Archives by Day

January 2026
SuMTuWThFSa
123
45678910
11121314151617
18192021222324
25262728293031

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





NVIDIA Rolls Out DLSS 4.5 Super Resolution, Updated NVIDIA App And Developer Tools, Adds DLSS To Let It Die: Inferno And StarRupture

by Rainier on Jan. 14, 2026 @ 6:00 a.m. PST

Announced at CES last week, DLSS 4.5 Super Resolution introduces a 2nd generation transformer model for DLSS Super Resolution, delivering state-of-the-art image quality for all GeForce RTX GPUs in over 400 games and apps. 

Today, we’re rolling out NVIDIA DLSS 4.5 Super Resolution to all NVIDIA app users.

Simply open the NVIDIA app and grab the auto-update, or manually download here. This second-generation model is our most sophisticated yet, utilizing five times the compute power of the original transformer model, having been trained on a significantly expanded, high-fidelity dataset. Gamers and the media have put DLSS 4.5 Super Resolution through its paces in the week since its initial beta release, praising its enhanced clarity and temporal stability, especially when using DLSS Performance and Ultra Performance modes.

At CES, we also announced that NVIDIA DLSS 4 with Multi Frame Generation is available now in over 250 games and apps, and coming to even more. That includes the upcoming RTX games we highlighted at CES: 007 First LightPhantom Blade ZeroPRAGMATA, Resident Evil Requiem, Active Matter, Screamer, and DEFECT.

Additionally, there are two new DLSS games to check out this week – StarRupture and LET IT DIE: INFERNO. These join our growing list of games and apps featuring RTX technologies. Here’s a closer look:

  • Let It Die: Inferno: SUPERTRICK GAMES and GungHo Online Entertainment’s Let It Die: Inferno is a rogue-lite survival action game that takes the Let It Die series into a harrowing new era and unforeseen depths. An update launching later today adds DLSS Super Resolution to Let It Die: Inferno, accelerating performance for GeForce RTX gamers. Additionally, NVIDIA app can further upgrade to DLSS 4.5 Super Resolution using its DLSS overrides.
  • StarRupture: Creepy Jar’s StarRupture is an Early Access first-person open world base-building game. The game launched into Early Access last week, featuring day one support for DLSS Super Resolution and DLSS Frame Generation. Via NVIDIA app, you can further enhance image quality with our new DLSS 4.5 Super Resolution 2nd generation transformer AI model, maximize fidelity with DLAA, and activate DLSS 4 with Multi Frame Generation on GeForce RTX 50 Series GPUs, accelerating frame rates.

Additionally, we’re launching our new NVIDIA app update today. In addition to DLSS 4.5 Super Resolution, the NVIDIA app 11.0.6 update also includes a few new features: 

  • In System > Displays, all remaining NVIDIA Surround settings have been brought over from the NVIDIA Control Panel, adding options for bezel correction and hotkeys. 
  • Laptop users with Advanced Optimus can now see the full names of applications blocking the feature’s activation, rather than just the .exe names, helping identify problematic programs. 
  • In System > Advanced, “Debug Mode” instantly disables all overclocking and voltage tweaks applied via any application, helping you and customer care teams determine whether these are responsible for system instability, until the system restarts. 
  • There’s an advanced “Developer” option related to the use of profiling and debugging tools that gamers and general users can leave as-is.

Finally, there’s also several new updates for developers releasing alongside DLSS 4.5 Super Resolution:

  • DLSS: Developers can get access to DLSS 4.5 Super Resolution through the DLSS Super Resolution Streamline Plugin today. Dynamic Multi Frame Generation and Multi Frame Gen with up to 6x mode will be available through the DLSS Multi Frame Generation Streamline Plugin this spring.
  • Neural Shaders: The RTX Neural Shaders SDK was introduced last year with the GeForce RTX 50 Series GPUs.  Now, we’re releasing the RTX Neural Texture Compression SDK, an application of neural shaders. It uses AI to significantly compress textures more than traditional methods while maintaining similar image quality. This has resulted in significant performance improvements in the new 0.9 version. Block Compression 7 (BC7) encoding has been sped up by 6x, and inference speed has increased by 20% to 40% compared to version 0.8. That allows developers to minimize FPS impact when saving up to 7x system memory.This has resulted in significant performance improvements in the new 0.9 version. Developers can get started with the latest RTX Neural Texture Compression SDK today. 
  • ACE: NVIDIA ACE is expanding small language model support. The NVIDIA Nemotron Nano 9B V2 model is now available through NVIDIA ACE as an In-game Inferencing (IGI) SDK plugin. It simplifies the integration within your gaming pipeline and optimizes simultaneous AI inference and graphics processing for accelerated game performance. Alongside this release, Qwen3-8B support has expanded with 4B and .6B models. This offers developers choice when balancing speed, quality, and memory usage when integrating these models at runtime. 
  • Nsight Graphics 2025.5: NVIDIA Nsight Graphics recently released version 2025.5, with a focus on stability and feature completeness for the Graphics Capture activity. This release introduces dynamic editing of shader code in captured frames, as well as support for visualization of RTX Hair primitives (LSS hair) in the Ray Tracing Inspector. The GPU Trace Profiler also has numerous improvements, including a new workflow for organizing multiple traces taken in one session.
blog comments powered by Disqus