Reggie Carolipio: I've played every Thief game since 1998's debut on PCs, so I'm hoping that the new one will have just as much stealthy fun. A few things, such as stepping back from QTEs, had me a bit concerned about the direction of the gameplay, but I'm looking forward to seeing how closely Eidos Montreal pins its experience to the originals while injecting some originality into the formula to help the title stand out.
Chris DeAngelus: If you grew up with PC gaming, Garret the thief might be as iconic a hero to you as Mario or Master Chief. The Thief franchise represented a unique take on first-person stealth mechanics, and his legacy lives on in games like Dishonored. What really set the franchise apart was its atmosphere and world-building. The latest Thief is aiming to modernize the classic franchise and bring it to a new generation of gamers.
Brian Dumlao: The Square Enix revival of several popular Eidos brands has produced lots of great games recently and brought titles like Deus Ex, Hitman and Tomb Raider back to the forefront of gaming. Thief looks to continue this trend and, as Dishonored has proven, the audience is there. Delays have hurt the title's profile a bit, and the addition of some mechanics designed to broaden the audience have worried die-hard fans. Still, we're looking forward to the game if only to enjoy performing some advanced stealth one more time.
Thomas Wilde: I came into the series late, but even since then, very few games have the atmosphere and the sense of player vulnerability that Thief does, where you're never quite to the point of feeling safe or invincible. Also, I have just been informed that I have to make at least one knowing reference to Shalebridge Cradle to fulfill some kind of quota, so here's hoping there's a level in the new game that's at least half as atmospheric and creepy as Shalebridge Cradle. Happy now?
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