Redmond Carolipio: I've already found the samurai game of my dreams, but now I'm looking for the kung-fu game I've always wanted, and Sifu has a chance to fill that hole in my heart. Its focus appears to be on the essence of hand-to-hand combat and technique, so I don't think this is going to some simple beat-'em-up, especially with the wrinkle that you age several years with every defeat. I'm also thinking that losing is part of the game's ethos, where you have to lose to get better and improve your skills. That sounds like a grind worth experiencing.
Cody Medellin: There are a bunch of things going in Sifu's favor, such as the fact that it's a roguelike set in a modern urban setting with martial arts as the focus. The aging system is going to be the most interesting, as there's a constant trade-off with health and strength that you must balance. It helps that the combat looks silky smooth, and we won't have to wait very long to see if it all comes together as we'd hoped.
Andreas Salmen: Sifu is the potential sleeper hit for me this year. I've grown up loving martial arts movies, and seeing the art realized in a roguelike game with deep combat mechanics seems almost too good to be true. The interesting aging mechanics when you die and the chance of permadeath bring some interesting consequences to the concept. I hope its combat is as deep and intuitive as it looks because if it nails that, there is little else it could do to turn me off.
More articles about Sifu