Broken Arrow brings the genre to a whole new level by combining the complexity of a joint-forces wargame with the typical real-time tactics action-packed gameplay.
Build your army deck by choosing from over 300 different units. Part of the battle is won by planning well: create the right combination of unit types and weapons to defeat your enemy, and don’t forget to consider the terrain when you choose.
Deploy to the battlefield via land, sea and air. Use paratroopers and helicopters to rapidly seize key locations, reinforce them with heavy tanks and break enemy counter attacks with artillery and tactical missile strikes.
Infiltrate special forces behind enemy lines to disrupt enemy logistics and provide laser designation for your planes. Use the terrain to your advantage to ambush, out flank and outsmart your enemy.
Land with your amphibious troops in large industrial harbors, airdrop troops and vehicles to seize airports and air bases, fight in the middle of a large refinery or in entire cities filled with large apartment blocks, malls and high risers.
Broken Arrow’s large battlefields are based on actual places to reinforce their realism.
Slitherine has encouraged Broken Arrow players to continue sharing valuable feedback as Steel Balalaika works on further improvements to the game. The studio has committed to transparency and open communication with its community, promising to provide regular updates on progress behind-the-scenes.
Marco Alessandro Minoli, Director of Publishing, says “Our goal remains clear: to continue improving Broken Arrow, refining its features, and engaging with the community. We encourage you to keep sharing your feedback as it helps guide our decisions and priorities.”
What’s coming next?
We love our passionate community and want to assure you that we are closely monitoring the feedback you’ve been sending, and we’re committed to making meaningful improvements. Your voice matters, and we’re not ignoring it. Our development team has been working tirelessly to address the most common and pressing issues that have been raised.
As part of our ongoing commitment to transparency and open communication, we’ll be adopting a faster-paced communication approach. We aim to keep you better informed on the progress of development and share updates regularly so you can follow along every step of the way.
Our goal remains clear: to continue improving Broken Arrow, refining its features, and engaging with the community. We encourage you to keep sharing your feedback as it helps guide our decisions and priorities.
What we’re working on right now
Anti-Cheat System
We recognize that fighting cheating is a top priority, and we’re treating it with the urgency it deserves. Our team is actively focused on improving this area and ensuring a fair experience for everyone:
- After the imminent release of patch 1.09, we will only ban people using cheats outside of the solo campaign. This allows us to reduce the number of appeals and focus on multiplayer cheating.
- We have already expanded the team with an additional person dedicated to the management of cheating reports and appeals in case of false positives.
- More than 5000 accounts have been banned from playing in multiplayer since the launch of the game because they were caught cheating.
- We are developing better tools to analyse players' statistics and spot anomalies.
- Regularly update the cheat database to counter the latest cheating methods that are being invented to circumvent our protections.
We’ll provide further details as we continue to progress in this area.
Advanced Telemetry
We are improving our tools to collect and analyse data about players' behavior to help us make decisions about multiplayer balance, track cheaters, detect anomalies, etc.
Leaver’s penalty & surrender option
Both of these features have been highly requested, and they are being worked on. We will introduce:
- A surrender option to give teams more control over their matches
- A penalty for players who leave mid-game without using the surrender option
Improved customer support ticketing solutions to improve the speed of our feedback to your support requests. This has priority as we don’t want to let our players down, so while it’s not directly impacting the game, it will definitely impact your experience of interacting with us.
If you have any questions regarding the game, you can now contact us through a dedicated support channel at basupport@slitherine.com
Balance
We greatly appreciate all your feedback on faction balance. Balancing is not a one-time fix - it’s an ongoing process that requires careful tuning, patience, and deep analysis of gameplay data.
Our goal is to create a fair and rewarding environment where each faction has equal chances to win. We will continue working on balance adjustments based on stats, internal testing, and your input.
Expect new balance changes aimed at improving balance and strategic depth in the upcoming patch.
Server Stability
We’re actively working to improve multiplayer stability and connection reliability. Ongoing work includes optimizing the reconnect system so players no longer need to restart the game after a brief connection loss.
We want your multiplayer experience to be as smooth and hassle-free as possible.
What’s Coming with Update 1.09?
Our next patch 1.0.9 will contain the following elements:
- A balance patch
- A reduction of the active protection systems efficiency.
- A reduction of damage for the incendiary munitions.
- Various changes to make the Russian Coastal Troops specialization more attractive.
- Various changes to rebalance the interest of some over and under performing units.
- Fixed: Several autocannons didn’t have enough angle to shoot targets located right next to them.
- Fixed: vehicles stopped turning their chassis toward the enemy when using some of their weapons, even if the weapon didn't need the help of the chassis to reach its target.
- New presentation of the lobby creation pop up window to better show the different types of lobby that can be created.
- Option to restart campaign missions and scenarios in the escape menu.
- Plus various fixes, we will provide the full list when the patch releases.
Thank you for your continued support and feedback. We’re dedicated to delivering a game that you can enjoy, and we’re excited to take the next steps together with the community.
What is missing
We know that there are many other areas of improvement, community requests, suggestions, and more. We are listening and we keep working to improve your experience. We are looking forward to keeping you updated on our current and future work, so if you don’t see the changes you’re looking for in this list, rest assured, we have more to come, and we’ll let you know as soon as we have news.
Broken Arrow features a wide range of units, that are split into six categories based on their characteristics: your army deck includes recon units, infantry, fighting vehicles, support units, logistical units, helicopters and airstrikes slots.
- RECON UNITS: includes infantry, vehicles and drones specialized in the task of spotting and marking the enemy position.
- INFANTRY: includes line infantry, shock troops, special forces, anti-tank teams, anti-aircraft teams.
- FIGHTING VEHICLES: includes tanks, ATGM carriers and fire support vehicles.
- SUPPORT: includes artillery and anti-aircraft vehicles that provide long range support on the battlefield.
- HELICOPTERS: includes multipurpose cavalry units best used far from the heatpoints.
- AIRSTRIKES: includes many different weapons, swarms of tactical missiles and airdrops of troops, vehicles and supplies.
Modern vehicles and aircraft are generally compatible with different weapons and armor packages; Broken Arrow features a detailed customisation system that allows you to modify the specific components of your units, either individually or as a loadout.
- Customize your aircraft by choosing weapons, fuel tanks, designation pods, countermeasure pods and decoys.
- Add armor or defensive systems to your vehicles and upgrade their weaponry and sensors.
- Special forces have access to a wide variety of equipment for you to choose: add suppressors, thermal optics, reconnaissance drones, explosive charges and much more.
The scenario editor used to create the missions of the campaign will be available to the community to create their own scenarios and share them on Steam workshop.
It includes a visual scripting tool allowing you to create complete scenarios with cutscenes and dialogue without ever writing a single line of code.
Broken Arrow is available for PC (Steam).
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