With cutting-edge technology in hand, the Black Ops team led by David Mason must fight back against a manipulative enemy who weaponizes fear above all else.
Squad up with friends or play solo in the innovative Co-op Campaign, harness near-future weaponry in the signature Multiplayer mode packed with brand-new maps, and descend into the next twisted chapter of Round-Based Zombies in the heart of the Dark Aether.
For the first time in Call of Duty history, developers Treyarch and Raven Software are bringing players Black Ops titles back-to-back with the confirmation of Call of Duty: Black Ops 7.
Gain complete tactical knowledge on everything related to Black Ops 7 Multiplayer, including intel on modes, maps, weapons, Perks, Field Upgrades, the new Overclock system, Hybrid Combat Specialties, Wildcards, Scorestreaks, Prestige and Progression systems and much more. Get intel on what’s on deck for the Beta starting on all platforms on October 2!
Black Ops 7 Multiplayer Deep Dive
The November 14 launch of Call of Duty®: Black Ops 7 is getting closer every day, and we’re here to cover all the latest news in the weeks leading to release and beyond.
For an expansive look at Multiplayer, this is your first stop. Get more info on all 16 6v6 Multiplayer maps, both 20v20 Skirmish maps, the near-future weaponry and Loadout features on the way, Progression systems, and more. Find out what will be available for play during the upcoming Beta versus what’s coming at launch.
Call of Duty: NEXT and the Black Ops Beta
Get an extended look at Black Ops 7 during the worldwide Multiplayer reveal at Call of Duty: NEXT on Tuesday, September 30. Following that, try Black Ops 7 for yourself and earn special rewards when the Beta begins on all platforms starting Thursday, October 2! For all the details, check out the end of this blog.
Onto the intel. This is Black Ops 7 Multiplayer.
The Game Modes
Summary: Game Modes
New Mode: Overload: In Overload, squads clash over one device that must be carried into enemy territory to score. Momentum swings sharply as the device changes hands, making every pickup, player escort, and interception a pivotal moment in this all-new 6v6 mode.
Other Announced Modes: Black Ops 7 Multiplayer delivers a full slate of fan favorites at Beta and launch, from Team Deathmatch, Domination, and Search & Destroy to Kill Confirmed, Hardpoint, Gunfight, Control, and more.
Test your skills across an impressive array of Multiplayer modes, including a mix of classics like Team Deathmatch and Domination, more recently introduced fan favorite modes like Kill Order, and the brand-new Overload. Each mode has been fully tuned and adjusted for the best experience within Black Ops 7.
New Mode: Overload (Available at Beta)
Fight for possession of the Overload Device in this new push and pull 6v6 respawn mode that challenges teams to overload the enemy’s control zones. Only one device spawns on the map at a time, so get in there and grab it before the other side can. The team in charge of the device must protect the carrier as they run toward one of two designated zones near the enemy team’s starting spawn. Disrupt one of the zones in time to score a point and spawn a new device in the field.
The position of the Overload Device is always indicated on the HUD and Tac-Map, so be prepared for an intense tug of war as the device changes hands often throughout the match. Any player holding the item benefits from a personal radar to help detect nearby enemies attempting to steal it away. At halftime, teams switch sides. Stick together, get to the device, and overload the enemy.
Other Announced Modes
Other modes arriving during the Beta and launch include — but are not limited to — the following:
Team Deathmatch (Available at Beta)
Eliminate enemy players to earn score for your team.
Domination (Available at Beta)
Capture, hold and defend objectives to earn score for your team.
Search and Destroy
Teams alternate between detonating and defusing a bomb. No respawns.
Kill Confirmed (Available at Beta)
Recover dog tags to score for your team and deny enemy scores.
Free-For-All
Eliminate enemies to earn score. The first to reach the score limit will achieve victory.
Hardpoint (Available at Beta)
Capture and hold the Hardpoint zone to earn score for your team.
Gunfight
Eliminate all enemy players using pre-determined classes to win the round. No respawns.
Kill Order
Eliminate the enemy HVT while keeping your HVT alive. HVT kills earn bonus score for your team.
Control
Take turns attacking and defending zones with a limited number of lives for each round.
Alternate Modes
Face Off brings small team combat to the more compact maps (showcased later in this blog). Scorestreaks are disabled, keeping combat focused on the ground.
Face Off Domination
Capture, hold and defend objectives to earn score for your team. Scorestreaks disabled.
Face Off Team Deathmatch
Eliminate enemy players to earn score for your team. Scorestreaks disabled.
Face Off Kill Order
Eliminate the enemy HVT while keeping your HVT alive. HVT kills earn bonus score for your team. Scorestreaks disabled.
Face Off Kill Confirmed
Recover dog tags to score for your team and deny enemy scores. Scorestreaks disabled.
Skirmish
For larger scale Multiplayer battles, nothing beats a good Skirmish. In addition to the 16 core maps launching with Black Ops 7, players can look forward to two 20v20, objective-focused maps dropping teams into expansive environments with enhanced means of traversal including wingsuits, grappling hooks, and vehicles all assisting you and your squad get to the next objective with time to spare, and dominate the other team.
Training Course (Beta)
Enter a new training course designed to get you up to speed on basic movement and advanced combat skills. Perfect for new and returning players, this course will teach you all you need to know to get the most out of your Operator in the field, including the ability to practice Wall Jumps, and perfect the new grenade-based Finishing Move!
Private Matches
Invite your friends, add bots, and customize the rules of your favorite Multiplayer modes in Private Match. Add Spectators to cheer on the match and tune CODCaster settings across visual and camera options. Or play solo, using Private Match to explore different maps and modes at your own pace.
The Maps
Summary: The Maps
Maps Overview: Black Ops 7 launches with 16 Core 6v6 maps and two Skirmish combat zones, designed for tactical intensity across a wide variety of locations. Built around Treyarch’s signature three-lane philosophy, each location balances fast gunplay with strategic routes, offering arenas sized for close brawls or long-ranged dominance.
16 Core Launch Maps: Six maps debut through the Beta, with 16 available at launch. From oil rigs and robotics labs to neon-soaked city streets and Arctic crash sites, every setting delivers unique combat encounters. Fan-favorite classics Express, Hijacked, and Raid return, rebuilt for the 2035 setting.
Skirmish Maps: For larger-scale combat, Skirmish 20v20 introduces Hightown and Military Island. Fight through urban towers, courtyards, and parks or storm a fortified coastal compound. Both maps feature vehicles, vertical ascenders, and wide-open sightlines, delivering sprawling battles that amplify the chaos and scale of Black Ops combat.
Launching with 16 6v6 Multiplayer maps plus two large-scale 20v20 Skirmish maps, Black Ops 7 has been built to deliver intense, tactical action across a variety of environments from the Atlantic Ocean to the Alaskan tundra. The 2035 setting imagines near future possibilities while remaining grounded in the Black Ops universe, each map is designed for fast gunplay and around the original three-lane design Treyarch is famous for.
Expect a variety of map sizes catering to every type of player, from those craving instant action on very small-sized arenas to those wanting longer-ranged, tactical engagements across medium-sized combat zones. Below are the maps available to play during the Beta as well as coming at launch, including the return of three Black Ops 2 fan favorites!
Core Launch Maps
The following includes a full list of the Multiplayer maps arriving at launch, starting with the six that will be released on a staggered schedule through the Black Ops 7 Beta:
Core 6v6 Maps
- Blackheart (Beta)
- Cortex (Beta)
- Exposure (Beta)
- Imprint (Beta)
- The Forge (Beta)
- Toshin (Beta)
- Colossus
- Den
- Flagship
- Homestead
- Paranoia
- Retrieval
- Scar
- Express (Returning from Black Ops 2)
- Hijacked (Returning from Black Ops 2)
- Raid (Returning from Black Ops 2)
Skirmish Maps:
- Mission: Edge
- Mission: Tide
Core 6v6 Launch Maps
Blackheart
Core 6v6, Playable at Beta, Small-sized
Head out to sea on a drilling platform extracting essential resources for The Guild. Battle on and around the central drill or duke it out on the barge around mineral containers, pumps, and massive nautical vehicles. Flank enemies around the diving bell and watch your feet when jumping over the grinder pit.
Cortex
Core 6v6, Playable at Beta, Small-sized
A cliffside compound hides a clandestine laboratory conducting experimental research for The Guide. Vat chambers hold subjects suspended in fluid, the area supported by an adjoining autopsy and morgue. Lock down the underpass to control the heart of the map or branch out to the narrow skybridge overlooking the water.
Exposure
Core 6v6, Playable at Beta, Medium-sized
Deploy to an Australian Outback installation at the eye of a vast solar array, in the aftermath of a fierce tank assault on the plant. Except for an interior control room, most of the action is focused on the outer grounds here. Try your luck traversing the suspended Guild crate, jumping from here to the yellow ladder to climb even higher. Also expect a variety of towers, pumps, and storage units provide ample cover throughout.
Imprint
Core 6v6, Playable at Beta, Medium-sized
Brave the frigid cold on this mid-sized robotics complex producing drones and battle tanks for The Guild. Explore the inner facility branching through the center and watch your step along the sheer drops circling the perimeter where long-ranged combat dominates. Press the control panels by the inclinator for a lift through the snow.
The Forge
Core 6v6, Playable at Beta, Medium-sized
Visit the heart of research and development for The Guild’s latest lethal tech. Built on the harbor, The Forge welcomes visitors with a demo and product lobby showcasing the latest advancements in autonomous weapon design. Navigate the two wings of the complex, joined by covered walkways and the central range where rotating walls circle a defense turret.
Toshin
Core 6v6, Playable at Beta, Medium-Sized
A monorail derailment has caused chaos downtown in a shopping district outside the station. Neon lights illuminate the streets at every turn, a Guild advertisement outshining all the others. Battle through the park and market, look for upper vantage points across a central thoroughfare as you encounter new dangers at every road junction. You’ll need street smarts and a fast trigger finger to conquer this urban map.
Colossus
Core 6v6, Medium-sized
Board the floating Colossus Resort, listing further into the ocean after sustaining heavy damage. Take your chances by the atrium and bar or move through the maintenance rooms, baggage claim and loading bay. Smell the fresh salt air across the main site of the wreckage outside where a pair of wrecked helipads now sit in the debris-strewn ocean waters.
Den
Core 6v6, Medium-sized
Travel to a sprawling Japanese Guild compound set high over the surrounding locale. A large courtyard dominates the central area with branching pathways toward the driveway, helipad, and impressive conference room. Engage in close combat in the dojo and challenge your agility traversing the damaged roof connecting the armory and garage.
Flagship
Core 6v6, Small-sized
Explore the underside of a gigantic aircraft carrier docked for repairs, sparks flying overhead as mechanical arms weld sections of the hull. Battle through the underside of the ship where an ascender offers access up to the gantry or move out from underneath the hulking mass and fight over the surrounding work site.
Homestead
Core 6v6, Medium-sized
Witness the Northern Lights high over David Mason’s Alaskan childhood home. Fight in the warmth of the cabin or brave the elements using the rocky terrain to flank enemies. Watch for occupants in the various outbuildings and dive into the frigid water to try and reposition out of sight, ignoring hypothermia risks in favor of a surprise attack from below.
Paranoia
Core 6v6, Small-sized
There’s something going on at the hospital, but is it all in your head? While half of the tiny map appears like a normal medical facility, the other half erupts into a psychedelic dreamscape, objects floating upward where a red light shines through the broken ceiling. Hold onto your sanity or risk being administered for life.
Retrieval
Core 6v6, Large-sized
A Guild stealth aircraft has crash landed in the remote frozen tundra, leaving a heaping wreckage behind. Hike through the snow and the meltwater flowing down the map, battling around the rugged outcroppings and within the crash site itself. An ice cavern provides opportunities for longshots while underpasses and a discarded crate work as stellar ambush points.
Scar
Core 6v6, Medium-sized
Fighting breaks out in the rustic mountain village of Silverbrook, where quad-tanks, military vehicles and the latest in offensive equipment are parked within old frontier hamlet with a general store, health clinic, the Old Bear Restaurant, and a carpentry business. Fire down at targets from the motel balcony, explore the commandeered Post Office as you traverse the immediate surroundings of this rural Alaskan outpost.
Express
Core 6v6, Returning from Black Ops 2, Medium-sized
Express returns for even more epic battles at the iconic high-speed train station, now under new management courtesy of Sunrise Railways. Engage enemies around the tracks, within and over the parked train, and throughout the inner terminal. Watch for sharpshooters in the control room and the covered walkways and get out of the way of passing trains.
Hijacked
Core 6v6, Returning from Black Ops 2, Small-sized
Everyone’s favorite superyacht returns as Hijacked glides into harbor in Black Ops 7. From bow to stern, engage in nonstop action down the length of the vessel, colliding on the center deck where all lanes converge. Keep your eyes on the opposing vantage points and flex your close-quarters skills down in the engine room.
Raid
Core 6v6, Returning from Black Ops 2, Medium-sized
Experience high-end living at its best as Raid returns with as a Japanese beachside mansion compound. Trade shots across the courtyard and circular drive, enjoy a very brief moment of tranquility in the garden, and take a dip in the pool. The home interior is as impressive as ever, including the large garage, open kitchen, bedrooms, and other accoutrements made for a life of luxury.
Skirmish 20v20 Maps
Mission: Edge
Skirmish, 20v20, Large-sized
Take to the streets of Avalon’s downtown district amidst towering buildings, fighting in and around upscale hotels and cafes, through underpasses, courtyards, and parks. Take the stairs or attach to ascenders to reach higher vantage points or skip the climb altogether and stick to the outer roads. Commandeer a vehicle to outrun enemy snipers or beat them at their game by taking flight in a helicopter, bringing your squad along with you to fire from the passenger seats. Or stay on the ground, moving from roof to roof, claiming zones and eventual victory.
Mission: Tide
Skirmish, 20v20, Large-sized
Deploy to the site of a large-scale military compound built on the coastal waters of Avalon. Fight and drive on the shore, up or around the buttress rocks toward the compound itself, ascenders providing quick access over the outer fortifications to the surrounding and inner battlements, which feature corner towers providing incredible sightlines. Within the compound itself, explore the armory, mess hall, barracks, garage buildings and other structures, including ladders and staircase access for both vertical and ranged maneuvering.
Loadouts and Equipment
Summary: Loadouts and Equipment
Overclocks: Black Ops 7 continues customization with ten editable Loadouts covering weapons, Perks, Equipment, and more. A new Overclock System lets you supercharge gear during a match, unlocking enhancements like faster Field Upgrades, reduced Scorestreak costs, or more dangerous Equipment. Tailor your Operator’s ordnance and push your playstyle further than ever before.
Tacticals and Lethals: Expect a full complement of limited-use gear that can change the course of battle. Tacticals disorient, disable, heal, or reveal, while Lethals deliver devastating damage through explosives, drones, or deployables. With Overclocks enhancing everything from blast radius to stun strength, every throw or placement becomes a tactical choice that reshapes combat.
Field Upgrades: Redefines mid-match power with new and adjusted Field Upgrades that supply ammo, launch drones, cloak Operators, or even deploy holographic decoys, with each device getting Overclock abilities.
Wildcards and Perks: Wildcards return, granting extra attachments, bonus equipment, or even replacing Scorestreaks with more Perks via the Specialist Wildcard. Perks define Operator specialties across Enforcer, Recon, and Strategist categories, with Black Ops 7introducing hybrid specialties that unlock powerful new bonuses when mixing categories.
Prepare for Multiplayer Beta with a new-look Loadout, and a closer look at the brand-new Overclock System and how it affects your various Equipment, Field Upgrades, and Scorestreaks. Discover which weapons are coming to the Beta along with their strengths and weaknesses and start planning for Beta dominance now!
Loadouts
Loadouts determine the tools and abilities your Operator brings into battle, including their weapons, Equipment, Field Upgrade, Perks, and other features. Players can customize and name up to ten Loadouts which can be finetuned before and within the match, ensuring you’ve got exactly what you need for the combat situation at hand.
Black Ops 7’s Loadout Menu is comprised of the following elements:
- Primary Weapon
- Secondary Weapon
- Melee Weapon
- Tactical
- Lethal
- Field Upgrade
- Perks
- Combat Specialty
- Wildcard
New Loadout Feature: Overclocks
New to Black Ops 7, players can now customize their Tactical and Lethal Equipment, Field Upgrades, and Scorestreaks using the Overclock System. Effective use of these individual Loadout items will unlock up to two Overclock abilities over time, providing a variety of benefits like a lower Score cost for Scorestreaks, decreased charge time for Field Upgrades, and extra lethality for your Equipment. Select the Overclock ability that works best for your playstyle and reap the rewards of even greater power. Check out the exact Overclocks for individual equipment items later in this blog.
Primary Weapons
Your main weapon. These guns hit hard and tend to specialize in different areas of combat, from the versatility of Assault Rifles to the more specialized traits of Sniper Rifles and Shotguns. Gunsmith is available for this weapon. The six Primary Weapon classes include:
- Assault Rifles
- SMGs
- Shotguns
- LMGs
- Marksman Rifles
- Sniper Rifles
Secondary Weapons
Remember, swapping to your Pistol is always faster than reloading. And there’s no better deterrent against aerial streaks and vehicles than a good Launcher. This is your backup weapon for use in emergencies and in context-specific situations. Gunsmith is available for these weapons, though Launchers have limited options. Choose from:
- Pistols
- Launchers
Melee Weapons
All Operators carry a dedicated Melee weapon for close-quarters combat. Gunsmith is available for this weapon (Cosmetics only).
Tacticals
Limited-per-life items that offer a range of tactical benefits, from disorienting enemies to disabling electronics, gathering intel, topping off your health, and other more. The following Tactical items and their Overclock abilities will be available for use in the Beta:
Stun Grenade
Slow’s victim’s movement and aiming.
Overclock #1 — Increased stun duration.
Overclock #2 — Slows enemy move speed when stunned.
EMP Grenade
Disables or destroys electronics. Effective against Equipment, Scorestreaks, and enemy players.
Overclock #1 — Increased disruption radius.
Overclock #2 — Cook for extra EMP bursts.
Flashbang
Blinds and deafens targets.
Overclock #1 — Wider full flash angle makes your flash harder to counter by looking away.
Overclock #2 — Adds ability to cook for additional detonations.
Stim Shot
Military stimulant that quickly heals combat wounds.
Overclock #1 — Adds ability to remove player debuffs.
Overclock #2 — Adds a move speed boost.
Pinpoint Grenade
Grenade that detects enemies within its range. Close enemies are shot with tracking devices which can be removed by victims.
Overclock #1 — AI chip increases grenade lifetime and detection radius.
Overclock #2 — Tagged enemies appear on allied minimaps.
Psych Grenade
Explodes on impact with the ground, releasing a lingering cloud of hallucinogenic gas.
Overclock #1 —Increases the duration that enemies are affected by the grenade.
Overclock #2 —The grenade’s released gas deals damage over time.
Additional Tacticals
Other Tactical Loadout items arriving at launch include the Hunter Bot, Smoke Grenade, and Decoy Grenade.
- Hunter Bot: A personal defensive device that hovers near and homes in on enemy Equipment, Field Upgrades, and Scorestreaks, before exploding on impact.
Lethals
Limited per-life items that damage or eliminate enemy Operators. The following Lethal items and their Overclock abilities will be available for use in the Beta:
Frag
Cookable fragmentation grenade.
Overclock #1 — High density explosive material improves lethality.
Overclock #2 — Increased throw distance. Cooking shows an arc indicator.
Sticky Grenade
Timed sticky grenade.
Overclock #1 — High density explosive material improves lethality.
Overclock #2 — Adds ability to cook the fuse.
Cluster Grenade
Grenade that scatters smaller explosives when detonated.
Overclock #1 — Adds ability to cook the fuse.
Overclock #2 — Additional mini grenade.
Combat Axe
Thrown axe that eliminates enemies in one hit. Bounces off surfaces.
Overclock #1 — Faster raise speed.
Overclock #2 — Throw the Combat Axe farther and faster.
Point Turret
Small deployable sentry turret that automatically shoots at enemies, distracting and damaging them.
Overclock #1 — Increases turret’s rate of fire.
Overclock #2 — Orientation sensors allow turret to deploy on walls and ceilings.
Needle Drone
Small flying drone that explodes on impact. Toggles between auto or manual control.
Overclock #1 — High density explosive material improves lethality.
Overclock #2 — Adds ability to boost the dart while flying in manual mode.
Additional Lethals
Other Lethal Loadout items arriving at launch include C4 and Molotov.
Field Upgrades
Field Upgrades are powerful devices that recharge during the match after use. They perform a variety of useful functions including defensive and offensive support, with the following Field Upgrades and their Overclock abilities available during the Beta:
Assault Pack
Extra ammo and equipment to resupply your team.
Overclock #1 — Faster charge time.
Overclock #2 — Additional score on eliminations.
Drone Pod
Deployable device that launches aerial drones. Drones seek out enemies and explode.
Overclock #1 — Drones are launched much faster.
Overclock #2 — Leave a minimap icon at each drone’s detonation point.
Trophy System
Area defense system destroys enemy projectiles in the air.
Overclock #1 — Faster charge time.
Overclock #2 — +2 explosive charge ammo.
Active Camo
Become partially invisible for a short period of time.
Overclock #1 — Gunfire reveals you temporarily instead of ending the ability.
Overclock #2 — Increased duration and faster charge time.
Echo Unit
Holographic soldier decoy tricks enemies and captures and holds objectives.
Overclock #1 — Hologram brightly flashes when enemies come near, stunning them.
Overclock #2 — Faster charge time.
Squad Link
Deployed device that boosts score and improves effectiveness of allied Operators and gadgets in range.
Overclock #1 — Expands coverage of the link.
Overclock #2 — Increases nearby allies’ Field Upgrade recharge speed. Increases earned score.
Additional Field Upgrades
Other Field Upgrade Loadout choices arriving at launch include the Scrambler, Fear Trap, Black Hat, and Mute Field.
Fear Trap: A deployed trap which emits a neurotoxic gas cloud, causing hallucinations and disorienting victims.
Black Hat: A device that hacks enemies, equipment, and Scorestreaks. Aim continuously at a target to hack it.
Mute Field: A stealth device that reduces your footstep volume, hides you from enemy minimaps, and prevents you from being targeted by enemy Scorestreaks for a limited time.
Wildcards
Wildcards are the abilities that augment your Loadouts by bending and breaking the rules of the Create-a-Class system. During the Beta, get access to:
Gunfighter
Get three extra attachment points for your Primary weapon.
Overkill
Equip any non-melee weapon in Primary and Secondary slots.
Pair your Shotgun with an Assault Rifle or your Sniper Rifle with an SMG. Wanna go dual Pistol? Go ahead.
Perk Greed
Equip an extra Perk.
Additional Wildcards
At launch, get access to additional Wildcards including Prepper, High Roller, Flyswatter, Tac Expert, Danger Close, and Specialist.
- Specialist: This replaces your Scorestreaks with three additional Perks on top of the ones you normally choose. Perks 4, 5, and 6 are earned like low-level Scorestreaks, at 200, 400, and 600 score. Earn all remaining eligible Perks during a match at 1,200 score.
Perks
Perks provide your Operator with special abilities that improve a wide range of characteristics, from faster movement and weapon handling to stealth advantages, extra defense, intel gathering and more. Every Loadout includes three Perks organized across three categories: Perk 1, Perk 2, and Perk 3. Within each category you’ll find Perks from all three Combat Specialties (Enforcer, Recon, Strategist, described below).
The full list of Perks, all available for use in the Beta, are as follows:
Perk 1 Slot
Gung Ho (Enforcer)
Fire while sprinting. Improved movement speed while reloading or using Equipment.
Dexterity (Enforcer)
Reduced weapon motion and full ADS on slides, dives, and wall jumps. Take less fall damage.
Lightweight (Enforcer)
Increased movement speed. Jump, slide, and dive further. Faster recovery from sliding and diving.
Cold-Blooded (Recon)
Undetectable by AI targeting and thermal optics. Player-controlled Scorestreaks don’t highlight you.
Ghost (Recon)
Undetectable by enemy Scout Pulse and UAV when moving, planting, defusing, or controlling Scorestreaks.
Ninja (Recon)
Move more quietly.
Tech Mask (Strategist)
Resistance to enemy flash, concussion, and gas. You cannot be EMPed or hacked.
Flak Jacket (Strategist)
Reduces incoming explosive and fire damage.
Shadow (Strategist)
Undetectable by enemy traps and mines.
Perk 2 Slot
Scavenger (Enforcer)
Resupply ammo and equipment from eliminated enemies.
Assassin (Enforcer)
Enemies on a kill streak get a unique minimap marker and drop Bounty Packs when eliminated. Pick up the packs for more Score.
Close Shave (Enforcer)Automatically use your dedicated melee attack when you perform a weapon butt attack.
Hunter’s Instinct (Enforcer)Killing an enemy marks the direction of the next closest enemy on your minimap.
Vigilance (Recon)Displays a HUD icon whenever you appear on hostile minimaps. Immune to CUAV, Scrambler, and Vendetta.
Blast Link (Recon)
Your explosive damage marks enemies on your minimap. Grant this benefit to all allies. Earn Score when they deal explosive damage.
Engineer (Recon)
See enemy equipment and Scorestreaks through walls and Scorestreaks on the minimap. Aim at them to see target information.
Fast Hands (Strategist)
Reload and swap weapons faster. Extend fuses when throwing back grenades.
Gearhead (Strategist)
Two Field Upgrade charges. Booby trap Care Packages.
Perk 3 Slot
Tac Sprinter (Enforcer)
Enables Tactical Sprint but reduces your normal sprint speed.
Bankroll (Enforcer)
Start each life with +150 score toward Scorestreaks.
Bruiser (Enforcer)
Melee eliminations and finishing moves replenish health and earn extra score.
Looper (Enforcer)
Gain the ability to re-earn Scorestreaks in the same life.
Vendetta (Recon)
On respawn, mark your killer’s last known position for a short duration. Get bonus score for eliminating that enemy.
Tracker (Recon)
See rough locations of nearby enemies on your minimap and see their footsteps in the world. ADSing auto-pings enemies.
Quartermaster (Strategist)
Recharge Equipment uses over time.
Charge Link (Strategist)
Faster Field Upgrade charge rate. Grant this benefit to all allies. Earn score when nearby allies use their Field Upgrades.
Guardian (Strategist)
Faster healing while capturing and holding objectives. Revive downed teammates faster.
Combat Specialties
The three Perks you select for your Loadout determine your Operator’s Combat Specialty. Equip three Perks of the same category to activate the Enforcer (red), Recon (blue), or Strategist (green) Combat Specialty bonus.
New to Black Ops 7, players can now activate Hybrid Combat Specialties when pairing Perks of different categories. As long as your Loadout includes at least two Perks of the same color, you’re guaranteed to unlock a Hybrid Combat Specialty!
Note that while using the Perk Greed Wildcard, your Combat Specialty will still be determined by the base Perks in your Perk 1, 2, and 3 slots.
Hybrid Specialty: Scout (Red and Blue Perks)
Offense and stealth hybrid. When you get a bullet elimination, stay completely hidden from enemy minimaps for five seconds. Additional eliminations during this period reset the timer.
Hybrid Specialty: Tactician (Red and Green Perks)
Support and offense hybrid. When you earn assists, earn bonus score from bullet eliminations for ten seconds.
Hybrid Specialty: Operative (Blue and Green Perks)
Stealth and support hybrid. Earn Field Upgrade charge from stealthy eliminations. Suppressed weapons, melee eliminations, eliminations while out of line of sight, and other cases count as stealth eliminations.
Core Specialty: Enforcer (All Red Perks)
After each elimination, gain a buff to movement speed and health regen speed for a short time.
Core Specialty: Recon (All Blue Perks)
On respawn, see the direction of the closest enemy on the minimap. Edge of HUD pulses for enemies outside your view. Leave no death skulls.
Core Specialty: Strategist (All Green Perks)
Increased score for objectives and sabotage. Deploy Equipment faster. See enemy content through walls a short distance.
Weapons Detail and Scorestreaks
Summary: Weapons Detail and Scorestreaks
Primaries, Secondaries, Melee: At launch, Black Ops 7 delivers 30 weapons, including 16 debuting for the first time in franchise history. From versatile Assault Rifles and rapid-fire SMGs to devastating Shotguns, heavy LMGs, precise Marksman Rifles, and powerful Snipers, every Beta weapon is shown, and each offers new ways to perfect your Loadout.
Gunsmith and Global Weapon Builds: Black Ops 7’s Gunsmith expands weapon crafting with Global Builds usable across all modes, detailed stat comparisons, and robust cosmetic options. Coming at launch, new Build Code Sharing lets you easily showcase your Gunsmith skills and swap builds with friends.
Scorestreaks: Bring out the big guns. Black Ops 7’s Scorestreaks reward aggressive, objective-driven play with devastating tools — like the Rhino, a remotely piloted robotic soldier wielding a minigun — and the deployable D.A.W.G., a groundcraft packing rockets, turrets, and defense systems. Each Scorestreak comes with Overclocks boosting power and efficiency.
Below, we’ve listed out the various weapon classes with descriptions for those you’ll be utilizing in the upcoming Beta.
Assault Rifles
The most versatile weapon class, Assault Rifles combine power, accuracy, and handling into a package that performs best in mid-range fights but in the right hands remain competitive up close and at a distance.
M15 Mod 0: An adaptable full auto Assault Rifle combining well-rounded damage, range, and handling for a weapon that performs admirably across a variety of combat scenarios.
MXR-17: A full auto Assault Rifle with excellent accuracy and range, offset by its more modest mobility and rate of fire.
Peacekeeper Mk1: Full auto Assault Rifle delivering exceptional mobility and handling for its class, but at the cost of high recoil and limited range.
Additional Assault Rifles
Expect three additional Assault Rifles to use at the launch of Black Ops 7.
SMGs
These compact weapons pair a fast fire rate with quick handling, perfect for Operators on the move. They can compete out to the mid-range, too, though you’ll need to land more shots to compensate for the lower damage dealt outside their ideal range.
Graz 45k: A versatile full auto SMG offering a solid balance of CQB power, handling, and recoil.
Dravec 45: A full auto SMG that’s highly stable and effective at longer ranges, but with less raw CQB power.
Razor 9mm: Full auto SMG with an extreme rate of fire, but limited range and slower handling.
Additional SMGs
Expect three additional SMGs to use at the launch of Black Ops 7.
Shotguns
The rulers of close-quarters combat, Shotguns deliver a spread of shot that devastates nearby targets. For more distant foes, it may be wise to swap to a different weapon.
M10 Breacher: A pump action charge Shotgun. Hold the trigger to improve hip and ADS spread for a tighter pellet spray.
Echo 12: Rechambering double-barrel Shotgun. Fires two semi-automatic shots between rechambers. Great range and a high damage potential with back-to-back shots.
Additional Shotgun
Expect an additional Shotgun to use at the launch of Black Ops 7.
LMGs
LMGs more than make up for their slow handling and mobility with large magazines outputting solid damage. Pressure enemy targets and keep firing long after your foes have been forced to reload.
MK.78: Full auto LMG. Great damage and a high ammo count, limited by slower mobility and handling.
Additional LMG
Expect an additional LMG to use at the launch of Black Ops 7.
Marksman Rifles
Marksman Rifles combine power and precision for a weapon class that performs well at middle and longer distances, typically offering burst or semi-auto fire.
M8A1: A four-round burst Marksman Rifle with very high damage and an extremely fast rate of fire within the burst, balanced by a moderate burst cooldown.
Additional Marksman Rifles
Expect two additional Marksman Rifles to use at the launch of Black Ops 7.
Sniper Rifles
Sniper Rifles inflict devastating damage at long range, offering precision and power at the cost of handling and mobility. Hold breath while ADS to steady.
VS Recon: Bolt-action Sniper Rifle with a quick rechamber and moderate recoil and stability.
XR-3 Ion: A three-round burst Sniper Rifle with high power and low recoil but slower handling and a short pre-fire delay.
Additional Sniper Rifle
Expect an additional Sniper Rifle to use at the launch of Black Ops 7.
Pistols
Swapping to your Pistol is always faster than reloading your Primary Weapon. These back-up sidearms are perfect for finishing off an injured opponent and can hold their own when properly wielded.
Jäger 45: Semi-auto Pistol. A reliable sidearm with a very fast rate of fire and low recoil.
CODA 9: Full auto Pistol with high damage and rate of fire offset by strong recoil and a shorter effective range.
Additional Pistol
Expect an additional Pistol to use at the launch of Black Ops 7.
Launchers
Launchers are your best counter against enemy Scorestreaks and vehicles, delivering a powerful payload against armored targets.
A.R.C. M1: Charge Launcher. Hold the trigger to charge up a devastating energy beam that can pierce through enemies. Deals high damage to vehicles and Scorestreaks.
Additional Launcher
Expect an additional Launcher to use at the launch of Black Ops 7.
Melee Weapons
Every Operator deploys with a Dedicated Melee Weapon. When it’s time to get personal, this is the tool to get the job done.
Flatline MK.II: Melee weapon with high damage and moderate attack speed.
Additional Melee
Expect an additional Melee weapon to use at the launch of Black Ops 7.
Gunsmith
The more you use a weapon, the better you’re able to tailor it to your needs. As they level up, the vast majority of your weapons allow access to additional Attachments, equippable via the Gunsmith system.
Attachments and Stats
Different weapons and weapon classes offer access to certain Attachment types, unlocked by leveling up each weapon through continued use in your deployments. By default, most weapons support up to five Attachments equipped at a time, though in certain cases such as when using the Gunfighter Wildcard, this limit can be expanded.
Want to see how your weapon stacks up against others at launch? Pull up the stats sheet in the weapon selection screen, displaying detailed information on your weapon’s performance, incorporating any Attachments on the selected weapon. Check damage distribution and range and in-depth info on each weapon’s firepower, accuracy, mobility, and handling. Compare the selected weapon with other weapons, checking their stats against one another so you can zero in on exactly the right build for your playstyle.
Weapon Customization
Through a variety of means, you’ll also unlock customization items for your weapons, including Camos, Reticles, Accessories, Decals, and Stickers. Apply your preferred look within Gunsmith. These are earned via Challenges, the Battle Pass, Bundles, and other in-game activities.
Weapon Build Sharing
New to Black Ops 7 and coming at launch, players can now easily share their favorite weapon Loadouts with friends and squadmates in the form of a Build Code. By sharing and importing Build Codes, you can get a facsimile of the weapon directly implemented into your Loadout. Note that players can only use Weapon Builds (with associated attachments) for armaments and attachments they’ve already unlocked.
Firing Range
The Firing Range returns, allowing you to test different weapons and weapon builds on a variety of targets. See exactly how much damage each shot inflicts at a variety of ranges, adjust between still and moving targets, and test your recoil patterns on the wall.
New to Black Ops 7, you can now access Gunsmith and all your Loadouts within the Firing Range in Multiplayer, and import Weapon Build codes to try out other players’ creations.
Scorestreaks
The heavy hitters of Multiplayer combat, Scorestreaks are awarded to players who chain actions together in a single life, including eliminations, assists, objective plays, and more, reaching the required Score. Equip up to three Scorestreaks (four with the High Roller Wildcard), providing a variety of advantages from intel gathering to lethal payloads that can turn the tide of the match.
Scout Pulse (Beta)
Radar ping that reveals nearby enemies on the user’s minimap.
Overclock #1 — Lower score cost.
Overclock #2 — Radar ping shows directional arrows instead of red dots.
RC-XD (Beta)
Deploy a small remote controlled, remote detonated explosive vehicle.
Overclock #1 — Increased Resistance to enemy gunfire.
Overclock #2 — See target indicators on occluded enemies in medium range.
UAV (Beta)
UAV recon ship that reveals enemy locations on the minimap.
Overclock #1 — Counters the first lock-on missile with a flare. Increases bullet resistance.
Overclock #2 — Lower score cost.
Skewer (Beta)
Fire and forget air-to-ground projectile for precision eliminations. Bladed design minimizes collateral damage.
Overclock #1 — Skewer targets higher priority enemies when possible.
Overclock #2 — Increased velocity.
Care Package
Call in an airdrop that contains a random Scorestreak.
Overclock #1 — Re-roll a Care Package drop one time.
Overclock #2 — Lower score cost.
Counter UAV (Beta)
A drone that scrambles all enemy minimaps.
Overclock #1 — Counters the first lock-on missile with a flare. Increases bullet resistance.
Overclock #2 — Lower score cost.
LGM
Launch a continuous bombardment of explosive shells at a targeted area.
Overclock #1 — Rains down extra projectiles.
Overclock #2 — Marks a second target location. Reduced payload per zone.
Napalm Strike
Launch a targeted carpet bomb strike of explosive napalm.
Overclock #1 — Reveals enemies longer and displays their movement directions while aiming a strike.
Overclock #2 — Flames burn longer.
Sentry Turret
Automated turret that scans for and attacks nearby enemies in a forward-facing cone.
Overclock #1 — Increased turret rotation for greater coverage.
Overclock #2 — Adds ability to control remotely.
Hellstorm
Control a long-range cruise missile with boost capabilities and secondary missiles.
Overclock #1 — Additional cluster missile.
Overclock #2 — Missiles can lock onto Scorestreaks.
Hand Cannon
Powerful large caliber handgun with high bullet damage and penetration.
Overclock #1 — More ammo in clip.
Overclock #2 — Dual Hand Cannons.
Gravemaker (Beta)
Assemble a portable, one-hit-kill sniper rifle that can reveal and eliminate targets behind cover.
Overclock #1 — A larger magazine provides more ammo.
Overclock #2 — Reduced charge time before firing.
D.A.W.G. (Beta)
Deployable Armored Weaponized Groundcraft featuring a large caliber turret and rocket pod. Very effective against infantry targets.
Overclock #1 — Adds Sentry Mode. D.A.W.G. hunkers down, guarding an area and deploying a supply pack and integrated Trophy System.
Overclock #2 — Longer active duration.
Interceptors
Call in a group of five jets to destroy enemy flying targets.
Overclock #1 — Deploy Interceptors without detected threats.
Overclock #2 — Lower score cost.
Watchdog Helo (Beta)
Close air support escort chopper that pings and attacks enemies in your area.
Overclock #1 — Improved durability against enemy attack.
Overclock #2 — Direct Watchdog Helo to guard an area.
HKDs (Beta)
Aerial payload delivers wheeled Hunter Kill Drones which seek targets and explode.
Overclock #1 — Improved durability against enemy attack.
Overclock #2 — Deploy additional GDU drop pods.
Rhino (Beta)
Remotely control an armored robotic soldier equipped with a deadly minigun.
Overclock #1 — Reveals nearby enemy location on Rhino’s minimap. Enhanced radar length and duration.
Overclock #2 — Extended runtime for Rhino.
VTOL Warship (Beta)
Control a VTOL Warship armed with a turret and air-to-land missiles.
Overclock #1 — Adds ability to boost in a direction, breaking enemy rocket lock-on.
Overclock #2 — Increased durability.
HARP
High altitude recon vehicle reveals enemy position and direction on the minimap in real time.
Overclock #1 — Deploys flares against incoming lock-on rockets.
Overclock #2 — Lower score cost.
EMP Systems
Massive electromagnetic pulse weapon disrupts enemies and destroys all hostile equipment and vehicles.
Overclock #1 — Lower score cost.
Overclock #2 — Prevents enemies from using Scorestreaks and Field Upgrades for a long duration.
Legion
Large autonomous drone cluster patrols the skies, automatically seeking targets and exploding on impact.
Overclock #1 — Additional sensors allow Legion to target hostile Scorestreaks and Field Upgrades.
Overclock #2 — More drone clusters provide extra coverage.
Omnimovement and Innovations
Summary: Omnimovement and Innovations
Wall Jumps: Omnimovement expands with Wall Jumps, letting you leap between vertical surfaces to reach new heights, cross hazards, or chain routes together. Up to three jumps can be linked, with momentum balancing the flow for fast, tactical movement.
Movement and Mayhem: Treyarch is dialing in Multiplayer flow, removing Tactical Sprint as a default option and shifting it into Perks. Additionally, the Body Shield mechanic evolves with a brutal twist — jam a grenade onto your captive and send them staggering into enemies before detonation!
Wall Jumps
With additional innovations to Omnimovement, you have an increased choice in your traversal capabilities. The image above shows a few examples of locations within Multiplayer environments where walls or other vertical sections can be optionally leapt to, then from, to rapidly maneuver across a section of a map, often to gain height. Wall Jumps can be “chained” together up to three times, but with a loss of inertia each time to keep the momentum balanced. Expect to use Wall Jumps to reach higher vantage points, leap over dangerous gaps in a map, or to find different routes to take.
Note: You can perfect your Wall Jumps in the Multiplayer Training.
Optional Tactical Sprint
Treyarch has also taken a close look at feedback and made tuning adjustments across the board for a more controlled experience, including the removal of Tactical Sprint — a limited-duration boost of speed allowing faster movement than standard sprint — as a default movement option. Instead, this ability can be granted through an optional Perk in Multiplayer.
Grenade Body Shield Finisher
The Body Shield mechanic introduced into Black Ops 6 is as entertaining as it is practical, allowing you to grab an opponent from behind and drag them around the map, using them to block incoming fire. Usually, this ended with the opponent’s demise, or you letting the enemy go. For Black Ops 7, there’s an additional, tactical way to finish your foe courtesy of a well-timed grenade.
Once you have your adversary locked into a Body Shield, you can jam a grenade onto them and shove them forward. They’ll stagger for a few seconds before the grenade detonates and other enemies can be caught in the explosion.
Note: You can hone your timing with this explosive technique in the Multiplayer Training.
Meet the Operators
Summary: Operators
Meet the Operators: Multiplayer in Black Ops 7 features two opposing factions: JSOC, led by David “Section” Mason, and The Guild, commanded by CEO Emma Kagan. Players can choose from over 20 Operators across both sides, with a selection to play as during the Beta.
Black Ops 7 pits two factions against one another: JSOC, a team of elite Operators led by David “Section” Mason, and The Guild, an enterprise leader with classified dealings in military intelligence and weapons development at the helm of CEO Emma Kagan. The playable Operators across these factions include:
JSOC and The Guild
- 50/50 (playable in Beta)
- Anderson
- Carver
- Dempsey
- Falkner (playable in Beta)
- Grey
- Grimm
- Harper
- Jurado (playable in Beta)
- Kagan (playable in Beta)
- Karma
- Mason (playable in Beta)
- Maya
- Nikolai
- Razor
- Reaper
- Richtofen
- Samuels
- Takeo
- T.E.D.D.
- Vermaak (playable in Beta)
- Weaver
- Wei Lin (playable in Beta)
- Zaveri (playable in Beta)
Progression: Classic Prestige
Progression: Prestige and Weapon Prestige
Classic Prestige: Level XP is earned everywhere you play in BO7: Co-Op Campaign, Multiplayer, Zombies, and Call of Duty: Warzone (at Season 1), unlocking gear as you progress through Military Levels 1–55. Classic Prestige also returns with 10 Prestiges of rewards to climb through including exclusive Operator Skins, Blueprints, and additional rewards.
Weapon Prestige: For the first time since Black Ops 4, Weapon Prestige deepens the Weapon journey wherever you play. After maxing a Weapon, enter Weapon Prestige to reset the Weapon, unlock an exclusive Prestige Attachment and Universal Camo, and continue the grind. Each Weapon has 2 Weapon Prestiges to complete before reaching Weapon Prestige Master – featuring 250 levels with unique milestones and a final Universal Camo to obtain.
Level Unlocks: Now Across More Modes
Players gain Level XP wherever they play in Black Ops 7 Multiplayer, Co-Op Campaign, Zombies, Dead Ops Arcade 4 and (at Season 1) Call of Duty: Warzone. Initially, Level XP progresses along Military Levels 1–55. Each Level unlocks new game content, beginning with new Default Loadouts until Custom Loadouts are unlocked at Level 4. After that, new Levels award a variety of useful content, including new Weapons, Equipment, Scorestreaks, Perks, Wildcards, Operators, and other major features and pieces of content.
Prestige and Prestige Master
The Classic Prestige system is back in Black Ops 7: Players who reach Military Level 55 can begin the Prestige leveling process at any time, offering further rewards including content that’s exclusive to the Prestige leveling journey. The choice to Prestige is entirely up to you.
There are 10 Prestige Levels to climb through and each time you enter a new Prestige, expect a Level Reset, a Permanent Unlock Token, and a Prestige Icon reward displayed in your Level insignia, along with other Prestige-specific rewards
- Prestige themes will continually escalate beyond traditional definitions in later Prestiges to cover elements within the Black Ops 7 narrative.
- Expect a deeper Black Ops 7 Prestige system for the dedicated player who makes it to Prestige Master. In addition to ultimate rewards like Operator Skins and Weapon Blueprints, expect additional Prestige Master Titles and Colors at regular intervals throughout your Level 1000 grind, to further showcase your prowess.
Progression: Weapon Prestige
Weapon Prestige returns in Black Ops 7 for the first time since Black Ops 4, delivering deep progression and rewards to the weapon leveling process. The option to enter Weapon Prestige appears after reaching a weapon’s max level. As with Player Prestige, Weapon Prestige is available across multiple modes: Co-Op Campaign, Multiplayer, Zombies, and (at Season 1) Call of Duty: Warzone.
Level Unlocks
Each weapon features two Weapon Prestige levels, followed by Weapon Prestige Master providing 250 additional levels to climb through with a unique Camo awarded to players who get to the end.
Entering Weapon Prestige 1 activates the following effects:
- Level and Attachment Reset: Your Weapon Level returns to one, all Weapon Builds are locked, and all earned Attachments are relocked and must be earned again through leveling up the weapon. This does not include Optic Attachments (or Weapon Camos), which remain permanently unlocked once obtained.
- Weapon Prestige 1 Unlocks: Entering Weapon Prestige 1 unlocks the following:
- A unique Prestige Attachment that’s different for every weapon.
- The choice to unlock one of your weapon’s attachments permanently.
- A unique Weapon Camo that can be equipped to that weapon, or any other weapon.
- A Prestige Build is automatically created for the weapon you just Prestiged, with the Prestige and permanently unlocked Attachments applied to it, as well as the Weapon Camo.
- Your weapon receives a Prestige icon next to it, which changes as you progress (from 1 to 2, to Master, to Master Maximum Level) and is shown in the kill cam. At this point, you can level up your weapon again, just as you did before, and once it reaches Max Level, you can optionally enter Weapon Prestige 2:
- Weapon Prestige 2 Unlocks: Entering Weapon Prestige 2 unlocks the following:
- Another choice to unlock one of your weapon’s attachments permanently.
- A weapon-specific Weapon Charm.
- A second, unique Weapon Camo that can be equipped to that weapon, or any other weapon.
- Hit Weapon Prestige 2 and you can level up your weapon one more time, before you finally (and automatically) enter Weapon Prestige Mastery.
- Weapon Prestige Mastery Unlocks: Enter Weapon Prestige Mastery and expect the following:
- All attachments for your weapon are now permanently unlocked.
- Your weapon’s level remains at the number it was previously but continues all the way to 250.
- This final levelling occurs at a faster rate than before.
- Expect additional XP rewards and Weapon Camos at levels 100, 150, and 200.
- Unlock the ultimate reward for your weapon when you reach the Level 250 maximum: a unique final camo for you to showcase, with some of the Level 250 camos being returning fan-favorites!
Black Ops 7 Weapon Prestige offers a deep progression with each Weapon, virtually no more wasted Weapon XP, and double-quick progression if you utilize any 2XP Weapon Tokens throughout the grind.
Progression: Career and Weapon Camos
Summary: Career and Weapon Camos
Calling Card Challenges, Daily Challenge Re-Roll & Weekly: Do you have what it takes to reach Multiplayer 100 Percenter? Black Ops 7 includes a deep set of Multiplayer Calling Card Challenges split across three categories: Career, Hardened, and Prestige. For the first time, Re-Roll one of your Daily Challenges. Starting in Season 1, complete Weekly Challenges week after week in each Season to unlock new Loadout items and Camo rewards.
Weapon Camos: It wouldn’t be Multiplayer without a new Camo grind! Black Ops 7 introduces more Mastery Camos than ever seen before with the addition of a Camo chase in Co-Op Campaign, and more ways to earn Camos across multiple systems in the game. Learn about updates to the Core Camo journey and additional ways you’ll be earning Camos in Black Ops 7.
And More: Claim missed rewards from past content while earning XP toward chosen unlocks in the Armory. Unlock more progression and XP with Mastery Badges and check your talents out against others with deep stat tracking, global leaderboards, and customizable profiles.
Black Ops 7 offers up an impressive number of in-game challenges to test every aspect of your combat mettle, granting players with plenty of awesome new rewards upon completion.
Calling Card Challenges
A deep set of Calling Card Challenges awaits you in Multiplayer at launch, classified into three categories: Career, Hardened, and Prestige. Complete each Challenge to earn a Calling Card and XP to represent the accomplishment. Complete each Calling Card set to unlock an Animated Mastery Calling Card. Players who manage to complete all set will unlock the ultimate “Multiplayer 100 Percenter” Animated Calling Card which will classify you the ultimate Challenge completionist when equipped.
Daily Challenge Re-Roll
Daily Challenges return, with more player control over how you earn your Daily Challenge Bonus than ever before. New in Black Ops 7 is the ability to Re-Roll one Daily Challenge per mode day. Stuck on a final Challenge or don’t want to change your playstyle to complete one of the Dailies you were given? Re-Roll it for something that might better suit your playstyle.
Weekly Challenges
Treyarch is also bringing Weekly Challenges to Black Ops 7, starting in Season 1. Weekly Challenges will feature a new piece of unlockable Loadout content week after week in the post-launch seasons, including Weapons, Attachments, and Scorestreaks. Complete any six of a Week’s Challenges across all four modes (Multiplayer, Zombies, Co-Op Campaign & Warzone) to unlock that week’s new Loadout item. Additionally, earn two Camos per Season by earning half and all of the available Weekly Challenge rewards.
Weapon Camos
Black Ops 7 features more ways than ever to earn Weapon Camos, and Multiplayer is just part of the journey. Each Weapon features multiple Camos to unlock through completing certain challenges, starting with the Military Camos before moving on to Special and Mastery Camos. Within the Challenges menu, you can track the Camo Challenge progress for every weapon, in addition to viewing those that are near completion, so you don’t miss out on rewards that are just within reach.
Weapon Camos: Overview
Here’s how this all breaks down:
Black Ops 7: Weapon Camo Updates and Improvements
- For the first time ever in Call of Duty, Campaign will have a Weapon Camo journey! This means you can earn and unlock Weapon Camos across Co-Op Campaign, Multiplayer, Zombies, and (at Season 1) Call of Duty: Warzone.
- This means every one of the 30 launch weapons has a total of 16 Weapon Camos to unlock
- Nine Military Camos (different for every mode, the same for each Weapon)
- Three Special Camos (different for every mode, the same for each Weapon)
- Four Mastery Camos (different for every mode, the same for each Weapon)
- There are 16 different Mastery Camos across all four modes.
Guided by development, observations, and community feedback, expect a host of improvements to the Weapon Camo grind. Here are some we can reveal:
- Fewer Headshots & Better Camo Pacing: Players now only need 80 Headshots per weapon to complete all nine Military Camos, and the pacing of Camo unlocks is more consistent as you progress (earn your first camo after 5 Headshots, then every 10 Headshots after that – 5 / 10 / 20 / 30 / 40 / 50 / 60 / 70 / 80).
- Military Camos: Instead of requiring Headshots, Shotguns will now require Point Blank Kills and Sniper Rifles will require One Shot Kills to progress.
- Special Camos: There are now three Special Camos per weapon instead of two. Special Camos are now the same per weapon and can only be equipped to that Weapon once unlocked (like the Military Camos).
- Equipping Universal Camos: You can now equip any Universal Camo to any Weapon; the previous requirement of having to unlock five Military Camos on the Weapon before equipping a Universal Camo has been removed.
- Call of Duty: Warzone Camo Challenges: The Treyarch and Raven teams have monitored and re-evaluated more difficult and frustrating Warzone Camo Challenges. You can expect Warzone Camo Challenges in Season 01 that are more reasonable to complete.
- Camo Hub & Tracking: The Camo Hub, Camo Challenge Tracking, automatic display of Camos Near Completion, and the “Last Used” Weapon Camo display feature, will be present in Black Ops 7 at launch.
Additional Ways to Earn Camos: In addition to the Core Camo grind, there will be many additional ways to unlock unique Universal Camos in Black Ops 7:
- Weapon Prestige: mentioned in the Weapon Prestige section above, each Weapon will feature three unique Universal Camos that can only be unlocked by progressing deep into Weapon Prestige with that Weapon. All Weapons introduced in Black Ops 7seasons will also come with 3 new unique Universal Camos to chase and unlock.
- Weekly Challenges: starting in Season 1, each Season will feature 2 Universal Camos obtainable via the Weekly Challenge system. The first Camo is awarded for completing half the Weeks in a Season, the final Seasonal Mastery Camo is awarded for completing all Weeks in the Season.
- Seasonal Events: You can anticipate an ample number of desirable Universal Camos during Black Ops 7 Seasonal Events and Updates
- REDACTED: Reach [[CLASSIFIED]] to unlock the [[CLASSIFIED]] Mastery Camo
Mastery Badges
Unlock and progress through Mastery Badges for every Black Ops 7 Weapon, Scorestreak, piece of Equipment, and Field Upgrade. Use each item to progress through Bronze, Silver, and Gold Badges while also earning XP in the process. Earn enough Gold Badges within a category of content (ex: Lethal Equipment) and you’ll unlock a Calling Card to represent Mastery of the category and all Gold Badges will automatically upgrade to Diamond. New in Black Ops 7, earn Diamond for all Multiplayer categories to unlock an Animated Calling Card representing total Multiplayer Mastery!
Statistics and Profile
Combat Record, Leaderboards, and the Medal Collection return in Black Ops 7. Compare your performance and accolades against your Friends and the Global Call of Duty player base.
Customize your Showcase, Wallpaper, and Clan Tag. For your Showcase, select up to three Calling Cards, three Mastery Badges, and the Operator you want to appear in your Profile viewable by other players. By default, your Showcase Operator will be the Operator and Skin used in your last-played mode, and the Showcase Weapon held will be the Primary Weapon in that Mode (Favorite Loadout in MP).
Additional Comms: Call of Duty NEXT, Beta Dates, and More
Latest Intel: Call of Duty NEXT
Mark your calendars for September 30, as Call of Duty®: NEXT commences with a live streaming broadcast starting at 9AM PT. Expect developers from Treyarch talking you through the full Black Ops 7 offering, plus representatives from across Call of Duty Studios and community channels, and key announcements, full Beta information, and everything coming to Call of Duty: Black Ops 7 Multiplayer, Zombies, and Call of Duty: Warzone!
Black Ops 7 Beta Dates
The Black Ops 7 Beta — divided into the Early Access and Open Beta periods — runs from October 2 to October 8.
The Early Access Beta launches at 10AM PT on Thursday, October 2 for those who preorder the game, and runs for a period of 72 hours.
The Open Beta launches at 10AM PT on Sunday, October 5 for all players on all platforms, and runs consecutively after the Early Access period, for another 72 hours. The Black Ops 7 Beta is scheduled to conclude at 10AM PT on Wednesday, October 8.
Early Access Beta*
Available to players who have pre-ordered the game on any platform (console or PC), as well as eligible Game Pass subscribers, the initial part of the Beta is planned to launch on Thursday October 2 at 10AM PT, and concludes 72 hours later when the main Open Beta begins on Sunday October 5 at 10AM PT. The Beta is available on all platforms at the same time.
Open Beta*
The second part of the Beta is open and free for all players on all platforms, and is planned to begin on Sunday October 5 at 10AM PT. The Black Ops 7 Beta is scheduled to conclude 72 hours later, on Wednesday October 8 at 10AM PT.
Internet access is required for participation.
Accessing the Beta and Beta Codes
Your path to access to the Beta Early Access period depends on the version of the game you preordered:
If you preordered any Digital Edition version, you do not need a “Beta Code”, as you’ll be automatically allowed entry into Beta Early Access (and subsequently, the Open Beta).
If you preordered a Physical Edition (consoles only), you should have received a “Beta Code” at the point of sale (at select retailer locations), enabling entry into the Beta Early Access.
If you don’t preorder Black Ops 7, you can still access the Open Beta period.
Call Of Duty: Black Ops 7 is coming to PS4, PS5, Xbox Series X|S, Xbox One and PC (Steam) on November 14, 2025.
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