Players travel across procedurally generated cities, collect badges, catch and evolve Mokitons, and face new challenges and choices with every run.
Its unique real-time meets turn-based combat system adds strategic depth, culminating in the ultimate Stadium Showdown. Designed as a standalone prequel to the upcoming city builder Tamer Town, it provides a new way for both returning fans and new audiences to experience the world of Mokitons.
No two journeys are the same. Each city, route, and encounter is procedurally generated, ensuring that every run feels fresh and full of surprises. Along the way, you’ll capture new Mokitons, fuse them into powerful evolutions, and face critical decisions that shape both your team and your destiny.
What path will you take? Which battles will you fight? And what kind of team will you build when the stakes are highest?
Key Features:
- Procedural journeys – No two playthroughs are the same. Cities, routes, encounters, and events are procedurally generated, ensuring every run feels fresh and keeps players experimenting with new strategies.
- Mokitons – Collect, train, and evolve a roster of mysterious creatures
- Hybrid battle system – Battles blend the excitement of real-time action with the depth of turn-based tactics.
- Meaningful choices – The journey isn’t just about battles. Players decide which routes to take, when to risk tough encounters, how to spend limited resources, and what team composition best fits their style. Each decision carries weight and can change the outcome of a run.
- The grand finale: Stadium Showdown – All progress and choices lead to a climactic test in the Stadium. It’s a high-stakes battle where only the strongest strategies and teams can secure victory, the ultimate payoff for the journey.
Path To Tamer Town will be available on PC (Steam Early Access) in Q1 2026, with a v 1.0 coming to Nintendo Switch 2, PS5, Xbox Series X|S and PC (Steam) in Q3 2026.
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