Cody Medellin: A big RPG that seems like a rarity nowadays, even in the PC space. This is a sequel to a game that was heavily bugged at launch but received tons of fixes from an ardent community that loved the title dearly. There hasn't been a game in the series for more than a decade, though. This all combines to create a game that we can't wait to check out, mostly because we want to know if the epic branching storyline will actually run without a multitude of games dragging down everything.
Rhi "StormyDawn" Mitera: Vampire: The Masquerade was my first tabletop RPG a very long time ago, and I have sunk many, many hours into 2004's Vampire: The Masquerade - Bloodlines. In fact, I'm pretty sure I've played it within the last six months. The World of Darkness setting and V:tM have grown and changed a lot in the 16 years since it's come out, and I look forward to seeing how many of those changes make it into the new game. I am sad they won't let me be a Nosferatu this time around, though.
Tony "OUberLord" Mitera: The original Vampire: The Masquerade – Bloodlines was one of the first Source engine games. It was a massive game for its time, and it was marred with technical issues. It's a cult classic, and a cheer went up in my house when the sequel was announced. The original's emphasis on player choice seems to be a big part of the new game, and a lot of care seems to be going into the game to correct some of the missteps that plagued the original. I'm really looking forward to getting into this game. Despite its flaws, I still fondly remember the first one for what it tried to achieve. Hopefully the sequel lives up to those same goals.
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