massive Library – Preview tracks for free, purchase individual songs or albums, or subscribe for unlimited access to the industry’s largest licensed music catalog.
 - Improved Discovery – A streamlined interface, better search, and a Top Hits Jukebox that places hundreds of popular songs front and center.
 - Lyric Sync & Pitch Detection – Word-by-word lyrics now live, with real-time pitch feedback coming soon.
 - Progression & Achievements – XP progression added and achievement system fully online.
 - New Ways to Play – Expanded interactivity including Song Hero and Singadelic modes, voice search, drumming, painting, and even reclined play.
 
“The changes in this relaunch came directly from what players told us they wanted,” said Mark Roemer, CEO of Realize Music. “Now users can try a dozen different hits for free, each tied to one of the unique worlds. They can also buy songs as they go or subscribe for full access, with new music and new worlds added every week.”
Realize Music: Sing will be available on the Meta Quest Store starting November 13, 2025, with flexible ways to join in: preview songs for free, unlock tracks or albums permanently, or subscribe for unlimited access. Subscriptions will launch at an introductory price of $9.99 per month for the first three months, then continue at the regular rate of $14.99 per month or $119.99 per year.
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