Decrepit is a first-person action game with souls-like combat about fighting your way out of a forsaken castle. Every death strips your gear and drags you back to the dungeons, restarting in a different cell each time.
Your only advantages are the knowledge you gain from each attempt and whatever gear you can loot from the undead. Learn the castle and its inhabitants well enough, and what once felt impossible becomes manageable.
Combat is about positioning, timing, and reading enemy telegraphs. Each weapon has distinct attack patterns - light attacks, heavy strikes. Spells slot naturally into melee openings for strategic combinations. Manage your stamina, read patterns, and exploit openings. Mistakes are punished.
Each run begins in a different cell. Memorize winding corridors, unlock elevators that stay active, and discover passages that shorten your route. Learn which threats might appear where. Early runs feel endless. Later, you're heading straight for the boss that stopped you last time. The castle compresses as you learn it.
You can carry one weapon, one staff, and one armor piece. These three slots define your playstyle. Find matching gear from the same archetype - Mage, Warrior, Rogue, or Shaman - and unlock set bonuses and unique abilities. Every slain enemy drops their gear. Adapt to what you find, or commit to hunting down a complete set.
From suffocating dungeons to rain-soaked courtyards, fight your way up through interconnected areas. Prisoners still wear their chains. Guards still patrol their posts. The world is oppressive and unforgiving, but it follows rules. No maps. No quest markers. Just you and a castle that waits to be understood.
"Decrepit knows exactly what it is and doesn't apologize for it," says Albert Säfström, Co-Founder and Producer at Three Friends. "It's a tightly designed challenge with no filler, no bloat - just you, the castle, and the skills you've earned. It's not for everyone but there's a certain kind of player who's been waiting for this. If you know, you know."
Key Features:
- Stamina-Based First-Person Combat - Combat focused on positioning, timing, and mastering weapon movesets. Each weapon has distinct attack patterns - light attacks, heavy strikes. Spells slot naturally into melee openings for strategic combinations. Study enemy telegraphs and exploit openings, or pay the price.
- Equipment-Based Classes - Classes emerge from equipment you find. You can carry one weapon, one staff, and one armor piece at a time - these three slots define your current build. Collecting matching gear from the same archetype (Mage, Warrior, Rogue, or Shaman) unlocks set bonuses and unique abilities. Adapt to whatever the next slain enemy drops, or commit to hunting down a complete set.
- Variable Encounters in a Fixed World - The castle layout never changes, but enemy encounters vary. Familiar foes appear in different positions. Rare threats emerge to challenge veterans. Hand-crafted architecture meets dynamic encounters to keep each run tense, even when you think you know every corner.
- Master the Layout, Unlock the Path - Shortcuts stay unlocked. Elevators remain active. Secrets stay found. Early runs feel endless. Later, you're sprinting through sections that once took twenty minutes, heading straight for the challenge ahead. The castle compresses as you learn it.
- A Decaying Medieval Prison - From suffocating dungeons to rain-soaked courtyards, explore interconnected areas in a castle where the living have been replaced by the dead. Prisoners still wear their chains. Guards still patrol their posts. Even servants who died mid-task now attack from inside whatever confined them. The world is oppressive, but it follows rules - learn them, and they become tools for survival.
Decrepit coming to PC (Steam) in 2026.
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