Chris Barnes: The Metro series is up there for best tone and environments. Games that make me realize I'm breathing as heavily as the in-game character are few and far between. When playing Metro, I may as well need a ventilator. I'm hopeful 4A Games maintains the fantastic tone the first two Metro games captured, despite Metro Exodus going open-world.
Joe Doyle: The world-building and visuals in this game affected me deeply when I first played them. Everything was powerful: the desolation of the people in those subway halls, you struggling to have ammo as you search through the dark. I'm excited to see how the game deals with involving the rest of the world (or not) in this bleak portrayal of what may come.
Tony "OUberLord" Mitera: I'm a big fan of the STALKER series of games, which were a franchise of postapocalyptic shooters set in an open world. I never really got into the Metro series, as the games were a far more linear experience, but I always appreciated its similarly gritty look and feel. With the STALKER franchise effectively dead in the water, it only makes sense that my attention is now on Metro Exodus, with its adoption of a more open-world setting. The reveal trailer looked great, so I'm hoping that the released game will scratch that postapocalyptic itch.
Andreas Salmen: I liked the previous Metro games a lot. The two underrated titles were eally satisfying single-player shooters. The third entry seems to have a lot more anticipation going for it, with a huge bump in technical fidelity and more open maps that encourage exploration while also offering a tight narrative experience through its vast, cold and nuclear wasteland. If you're someone who loves first-person shooters and a great story, Metro Exodus should be on your radar.
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