Deathground aims to feature both solo and co-operative gameplay so players can try to survive alone or play in teams of up to 3. Players form a group of professional hunters and survivalists on a mission to the “Deathground” to retrieve high-value loot.
As players, you form a group of professional hunters and survivalists on a mission to retrieve high-value loot you have been assigned to capture by the REDSTONE corporation.
Players are put through the ultimate test of cooperation as they travel through darkened and anxious environments overrun by deadly dinosaurs, in order to survive. Reactive AI dinosaurs that hunt you down, random extraction points and dynamic objectives create unpredictable and varied experiences and all contribute to a menacing atmosphere filled with fear, suspense and anticipation.
Deathground features dynamic gameplay enriched with objectives, stealth and combat; unpredictable AI dinosaurs; special character classes; a range of items and weapons; and truly terrifying environments, harnessing the power of Unreal Engine 4.
Developer Jaw Drop Games has officially revealed that Deathground will be available through Steam Early Access in 2025.
The latest gameplay teaser provides the most in-depth look yet at Deathground’s terrifying world. It features fast-paced and thrilling gameplay, new item mechanics and dark, anxiety-inducing environments. Players must use a range of tools and weapons to escape and survive, whilst navigating through anxious and perilous environments to complete critical missions. All the while, the stars of the show, the deadly AI predators lurk around every corner. With stealth, combat and teamwork as the only means of survival, every moment is a fight to stay alive.
Deathground is currently in development and in a private Alpha testing phase, available exclusively to early Kickstarter backers and adopters, with a transition into Beta Testing on the horizon.
Key Features:
- Squad-based survival horror: With team-based objectives, suspenseful gameplay and constant mortal danger, teamwork and cooperation are essential to survival.
- Intense and suspenseful gameplay: Dynamic gameplay enriched with objectives, stealth, combat and teamwork. Players will interact with a range of items and weapons, and have access to a crafting system.
- Unpredictable AI Dinosaurs: Dynamic and reactive dinosaurs that hunt you down, influence decision-making and drive a tailored experience.
- Special Character Classes: A character class system with special traits, skills and tools mean players must choose how they will work together in order to survive.
- Truly terrifying, realistic and diverse environments: Experience pure fear and an anxious atmosphere, that put the player's survival instincts to the test. We’ll harness the power of Unreal Engine 4 to create realistic and diverse environments.
- Replayable Gameplay: AI dinosaurs, weather systems, random spawn and extraction points, and dynamic objectives creates unique and intense gameplay sequences with each playthrough.
- Original Soundtrack: An original, haunting music score by BAFTA-nominated composer, David Housden (Thomas was Alone, Volume, Q.U.B.E. 2).
- Community Driven Development: The community will have an active role in helping to shape the game experience so together, we can create something incredible. There will be testing during phases of development and there will be an emphasis on player feedback and player design participation.
Deathground is in development for PC (Steam), with consoles being considered.
More articles about Deathground