Cody Medellin: A samurai epic from Sucker Punch? After their work on inFamous, we know they can handle the open-world genre just right. Even though this'll be the second original feudal Japanese game coming out this year, the gameplay will be different enough from Sekiro that both can coexist just fine, especially with this one having an emphasis on choices affecting gameplay.
David Silbert: Aside from a brief gameplay demonstration at E3 2018, there's not a lot we know about Ghost of Tsushima, other than that it's an open-world samurai game developed by Sucker Punch. The Infamous developer is certainly experienced crafting interesting open worlds, but it remains to be seen how well Tsushima's gameplay will translate to an open-world environment. With Sony deciding to bow out of an official E3 2019 presentation, there's also a possibility that Tsushima is still several years off. Regardless of when it does release, however, Ghost of Tsushima should be a novel experience unlike any we've seen before.
Thomas Wilde: Sucker Punch has a pretty good track record so far with open-world games, and I'm curious how it'll do with a period-accurate samurai drama. The bloody, lethal combat caught my eye at E3 2018, with plenty of good, old-fashioned dismemberment and sudden violence, as well as it being set in that picturesque fictional version of Japan, where the local atmosphere is 20% oxygen, 60% nitrogen, and 20% falling cherry blossoms. If nothing else, it'll be the game to beat this year for visual design.
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