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Bellum Inferni

Platform(s): PC
Genre: Strategy
Developer: Rip & Tear Studios

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Rip & Tear Studios Is A New Developer Working On Brutal FPS 'Bellum Inferni' - Trailer

by Rainier on Sept. 22, 2025 @ 3:31 p.m. PDT

Bellum Inferni is a brutal single-player FPS featuring unprecedented battlefield scale.

Become the unstoppable, destructive force at the center of Hell's eternal war.

Bellum Inferni is a brutal descent into the pits of Hell, where you carve your way to power as a ruthless warlord. The last prince of hell has fallen into an eternal slumber, and in the power vacuum that followed, a struggle for control has begun. As Savnok, a demon lord favored of Lucifer, you will rampage throughout the damned realms, gathering an infernal force in a bid to bring Hell’s eternal conflict to Heaven’s doorstep.

This is the ultimate power fantasy of being an unstoppable force, mowing down thousands of enemies in a way previously unmatched in the FPS genre. Powered by Unreal Engine 5, Bellum Inferni revolutionizes the player experience by fusing high-intensity, push-forward action FPS combat with expansive battlefield warfare. You will command legions of damned souls, unleash hellish powers, and summon monstrous beasts to crush your foes in a blaze of violence.

Players will not only master a visceral, high-speed combat system but will also command and fight against legions of more than 50,000 active units on a sprawling battlefield. This unique fusion delivers the ultimate power fantasy of being an unstoppable demonic warlord at the center of a truly epic, cinematic war.


Founded by 20-year industry veteran and IllFonic co-founder Kedhrin Gonzalez, in partnership with a former Gears of WarHalo InfiniteRainbow Six SiegeWitcher 3, and Cyberpunk 2077 developers, Rip & Tear Studios is proud to unveil its debut title, Bellum Inferni.

Rip & Tear Studios was forged with a clear mission: to build the kind of uncompromising, focused, and immersive FPS games that the founding team has loved and crafted for decades. The studio’s veteran-led team has extensive experience shipping dozens of titles in leadership roles across major franchises and is leveraging that expertise to solve modern development challenges through a transparent, community-first approach.

To that end, Rip & Tear Studios has launched a Patreon to invite fans to support and participate in the crucial early stages of development. The campaign provides the community with a front-row seat to the creation of a high-quality game, offering extreme transparency, behind-the-scenes access, and a masterclass in game development from a seasoned team. This initiative is designed to build a foundational community and gather feedback on the journey toward creating a polished demo for publishers and investors.

Kedhrin Gonzalez, CEO and Co-Founder of Rip & Tear Studios, said: “We’re building the kind of brutal badass game we, as diehard FPS fans, have always wanted to play. Bellum Inferni is our answer to a genre filled with untapped potential. With the support of the community, we can start this journey the right way—out in the open, with the players at our side from day one.”

"All images and video you see here is raw, pre-production footage captured at an extremely early stage of development. Performance, visuals, and gameplay mechanics are all in active prototyping - while this represents our creative direction, the quality and polish shown here are far from our final standards. While it's unconventional for a AAA studio to share such early work, we're excited to bring you along on this journey from the very beginning." -Rip & Tear Studios

Key Features:

  • Engage in massive battles against armies featuring thousands of units and gigantic beasts.
  • Lay siege to immense citadels in adrenaline-fueled, chaotic clashes and awe-inspiring encounters.
  • Journey across a grand narrative campaign that guides you through the diverse Infernal Landscape, encompassing a variety of biomes beyond typical fire and brimstone.
  • Battlefields are not open-world, but feature large, curated “bubbles” where you can fight enemies with surprising combinations of movement and abilities.
  • Command your demonic horde, rallying massive behemoths and hellish demons to your banner.
  • The army command system is intentionally lightweight to provide tactical depth without overwhelming hardcore FPS fans.
  • Issue orders to advance, defend, or rally through a simple HUD or a dedicated menu, without breaking the moment-to-moment action.
  • All interactions with your army directly loop back into the FPS experience, allowing you to send them to handle objectives or lower the heat from enemies.
  • Combat is fast-paced, and constant movement is the only way to survive.
  • Wield an arsenal where every weapon has two offensive modes: one for single targets and another for dealing with multiple enemies at once.
  • Dominate your enemies with a combination of medium to long-range gunplay and powerful area-of-effect abilities. Melee strikes are situational tools that never slow your momentum.
  • Utilize innovative movement mechanics—including surface running, grappling, and dashing—that create a high skill ceiling and enable true player mastery.
  • Begin your journey with nothing and rise to become the most powerful being in all the Infernal Realms.
  • As you grow in strength, so does the strength of your army. Progression is punctuated by unlocking new squad types and specialties.
  • Acquire powerful new abilities and augment them with currencies accrued through play.
  • Upgrade your weapons down two distinct enhancement paths to refine your grim arsenal.
  • Engage with a lightweight management system where the Officers and Heroes in your army possess their own desires and ambitions.
  • If their ambitions are not managed, your commanders are more likely to mutiny on the battlefield.
  • A mutiny presents a unique challenge, but pacifying the rebels offers a significant and unique reward, making it a sometimes-desired event players can strategize around.

Bellum Inferni is in development for PC (Steam) and console.


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