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Bloodstained: Ritual of the Night

Platform(s): Nintendo Switch, PC, PlayStation 4, Xbox One
Genre: RPG/Action
Publisher: 505 Games
Developer: Koji Igarashi
Release Date: June 25, 2019

About Judy

As WP's managing editor, I edit review and preview articles, attempt to keep up with the frantic pace of Rainier's news posts, and keep our reviewers on deadline, which is akin to herding cats. When I have a moment to myself and don't have my nose in a book, I like to play action/RPG, adventure and platforming games.

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9. 'Bloodstained: Ritual of the Night' (Switch/PS4/XOne/PC)

by Judy on Jan. 27, 2019 @ 12:00 a.m. PST

Bloodstained: Ritual of the Night is a gothic, exploration-focused action platformer, designed by Koji Igarashi, known for his work on Castlevania: Symphony of the Night.

Cody Medellin: While the fear that this game would be a famous Kickstarter failure in the same vein as Mighty No. 9, a public demo released around E3 2018 staved off those fears. With WayForward now joining the efforts, there's hope that this title will finally be released this year. As long as the full game offers up a hint of Igarashi's Metroidvania stylings, this will be good enough to please long-waiting fans.

Adam Pavlacka: First announced in 2015 via a Kickstarter project, Bloodstained has long since blown past its original release date. Even if it's late, the thought of playing a "Castlevania-like" game that was designed and produced by Koji Igarashi is hard to dismiss. Igarashi was introduced to Castlevania with the PC Engine classic Dracula-X: Rondo of Blood, and he went on to develop Castlevania: Symphony of the Night. Even though Bloodstained isn't an official Castlevania title, it's the closest thing we're going to get to the classic style of play, which Konami hasn't touched since the 2009 release of Castlevania: The Adventure ReBirth.

Thomas Wilde: I still replay Symphony of the Night every so often. Something about the "Metroidvania" model scratches an itch in my brain, and I'm excited to see what a rested, well-funded, independent IGA did with the gameplay model. All he had to do was make Symphony again, and he was pretty much successful, so anything beyond that 20-year-old road map is frosting on the cake.



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