Lauren "Feffy" Hall: Indie games make me so nervous, especially when they contain substantial darkness and gloom, but the trailers for Twelve Minutes by indie developer Luis Antonio had me gripping my seat in anticipation. An apparently interactive thriller about a man who appears to be stuck in some sort of dark, unfunny Groundhog Day time loop with a touch of "The Butterfly Effect," this game is dripping with gloom and doom. It seems to be very, very dark, and that will be great if it's paired with a great story and intuitive, non-irritating gameplay. If it's not, I'm not sure about how well the game will do, but personally, the dark, mysterious nature portrayed in the trailer made me want to try it out.
Cody Medellin: The teaser from a few years ago gave us a glimpse into gaming's attempt at a time-bending, noir-like film. Since then, we've neither seen nor heard much else about it, beyond the fact that it's still in the works. For indie games, radio silence is usually a good sign that progress is happening, and with 2021 so far shaping up to be the year that long-gestating titles finally emerge, we're hoping that the same goes for Twelve Minutes.
Andreas Salmen: I've been curious about Twelve Minutes since its first reveal in 2019. From the short glimpses we've seen thus far, it's a looping, branching story told from a unique camera angle in a restricted space, and it's a Groundhog Day-style thriller that seems highly creative and well written. It certainly has the potential to follow in the footsteps of other narrative-driven indie surprises, such as What Remains of Edith Finch?, but time will tell — literally.
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