Unlike the high fantasy of the Demeo universe, GrimKeep is set in a world shaped by Lovecraftian horrors and Brothers Grimm’s fairytale characters, where survival is challenged by desolation and despair. Resolution Games Studio Art Director, Henrik Pettersson, formerly the Game Director behind Mojang’s “Minecraft Dungeons” and GrimKeep Creative Lead David Filipe, took great care to ensure their latest project was established in a new living, breathing fantasy world.
Scavenge for powerful relics, forge unstoppable synergies, and shatter the limits of power. Carve your own path through a world of twisted horrors, where every roll seals your fate in GrimKeep!
The city is lost. From the castle at its center an evil spreads, changing everyone into wretched parodies of life. Desolate streets infested with monsters, perpetually dark skies threaten to spread across the land.
Be the hero, reach the GrimKeep and end the source of evil; the Princess.
Every run, you'll gather powerful items, creating devastating combos that turn the tide of battle.
It might take many attempts, but each will unlock new playable characters, items and encounters, leading to stronger builds, better strategies, and higher stakes.
“GrimKeep is not a place for optimism,” said Pettersson. “This world is harsh and unforgiving. While the game at its core is a turn-based game about logic and chance, I really wanted it to be set in a 'proper' fantasy world that has a backstory, an underlying logic, and a consistency. Yes, you're rolling dice and collecting items, but the visuals are hand-drawn and would also work in a visual novel or roleplaying game.”
Resolution Games’ GrimKeep has been designed with console, PC, and handheld devices in mind to continue our commitment to gamers outside of headsets in recent years that began with the launches of Demeo on PC and PlayStation 5 in 2021 and 2022, and continues with the upcoming release of Demeo x Dungeons & Dragons: Battlemarked.
“Innovation is at the core of what we do here at Resolution Games, and we’re very proud of the work we’ve done for immersive games, ” said Tommy Palm, Resolution Games’ CEO. “But there’s plenty of fun to be had outside of headsets too. When Henrik and David put the first prototype of GrimKeep in my hands, I simply couldn’t put it down. Good games should be shared with the world – whether they’re pioneering new ways to play like our recently released Spatial Ops, or they’re putting exciting new twists on familiar formulas such as roguelike deck builders.”
Key Features:
- Build devastating synergies and dice combinations to overcome monstrous foes.
- Multiple playable characters with unique abilities.
- New encounters and challenges with each run.
- Different experiences every time!
GrimKeep is coming to PC (Steam) and PS5 in 2025, with more platforms expected to be announced at a later date.
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