Additionally, AI-powered video generation becomes more accessible with ComfyUI’s App View, NVIDIA RTX Video Super Resolution and new NVFP4 models.
Summary:
- NVIDIA DLSS 4.5 Dynamic Multi Frame Generation Available March 31st
- DLSS 4.5 and Path Tracing Coming To 007 First Light, CONTROL Resonant, Tides of Annihilation & More Games
- New NVIDIA RTX Mega Geometry Foliage System
- New NVIDIA RTX Remix Advanced Particle VFX Previewed In Quake III Arena RTX Demo
- GeForce Game Ready Driver for Crimson Desert & DEATH STRANDING 2: ON THE BEACH Launching March 19th
- GeForce NOW Levels Up GeForce RTX Gaming On Virtual Reality Headsets, Expands Account Linking & Adds AAA New Games
- Accelerated Storyboarding and Previsualization on RTX With ComfyUI’s New App View, new NVFP4 and FP8 model support and RTX Video
- NVIDIA and Apple Integrate CloudXR Game Streaming Into visionOS
- NVIDIA RTX Innovations Are Powering the Next Era of Game Development
NVIDIA DLSS 4.5 Dynamic Multi Frame Generation Available March 31st
At CES 2026, we introduced DLSS 4.5, improving image quality on all GeForce RTX GPUs with a new second-generation transformer model, adding 6X Multi Frame Generation for smoother gameplay and Dynamic Multi Frame Generation, which lets games and the NVIDIA app adjust the frame multiplier in real time to help hit a player’s target frame rate or match their display’s refresh rate.
On March 31st, as part of our next opt-in NVIDIA app beta, DLSS 4.5 Dynamic Multi Frame Generation and DLSS 4.5 Multi Frame Generation 6X Mode DLSS overrides will be released for GeForce RTX 50 Series owners. DLSS 4.5 Dynamic Multi Frame Generation intelligently adjusts the number of generated frames during gameplay to target a user’s desired frame rate, striking the perfect balance between frame rate, image quality and responsiveness. DLSS 4.5 Multi Frame Generation 6X mode also increases 4K frame rates in path-traced titles, such as 007 First Light. Paired with NVIDIA Reflex, it generates these additional frames with minimal impact to responsiveness.
In January 2026, we launched NVIDIA DLSS 4.5 Super Resolution, which further enhances image quality on all GeForce RTX GPUs with a cutting-edge 2nd generation transformer model. Now at GDC 2026, we announced 20 DLSS 4.5 and path-traced integrations for highly anticipated games, including:
- 007 First Light will launch with Path Tracing and DLSS 4.5 on May 27th
- CONTROL Resonant is launching this year with DLSS 4.5 and Path Tracing
- Samson launches April 8th with DLSS 4.5 Super Resolution and Ray Tracing
- The Vernyhorn will launch with DLSS 4.5 and Ray Tracing
- Tides of Annihilation will launch with DLSS 4.5 and Path Tracing
New NVIDIA RTX Mega Geometry Foliage System
Last year, we debuted NVIDIA RTX Mega Geometry in Alan Wake 2, improving frame rates and reducing VRAM usage in its foliage-filled environments. By compressing geometry into clusters, RTX Mega Geometry handles massive scenes and updates them up to 100x faster than previous methods, enabling full‑fidelity path tracing with advanced detail and real‑time tessellation. Later this year, RTX Mega Geometry will also be coming to Remedy’s CONTROL Resonant.
At GDC, we announced a collaboration with CD PROJEKT RED to integrate a new NVIDIA RTX Mega Geometry foliage system into The Witcher 4. Featuring a new level-of-detail system for foliage, the technology selectively updates scenes, reducing memory usage and accelerating performance in a visually-seamless manner. With this, for the first time, we can path trace dense environments with millions of detailed plants and trees, unique animation, and accurate real-time lighting and shadows.
New NVIDIA RTX Remix Advanced Particle VFX Previewed In Quake III Arena RTX Demo
NVIDIA RTX Remix, a modding platform for RTX AI PCs designed to transform classic games with advanced path tracing technology, brings classic adventures back to life in breathtaking detail, giving longtime fans a fresh way to experience them and introducing a new wave of players to era-defining titles.
With the release of Remix Logic in January, modders can now change visuals dynamically based on in-game events. In just two months, creators have already used Logic to build new gameplay systems and add more atmosphere to their mods.
Next month, a new RTX Remix update will introduce Advanced Particle VFX, enabling modders to create a wide array of spectacular particle effects that will make NVIDIA RTX Remix mods even more realistic, fun, and immersive. For an early hands-on look at these particles, download and play the latest version of the Quake III Arena RTX demo. 26 years ago, at GDC 2000, we showcased the capabilities of the NV15-architecture GeForce2 GTS graphics card in Quake III Arena with a map called Area 15 NVIDIA Bunker, made in collaboration with level designer Casey. Now, 26 years later, modder ‘WoodBoy’ has remastered this classic map, with incredible 4K path-traced visuals, enhanced PBR assets, RTX Remix Logic, RTX Remix Advanced Particle VFX, Neural Radiance Cache, NVIDIA Reflex, DLSS Ray Reconstruction, and DLSS 4 with Multi Frame Generation.
Our new GeForce Game Ready Driver optimizes your system for Pearly Abyss’ highly anticipated Crimson Desert, featuring DLSS 4 With Multi Frame Generation and DLSS Ray Reconstruction. Additionally, DEATH STRANDING 2: ON THE BEACH, from KOJIMA PRODUCTIONS, in collaboration with Nixxes Software, includes support for DLSS 4 With Multi Frame Generation. And support for more than 35 new G-SYNC Compatible gaming displays.
You can download our latest driver now, getting your PC or laptop ready for the release of Crimson Desert and DEATH STRANDING 2: ON THE BEACH, both featuring support for DLSS 4 With Multi Frame Generation.
On March 31st, we’re launching a new NVIDIA app beta, introducing new features that further enhance your experiences in hundreds of games and apps, including,
- A DLSS 4.5 Dynamic Multi Frame Generation DLSS override on GeForce RTX 50 Series GPUs adjusts the number of generated frames in real time to reach a user’s desired frame rate, while balancing performance, image quality and responsiveness.
- The new DLSS 4.5 Multi Frame Generation 6X Mode DLSS override on GeForce RTX 50 Series GPUs increases 4K frame rates in path-traced titles, and generates these additional frames with minimal impact to responsiveness with Reflex.
- A DLSS 4.5 Frame Generation model update on GeForce RTX 50 Series and 40 Series GPUs enhances in-game user interfaces using additional game engine data to improve visual quality and clarity of static UI elements.
Our new GRD also adds support for more than 35 G-SYNC Compatible displays that deliver a baseline VRR experience, making gaming smoother and more enjoyable, available on hundreds of monitors and TVs from leading manufacturers giving GeForce users a ton of choice when searching for a display.
GeForce NOW lets you play AAA PC games with DLSS and RTX technologies across devices through the cloud, without the need for a local GeForce RTX PC or laptop. Starting March 19th, GeForce NOW will support up to 90 FPS gameplay on virtual reality devices, including the Apple Vision Pro and Meta Quest, an upgrade from the previous 60 FPS experience.
At GDC, we announced we are adding GOG account linking and game library syncing in the coming months, joining existing support for Xbox, Ubisoft Connect, and Epic. Members will be able to connect their Gaijin and GOG libraries and see supported games ready to launch with a click. In-app labels will show members which games are already playable on GeForce NOW through their connected Ubisoft Connect and Xbox Game Pass subscriptions.
Select Xbox titles are also joining the Install-to-Play library, such as Brütal Legend from Double Fine Productions, and Contrast from Compulsion Games. The cloud has a stacked lineup with highly anticipated AAA releases including CONTROL Resonant and Samson, launching in the cloud when they launch on PC. Make sure to stay tuned to GFN Thursday for the latest GeForce NOW news each week.
At GDC, we’re introducing updates with ComfyUI that make local AI video generation more accessible and much faster for game developers and creators working on RTX GPUs and NVIDIA DGX Spark.
- Simplifying node-based design with ComfyUI’s App View: It presents workflows in a streamlined, prompt‑based interface, lowering the barrier to entry for artists who don’t want to build or edit complex node graphs. Creators can type a prompt, tweak a few parameters and generate results, then switch back to Node View at any time for full control — with all existing RTX optimizations available in both modes.
- Faster NVFP4/FP8 models: ComfyUI now supports NVFP4 and FP8 formats natively, and we’re expanding the catalog of optimized models available directly in the app: FLUX.2 Klein 4B and 9B, plus LTX‑2.3 FP8, with NVFP4 support for LTX‑2.3 coming soon. Across these updates, creators can see up to 2.5–3x faster performance and up to 60% lower VRAM usage on RTX GPUs, enabling longer shots, higher resolutions and more iterations on the same hardware.
- We’re bringing RTX Video Super Resolution into ComfyUI: NVIDIA RTX Video Super Resolution is now available as a node in ComfyUI, so artists can generate previews at lower resolutions and then quickly upscale to 4K. For AI developers, NVIDIA also released a free Python package available via the PyPI repository, along with sample code on GitHub and a VFX Python bindings guide, to get started quickly. The package provides programmatic access to the same AI upscaling technology that powers RTX Video and is powered by the NVIDIA Video Effects software development kit.
NVIDIA and Apple Integrate CloudXR 6.0 Game Streaming into visionOS
At GDC, NVIDIA and Apple announced that CloudXR game streaming technology is being integrated into visionOS, enabling VR and simulator developers to stream from GeForce RTX PCs directly to Apple Vision Pro.
NVIDIA CloudXR is a streaming platform built to deliver high-fidelity, low-latency XR from a local RTX PC or cloud GPU. CloudXR uses Vision Pro’s advanced eye tracking to perform foveated streaming over WiFi at up to 4K and 120 FPS, featuring immersive, stereoscopic rendering that blends spatial content with the physical world.
Later this spring with NVIDIA CloudXR 6.0 for visionOS, Apple Vision Pro users will be able to stream immersive PC and cloud experiences from NVIDIA RTX systems. CloudXR 6.0 adds visionOS integration with privacy-preserving foveated streaming, which helps developers deliver better visual quality and performance without rebuilding content for standalone hardware.
CloudXR 6.0 streaming on Apple Vision Pro is coming soon to iRacing and X-Plane 12, unlocking the ultimate sim rig VR gaming experience.
NVIDIA RTX Innovations Are Powering the Next Era of Game Development
At GDC 2026, NVIDIA unveiled the latest path tracing innovations elevating visual fidelity, on-device AI models enabling players to interact with their favorite experiences in new ways, and enterprise solutions accelerating game development from the ground up.
This post provides a detailed overview of these latest innovations, including:
- Introducing a new system for dense, path-traced foliage in NVIDIA RTX Mega Geometry
- Adding path-traced indirect lighting with ReSTIR PT in the NVIDIA RTX Dynamic Illumination SDK and RTX Hair (beta) for strand-based acceleration in the NVIDIA branch of UE5
- Expanding language recognition support in NVIDIA ACE; production-quality on-device text-to-speech (TTS); a small language model (SML) with advanced agent capabilities for AI-powered game characters
- Enabling foveated game streaming for Apple Vision Pro with NVIDIA CloudXR 6.0
- Centralizing infrastructure and virtualized game studio workflows with NVIDIA RTX PRO 6000 Blackwell Server Edition
- Enabling scaling AI coding assistants with new NVIDIA Enterprise AI playbook
- Scaling game playtesting and player engagement globally with GeForce NOW Playtest
