Supervive

Platform(s): PC
Genre: Online Multiplayer
Developer: Theorycraft Games

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





'Supervive' Leaving Early Access, Gets July Release Date With Massive Overhaul And Game-Changing Updates - Trailer

by Rainier on June 30, 2025 @ 12:00 a.m. PDT

Supervive is a free-to-play, squad-based hero battle royale, has players team up in groups of two or four to battle enemies across a vast, sky-bound map while a deadly storm encroaches upon them.

Supervive is a neon-apocalyptic hero BR, set in an improvisational action sandbox where strategic, explosive shootouts meet a new era of storm chasing hunters - all with the aim of becoming the world’s next “10,000-hour game” for competitive squads.

Supervive has players team up in groups of two or four to battle enemies across a vast, sky-bound map while a deadly storm encroaches upon them.

To win, your squad will drop on a vast, expansive map to kill monsters and pursue a wide variety of map objectives. Doing so will grant you levels, rare powers, and equipment, which you can use to your advantage in defeating enemy teams. Along the way, you’ll find unique powers and equipment, dream up crazy strategies, and outplay other teams in sprawling, free-flowing combat.

Supervive will always be free-to-play and is designed to ensure that cosmetics are the only in-game purchases, with no pay-for-power elements, ever.

Following a successful Steam Early Access run, Theorycraft Games announced that Supervive will enter its full release with 1.0 on July 24, 2025. 

Supervive 1.0 is a comprehensive overhaul to progression, game structure, the map, and more—redefining the experience while preserving the game’s signature lethal, free-flowing combat. On July 17 at 9pm PT, tune into Supervive’s YouTube channel, where Theorycraft CEO Joe Tung will break down the massive evolution coming to the game.

"Our 1.0 global launch is nothing less than a top-to-bottom overhaul of Supervive, with a ton of new content, overhauled progression and systems, new features, and a brand new foundational system that we think will fundamentally change how you play,” said Joe Tung, CEO, Theorycraft. “I can't wait to share more on July 17!"

Rewards for the Community

For players who joined Supervive starting with Open Beta testing, Theorycraft will be offering special rewards, including:

  • Players who played Supervive at least once before the 1.0 launch will receive an exclusive Cartoon Carrot Wisp (Rooty) and Champion callsign
  • Players with 40+ hours of gameplay will receive an exclusive "The OG" Glider—the first glider model ever created for the game—and an exclusive title: Theorycrafter
Immediately following the 1.0 deep dive on July 17, servers will be taken offline for extended pre-launch maintenance. All Battlepass owners will receive +200,000 EXP—the average earned by highly engaged players—for their patience.

Key Features: 

  • An Improvisational Action Sandbox: Supervive embraces open-ended abilities, powers, items, and world interactions, as well as physics-based combat and movement, allowing for expressive and intuitive action and traversal.
    • Combat and movement is easy to pick up, but also allows for endless depth and challenge in optimization
  • Play With Friends: Players can choose a number of ways to play, including a 4-player squad, 10 teams per lobby battle royale; a 2-per-squad duos battle royale with 20 teams; and 4v4 deathmatches.
  • Build Your Team of Storm Chasing Hunters: There are currently 15 hunters available, with more in-development for launch. While hunters do fall into one of three major archetypes (fighters, controllers, and supports), all are designed to be self-sufficient playmakers. All hunters have unique abilities (4 abilities, 1 ultimate, and a passive) and are all unlocked through regular play.
  • You’re Never Out Until You’re Out: There are many ways to bring your team back, including team-wide resurrection beacons, picking up downed allies in the middle of a fight, and even the ability to revive dead allies after the action has settled. That combined with SUPERVIVE’s high lethality and playmaking depth, it’s always possible to make that winning play.
  • Map-based Objectives and Storm Shifts: Each game can feature a random ‘storm shift’ that alters game variables—such as bullet trains, which place three high-speed, lethal trains on the map; nomadic storms, which move the available playspace across large distances; and more! Unique biome-specific monsters, bosses, and other game-changing mechanics come together for a world of systematic anarchy. 
  • Beyond Launch: Theorycraft will forever be developing the game alongside the community - and the work won’t stop at launch. Expect new hunters, new storm shifts, new biomes, new powers, and lots, lots more—all for free!

Supervive is coming to PC (Steam) on July 24, 2025


More articles about Supervive
blog comments powered by Disqus