Redmond Carolipio: Yes, it's another zombie game, but I get the sense that this undead feature will carry a palpable sense of fear, which is crucial for any game to be truly considered survival-horror amid this more jaded game-playing landscape. Whereas many games are seen as too forgiving these days, Dying Light basically looks to end you if you screw up when the sun goes down. That's kind of how it should be in this genre.
Brian Dumlao: Though Dead Island didn't fully live up to the potential of the trailers, it was still a worthwhile experience in a genre that expects you to be armed to the teeth. This next-gen offering from Techland shows it has learned from the experience and made the combat even tighter. With a move to urban environments that encourage more open-ended and vertical gameplay, this game has us tingling in all the right places.
Tony "OUberLord" Mitera: It's easy to write off Dying Light as "yet another zombie game," but it has an interesting mix of dynamic content, an emphasis on player mobility, and the fact that when the sun sets, you are absolutely vulnerable. We didn't get the chance to play this one at E3, but it sure looked impressive and reads like an overall improvement over the developer's previous Dead Island games.
Thomas Wilde: I had fun with Dead Island, and I'm nowhere near sick of zombies yet (that's right, it's me; I'm the one to blame), so I'm looking forward to Dying Light. I expect it will not be a wholly bug-free experience, but I'm always at least half-interested in a decent zombie apocalypse. Throw some parkour in there, and you've definitely got my attention. My only concern is that Dead Island was a multiplayer game to its bones, and I'm unsure as to how well Dying Light will hold up as a single-player experience.
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