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Malys

Platform(s): PC
Genre: RPG/Strategy
Developer: Summerfall Studios
Release Date: 2025

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'Malys' Available Through Steam Early Access - Screens & Trailer

by Rainier on June 25, 2025 @ 4:28 p.m. PDT

Malys is a twisted roguelite deckbuilder where players embody Noah, a former priest and exorcist turned demon hunter.

As Noah, you will roam the streets of a dark, festering city at night, finding those innocents who have become possessed, and exorcising them of their demons.  But not all is as it seems, and as the player progresses through the game, they will find out far more about the dark and grey of the world than they might ever want to.

Malys blends unique card mechanics and deckbuilding with an atmospheric overarching story (skippable for deckbuilder diehards), hand-illustrated cards, and the creepy, atmospheric feeling of an exorcism. A horrifying, reactive soundscape increases in intensity increases the course of each exorcism, pulling the player into the experience and making the tension feel very real. In order to play cards, you must burn cards first to light Candles - making every hand a series of strategic decisions and sacrifices.

As you pick your path through the city, you’ll encounter its denizens - some friendly, some not so much, and some possessed by demons that you’ll need to exorcise.

Faith is currency in the world of Malys. As you progress through the game, you gain Faith, which you can spend in order to buy Curios, add or remove cards, and heal yourself or upgrade cards respectively. Curios are run-long passive effects, which each add both power and different ways to play.

In Malys, death is not the end. You’ll start the night over from the beginning, with only Noah himself and a few select others aware that the “reset” has even occurred. Noah will begin his hunt again, armed only with his knowledge of what came before.

Manage your Will, effectively Noah's health. Will is your ability to survive encounters with demons; a demon's attacks target your Will, which is persistent between encounters. Hosts also have Will, and in the Expel phase of an exorcism, you have to ensure that both your own Will does not reach zero, nor that of the Host, or it's game over.

The story in Malys was handcrafted by David Gaider, Summerfall's Creative Director and former Lead Writer on the Dragon Age Series, with additional writing by Ben Gelinas.

Malys' soundtrack is crafted by Melbourne-based composer Belinda Coomes, whose work explores the darker edges of music and emotion. With credits including Ring of Pain, As We Descend, and Winnie’s Hole, Belinda combines traditional orchestral composition with sound design elements to build music that is textured, thoughtfully shaped—and haunting.


Summerfall Studios announced that Malys is now available through Steam Early Access, and will remain so until end of 2025.

“Malys in early access includes a majority of our planned core gameplay features, a variety of cards and curios, the initial story beats, and the first region of the game, which has been extended for maximised deckbuilding. However, final voiceover is not implemented, some polish is still to come, and there are a few known bugs at this stage. We expect there will be significant balance changes before launch.”

“The intended plan is for the full release of Malys to have additional regions, a larger variety of demons and stories, cards, meta-progression beyond a single run, and a fully completable story. We also intend to add additional content like new cards, new Curios, and new Artifacts to create more depth and replayability.”

The Story So Far

Some of you know that we recently ran a Kickstarter campaign for Malys. The intention was to raise funds that would allow us additional time and resources to make Malys the best version it could possibly be before we brought it to our audience. We have always had a path to a 1.0 for Malys, but games like this live and die on their communities. It was a big swing that we took on a short timeline, and unfortunately we fell just short of the finish line. Being unsuccessful means the scope of what we can do for the game has changed, as well as affected the capacity we have as a team, but we meant what we said about launching Malys no matter what - so here we are!

Our desire for your feedback hasn’t waned. Every member of our team is working incredibly hard to make a great game, but we’re now in a position where we need to pick and choose what will get the most love and attention. So, in order to still get as much feedback as possible on where our focus should be, we’ve decided to invite players in earlier than we’d otherwise intended with an Early Access release of the game. The community response both to the game itself and to our team has been overwhelmingly kind, and even though Malys isn’t quite where we’d ideally like it to be for a public launch, we feel bringing this current version of the game to Early Access is the best step we can take.

Why Early Access

The feedback we can get from Early Access is invaluable, as well as the support from our audience to share and celebrate the game. This is very much a work in progress build of the game. Early Access on Steam in 2025 is nowadays games that are ‘mostly done’, excluding adding additional content. If you don’t want to play a version of the game that is in-progress, we don’t recommend buying this Early Access version and instead waiting for the 1.0. It’s worth knowing the price will increase after Early Access, so if you’d like to save some money, now is the time. We don’t have a demo up at this point in time, but it’s on our list so players who are unsure can test out if the experience is for them prior to committing with a purchase.

The game is playable throughout the first region, but we can’t promise you won’t encounter bugs. In order to give you time to play around with the deckbuilding elements being that only the first region is currently in game, we’ve extended that region slightly so you have more time to experiment before the end of a run. 

We’ve decided to focus on specific elements with each update, so that we can resolve specific areas based on community response step by step. We want to let you in even earlier than developers usually would for an Early Access build, but that means you’re seeing a build that is real and in development.

This build also has the majority of our planned core features, the first chunk of story content, and a variety of Cards and Curios to allow for different build possibilities. We want you to try everything - break the game - in your own clever ways, and then tell us how it felt!

Early Access - The Summerfall Way

We would not enter into Early Access if we didn’t think we could ship a 1.0 of Malys. This is our first time doing Early Access as a team, and we know we’re likely to get things not quite right. We really appreciate your patience. It might take us more time than we’d like to fix issues you encounter, and some may not be solvable with the resources we have. There’s a lot of prioritizing, scoping, discussing, and planning that comes with everything we run into. So, we’ve tried to set up a bit of clarity on how we’ll take your feedback and when you’ll hear from us - no confusion, no periods of silence.

Gameplay Updates

Gameplay updates will come about once every three weeks on Steam. These will be all about things we’re adding to the game - this might be adding new planned content, adjustments based on feedback we’ve gotten, or fixing bothersome bugs. This gives us some time to collect your feedback, figure out what’s possible, make plans and schedule changes, and do all the work involved in implementing what we select.

Check-Ins

Each week after a gameplay update, we’ll check in here and on Steam to let you know what we’re hearing in terms of feedback, and what we’re working on for the next update. This will be a quick chance to check in and let you know what’s possible and what’s next, and answer any major questions that have come up.

Hotfixes

The only bugs we’ll be fixing in between gameplay updates are the gamebreaking kind - crashes that make it impossible for large sections of players to play. Investigating specific issues with specifications players have or the more obscure, hard to find bugs won’t be the priority for this early access period. Why? Everything we add or change throughout this process has the potential to change how bugs manifest, so investigating too early into rarer issues can be time better spent developing a final version of the game that we can bugfix and polish in full.

Key Features:

  • A variety of playable cards each with custom art, abilities, and interplay
  • A hellish menagerie of demons, providing different challenges and encounters
  • Over 50 adaptive stories that change and shift as you progress through the game
  • A new world, story, and characters from David Gaider, former Lead Writer of the Dragon Age series
  • A deeply reactive soundscape that shifts and changes based on your choices
  • ...and much more!

Malys is coming to PC (Steam) in 2025, with consoles being considered.


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