At the core of Ready Or Not, Void Interactive has aimed to develop an intense, brutal yet fun tactical first-person shooter. Commanding a squad of A.I teammates, teaming up with your friends in co-op or playing competitive multiplayer modes, Ready or Not will task the player to confront cruel situations set in a twisted facsimile of the United States West Coast Region.
Ready Or Not presents complex S.W.A.T situations, that the player can approach in a variety of ways. Be it an aggressive assault, all guns blazing, or a quite flanking maneuver to coerce suspects without any fatalities. RoN (Ready or Not) leaves the discussion making to the players, allowing unique situations to unfold for each playthrough and each playing style.
Immersing the players into the world of S.W.A.T means that brutal realities will be shown. The destruction of normally peaceful areas around the city comes with a great cost. Innocent lives are caught in the crossfire, and VOID interactive has set out to represent this factor of life. Common areas such as gas stations and clubs but also schools and city streets are areas for the players to restore order to chaos and bring peace to balance.
VOID Interactive announced that as of July 19th, Ready or Not has officially sold over 1 million console copies since its launch on July 15, 2025.
This news follows the announcement in April that PC sales broke the 9 million units sold milestone. As of today, total sales across all platforms have surpassed 10 million, an incredible achievement for an independent outfit with AAA ambitions.
“When we launched Ready or Not on PC, it took about 36 days to reach 1 million units sold. On console, it took about 3.6 days. I’m incredibly proud of the team and what we’ve accomplished together. It’s a huge moment — and one we don’t take for granted.
Game reviews are holding strong as we head into our first weekend, and the team is already hard at work ironing out issues and continuously improving the experience. To our players, partners, and everyone who believed in the project — thank you.” Julio Rodriguez, CEO of VOID Interactive
“The response from console players has completely blown us away. Going from the days of excitement from our Early Access trailer blowing up on PC to seeing the community grow globally so much across platforms is humbling, but testament to the incredible dedication of the entire VOID Interactive team to make this vision a reality for Ready or Not.” Stirling Rank, Creative Director and VOID Interactive COO
Great care has been placed into the player’s control, with fluid leaning systems and incremental walking speeds, PC gamers will be able to feel the benefits of the consoles analogue sticks, but still have the sharpness of the mouse, resulting in fierce and adrenaline pumping firefights. The care and detail that has gone into the control also will give the players a sense of stealth control, allowing them to appropriately maneuver into a correct position to execute their plans. For example, a player may want to quietly and slowly walk to a door to use a mirrorgun (camera on a stick) to observe the room beyond the door.
Another important part of the player's control is related to doors. The development team at VOID has placed great detail into how a player may interact with a door. While a door can do a simple task of being opened and closed, there are many ways to approach them when the situation calls for it. In a dramatic rush, one may kick the door open with brutal strength or blow it up. On the other hand, when approaching with complete silence, one may choose to lockpick open a door, and incrementally open it to stealthfully observe the content of the room.
Void Interactive’s development team knew that immersion, even of simple things like walking and opening doors can be expanded to fulfil the players experience to a new level, offering great amounts of control, still with a simple and easy to use feel for all players of any skill level.
Key Features:
- Tactical Teamwork: Command a squad of operatives and plan how to approach each situation before breaching and clearing
- More than just guns: Riot shields, mirror guns, smoke grenades, and more can be utilised to prevent or assist with a firefight
- Civilian safety: The lives of civilians are on the line, and each shot will need to be carefully considered to reduce collateral damage
- Realism at its core: From bullet penetration to team communication, Ready or Not is built around realistic non-military combat situations
- Customisation and equipment: Each loadout can be tailored by players, and will dramatically influence chances of success, including guns, attachments, shields, and surveillance tools.
Ready or Not is available for PC (Steam/Epic Games), PS5, Xbox Series X|S.
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