The Last Starship takes place in an unlimited procedurally-generated universe. Start with an empty starship hull and fit her out with propulsion, life-support, weapons and FTL drive, before blasting off into the galaxy to test your design against a range of procedurally generated missions.
It’s up to the player to make critical choices as they take the helm of the starship, whether they’re building a massive asteroid mining operation; rescue civilians from a transport with a critical engine failure, or build an armada and pick a fight with the pirates who plague the galaxy!
An entire crew awaits players’ command in The Last Starship. The game encourages players to not only build up their fleet of ships but to manage their crew, explore new areas, engage in real-time combat, and so much more. Every ship will need the basic equipment to get started, but as players progress through in-game missions, they can upgrade their spacecraft with weapons systems, mining lasers, and other unique add-ons.
The Last Starship will be available as a full release on February 3, 2026 and Introversion has launched a brand new trailer to celebrate the release date following The Last Starship's successful run in beta, and it plans to continue support for The Last Starship throughout 2026 and beyond.
Update 21 has been released!
We are rapidly approaching our v1.0 launch, but we've still had time to put together a new Early Access update for you to play. Our ship editor has come a long way since we started, as seen with DrX's incredible ship design above. We've now taken away the limits to the ship editor size so you can design and build much larger ships. We've also taken some steps to address the problem with motion sickness that some players have reported experiencing. And a ton of small changes and fixes as well. We hope you're enjoying the game, and we will be announcing the v1.0 release date soon.
Ship Editor - grid limit removed
No more limited size grid, preventing you from designing larger ships
You can now expand your ships in any direction as you wish, up to a (ridiculous) limit of 960x480
The ship editor quietly expands and contracts the buildable area as required, without you having to think about it
The ship is automatically re-centered as you build
Steam Achievements
37 achievements have been added to the game, across all game modes.
Some are harder to achieve than others...Motion Sickness Mode
A new Motion Sickness Mode has been added, for those who suffer from motion sickness when playing.
This mode removes all background graphics rotation - ie the starfield behind the ships.
It can be enabled from the Appearance menu.
In addition, these options may help further:
- Added option to disable rotation + position transition when switching between layers.
- Allow to "unfocus" layer in tactical mode, so camera doesn't track layer's position and rotation.
Small Changes- New quantity for interstellar logistics: "until storage", allowing to transfer/mine/collect until certain amount on board is reached.
- Beginning episodes show in the contracts screen after the tutorial is complete.
- Repeatable research increases in cost each time it is researched.
- Allow to choose whether to use "any cargo" storage zones in interstellar logistics orders.
- Allow interstellar logistics in Free Roam mode
- Improvements to trade screen layout.
- Added power consumption to recipes window.
- In Creative mode, also erase objects when erasing hull
- Add icon in layer list for interstellar logistics controlled ships. Clicking opens ship's interstellar logistics window.
- Improved text layout of contracts screen - mission titles now wrap properly.
- VSync option added to Appearance settings menu.
- Scratch pipe network when a port resource changes.
Bug Fixes- Fix Andromeda Journey not showing when no layer is selected
- Fix ships from DSI not being sellable after completing DSI
- Fix ships from DSI remaining invincible after completing DSI
- Fix neutral ships not being able to leave system and piling up
- Fix units for stored energy showing as MW instead of MJ
- Fix hostile ships targeting neutral ships outside of fortress systems
- Fix issue with validation of drones on layer (but not supported by hull) causing FTL drone warning.
- Allow a crewman to navigate off a radiation blocker
- Issue #593: Prevent logistics between ships in different systems
- Issue #599: Empty FTL charges spawning as loot
- Issue #600: Tutorial stuck for FTL part
- Issue #607: Make layer list scrollable
- Issue #608: Tiddlets Part 3 optional objective fails without jumping the farm
- Issue #610: Crew pathfinding stuck on corner
- Issue #611: Crew not performing tasks if "Suits On" ordered and no spacesuits available
- Issue #612: Some equipment cannot be dismantled when powered down
- Issue #617: Enemy ships run away if you jump out and back in
- Issue #618: Episode ships dying in systems that are not generated yet
Key Features:
- Equip Your Ship: Let your imagination run free by designing a starship and equipping it with life-saving technology to protect the crew onboard.
- Explore the Universe: The only way to know if a ship's design is good is to test it out. The sector map is the gateway to a procedurally generated universe. Each system has different missions, scenarios, and anomalies for the player to explore.
- Process Resources: Space is cold, dark, and empty. To survive, the crew will need resources such as water, oxygen, fuel, and materials for building more ships.
- Engage the Enemy: Take complete control over where to install your weapons. The game’s unique combat system will have the player strategically thinking on and off the battlefield.
- Grow Your Fleet: As the starship grows, so will the requirements to keep everyone alive. You'll need to not only expand your current starship but design different ships with different capabilities to keep trekking through deep space.
The Last Starship is coming to PC (Steam) on February 3, 2026.
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